lgsnap
Week8 HDR toning
Firstly I opened up my image and made a duplicate via Image > Duplicate, and renamed it 'copy'. I then selected Command 0 in order to fit the image to the screen. I then selected Image > Adjustments > HDR Toning which brought up the dialogue box. I experimented with the different settings and finally settled on the following:
Radius 58
Strength 0.52
Gamma 1.00
Exposure 0.00
Detail +262
Shadow -62
Highlight -48
Vibrance 0
Saturation +20
I then clicked OK in order to flatten the image. I dragged the copy so that it was floating and then selected the move tool (M). Then whilst holding down the shift key, I dragged the copy onto the image in the background (shift key held down so that the image would automatically align on top of the original) to give me two layers, I then renamed the new layer HDR toning.
Then with the HDR toning layer selected, I took the opacity down to 50% so that the background layer would start to show through. I then applied a Soft Light blending layer to give the image more depth however, as this resulted in a lot of the detail that I had intentionally put in being lost, I then pushed the opacity back up to 100% in order to counteract this.
After experimenting with several different images I decided to use this one. I am pleased with the result as it looks real but has a slight hyperreal edge to it that makes it not quite so which is what I wanted to achieve, as opposed to creating something that looked obviously unreal.
The addition of HDR editing makes the image busier and gives the eye more, if slightly excessive detail to take in. After having looked at many of my images for long periods of time, having editing them in this way, I found that when I went back to the originals they then seemed to be lacking something which they didn't previously, which simply highlights the strange effects that this type of imaging can have on the mind.
Week8 HDR toning
Firstly I opened up my image and made a duplicate via Image > Duplicate, and renamed it 'copy'. I then selected Command 0 in order to fit the image to the screen. I then selected Image > Adjustments > HDR Toning which brought up the dialogue box. I experimented with the different settings and finally settled on the following:
Radius 58
Strength 0.52
Gamma 1.00
Exposure 0.00
Detail +262
Shadow -62
Highlight -48
Vibrance 0
Saturation +20
I then clicked OK in order to flatten the image. I dragged the copy so that it was floating and then selected the move tool (M). Then whilst holding down the shift key, I dragged the copy onto the image in the background (shift key held down so that the image would automatically align on top of the original) to give me two layers, I then renamed the new layer HDR toning.
Then with the HDR toning layer selected, I took the opacity down to 50% so that the background layer would start to show through. I then applied a Soft Light blending layer to give the image more depth however, as this resulted in a lot of the detail that I had intentionally put in being lost, I then pushed the opacity back up to 100% in order to counteract this.
After experimenting with several different images I decided to use this one. I am pleased with the result as it looks real but has a slight hyperreal edge to it that makes it not quite so which is what I wanted to achieve, as opposed to creating something that looked obviously unreal.
The addition of HDR editing makes the image busier and gives the eye more, if slightly excessive detail to take in. After having looked at many of my images for long periods of time, having editing them in this way, I found that when I went back to the originals they then seemed to be lacking something which they didn't previously, which simply highlights the strange effects that this type of imaging can have on the mind.