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The other day darco has explained what the "green circles that look usefull" are. They are way points and they are created everytime you edit the animation. You can see that for bouncy effect I edited every two frames while the smooth movements had a waypoint only every sencond. You can move the waypoints in time just like you can adjust the ducks to change geometry. I bet the point of "curves" window is to allow to change the two simultaneously they way it is done in blender...
Figuring my way in synfig. Emacs Code Browser is a big help.
Beyond the tutorial: things start to become messier on the screenshot but very sweet in animation preview. I really like how easy it is to make whatever I want with synfig.
This is at the end of Synfig Tutorial the variable outline thinkness is obvious, while check out right bottom corner: the layers are encapsulated into a single one and given nice names.
Here I added some scenery and discovered that synfig has quite sane naming policy: if i have two bushes and i don't really care to distinguish between them I can simply call both "bush" and no numbers will be added.
Yesterday I've discovered Synfig, today submitted the patch that allows it to be built on my distro, and here is the result.
Captura del escritorio con el efecto cubo de Kwin. Se pueden ver el navegador web con la entrada del escritorio (Flashback?¿ xD) y en el otro escritorio, Synfig, un entorno de animación 2D.
* Distribución: Arch Linux
* Entrono de escritorio: KDE SC 4.4.4
* Estilo: Oxígeno
* Estilo plasma: Silicio
* Esquema de colores: Oxygen
* Iconos: Elementary
* Decorador de ventanas: Aurorae (Perfection)
* Wallpaper: Clouds
A 2D character walk cycle I made using Synfig Studio and Inkscape