View allAll Photos Tagged EuroOSCON
A game developed at Euro FOO Camp 2006. Petanque because we were on the continent. Pianos and sofas because it was Second Life. Graphics by Alice Taylor.
Pierre Marcolini's chocolate molecule rendered in chocolate. Wisely purchased by Ben Hammersley.
I bought $100 worth of chocolates there, and hand-carried them home. Unfortunately, when I got to JFK, I stuffed them under my seat. When I stood up, I grabbed my bag but left the chocolates there. Noooooo! A friendly Delta flight attendant found them, took them home, and called me the following Monday to offer to ship them to me. Yesssssssss, there are honest people in New York City!
A game developed at Euro FOO Camp 2006. Petanque because we were on the continent. Beds and sofas because it was Second Life. Graphics by Alice Taylor.
A game developed at Euro FOO Camp 2006. Petanque because we were on the continent. Pianos because it was Second Life. Graphics by Alice Taylor.
Emily didn't get a whole lot of sleep Thursday night. We went out drinking at some place off the central square. When it closed, we moved on to Celtica. Much fun was had, much beer was drank, many sleeping hours were lost. Emily looks much nicer in evilnick's photo.
Debbie had left for a side trip to Ireland for a day or so. Friday morning, she got in AFTER her wake-up call, so when she woke up she was in a crazy hurry to get to the airport. Fortunately, her flight was delayed enough for her to make it, but not late enough for her to miss her flight back to JFK and thence to Boston.
Now without blue hair. He claims that several people don't recognise him straight away without it.
Having gone from no hair to lots of hair, I find that people that I haven't seen in a year don't immediately recognise me either. I've started covering my hair and chin with my hands till they get it.
I should really get round to updating my flickr logo.
The Drupal community tries to organize at least two big Drupal events a year: one in North America and one in Europe. Since the first event in February 2005, in Antwerp, Belgium, we called these events "DrupalCons", and usually see the attendance of many core contributors from around the world.
What is a DrupalCon?
A DrupalCon is a community-organized event focused on giving existing community members a place in space and time to come together to meet, discuss, development, as well as socialize face to face in real life. While originally being purely developer-focused, DrupalCon has grown to include anyone that is interested in Drupal, with a large concentration of talented developers, consultants, and users together in one place twice a year.
Aside from meeting together, a DrupalCon is an excellent location for discussions on future directions of the Drupal codebase, as well as a chance for working groups to get together and make plans for their next steps.
As well as just talk, you will usually find clusters of interested coders gathered together hacking away on code, whether it be the implementation of the next big thing in Internet standards, a new base look-and-feel, or just a fun widget to track what buzzwords other conference attendees are using this year.
Who should attend?
Developers: existing Drupal developers as well as developers that would like to start using the Drupal framework
Evaluators: thinking of using Drupal for your home, business, or educational use? Come and get plugged into the vibrant community, with attendees from around the world.
Consultants and Designers: looking to add Drupal to your toolkit? Attend a session on theming or interact with existing consultants and development shops to find out more.
End users: anyone that uses or interacts with Drupal; come and share your experiences, ask questions, or hang out in the best practices room to learn what else you can do with Drupal.
Past DrupalCons
February, 2005 - DrupalCon Antwerp (around FOSDEM 2005)
August, 2005 - DrupalCon Portland (around OSCON 2005)
October, 2005 - DrupalCon Amsterdam (around EuroOSCON 2005)
February 2006 - DrupalCon Vancouver (part of OSCMS Summit)
Werewolf players: Left to right, Simon Willison, (a first-time player), evilnick, jim purbrick, suw (a werewolf, pointing at the next person to be rent limb from limb for taking the photograph), and Pete (also a werewolf, also pointing at me.) Rule #1 of playing werewolf: never do anything to attract the werewolves' attention.
Maps frequently have a worn out area where you are due to people frequently putting their fingers on the map.
This map in Brussels recreated that by having the "You are here" area already cutout - using people's learned expectation that the worn out area of the map is "here"
I was starting to panic. I was due to leave Belgium the next day and and I'd still had no waffles! Luckliy, this plate turned up shortly before the end of the penultimate day.