Surface detail P6*6 camera body
3D printed by Lulzbot Taz 4 with default settings. duplicated with two different mfr's filament, and at different vertical resolutions. It appears to be an oscillation or a thermal effect in the budastruder after printing faux knurled texture from left to right.
Have tried printing exterior perimeters first and last, same results. Thinking about speed and/or acceleration settings next. Not really sure what is causing this. It's on both sides of the printed object after making the radius in a clockwise direction. Does not occur on inside surfaces.