iPad3 / iPad2 / iPhone 4S Unity3D test

Quick test from something[1] i'm prototyping in Unity.

 

Brightness at 100%

Auto-brightness off

Native resolution (2048x1536 / 1024x768 / 960x640)

Runs at a solid 30FPS on each device.

 

As you can see there's a noticeable difference in colour.

 

I'm impressed the iPad3 is pushing four times as many pixels as the iPad2, yet is keeping the same frame rate.

 

[Update]

 

Screenshots. Compare the size of these:

iPad3: www.flickr.com/photos/yezzer/6992823959/sizes/o/in/photos...

iPad2: www.flickr.com/photos/yezzer/6992719949/sizes/o/in/photos...

iPhone 4s: www.flickr.com/photos/yezzer/6846596664/sizes/o/in/photos...

 

[Update 2]

More info on my blog: www.iestyn.net/wp/2012/03/18/unity3d-test-on-ipad3-ipad2-...

 

[1] The asset is the Medieval village from the Asset Store

 

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Taken on March 18, 2012