iPad3 / iPad2 / iPhone 4S Unity3D test

Quick test from something[1] i'm prototyping in Unity.


Brightness at 100%

Auto-brightness off

Native resolution (2048x1536 / 1024x768 / 960x640)

Runs at a solid 30FPS on each device.


As you can see there's a noticeable difference in colour.


I'm impressed the iPad3 is pushing four times as many pixels as the iPad2, yet is keeping the same frame rate.




Screenshots. Compare the size of these:

iPad3: www.flickr.com/photos/yezzer/6992823959/sizes/o/in/photos...

iPad2: www.flickr.com/photos/yezzer/6992719949/sizes/o/in/photos...

iPhone 4s: www.flickr.com/photos/yezzer/6846596664/sizes/o/in/photos...


[Update 2]

More info on my blog: www.iestyn.net/wp/2012/03/18/unity3d-test-on-ipad3-ipad2-...


[1] The asset is the Medieval village from the Asset Store


0 faves
Taken on March 18, 2012