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playing with SolidWorks and PhotoView 360 to make a render. This is 559 1/4"-20 nuts and some lighting.
I am always looking for a future unfinished project, so I decided to cobble up a rail tractor. Based on a couple of units from Australia, these used the parts from a 4-6-0 steam engine pilot truck for the running gear. I have another Danbury Mint die-cast tractor in 1/16th scale, so who knows?
Modeled using Solidworks.
So I was taking a course in sculpture where I was learning to use the program SolidWorks to model 3D objects. The code describing the object would then have to be translated into a set of commands that could be read by the "machining" behemoth located in a well-locked-up production room. For our final project, students could create any sort of model they wanted so long as it met 2 conditions: it had to be relatively small (I don't remember the exact dimensions) and it had to be possible for the drill-based machining box (to call it a machining machine just sounds wrong to me) to manufacture out of rectangular chunk of steel - because it WOULD be manufactured for us. This mean that our models could not be hollow, and could not contain any empty space parts underneath any solid parts (meaning, among other things, that they would have to have a flat base (unless, that is, we could convince the machine operator that it would be possible to make the object if done in multiple separate sessions – this could be done for something like a coin, where the machine would carve images and words onto the top side, then the machine would be shut down, the coin would be flipped over, and the machine would carve other stuff onto the backside – but the object had to be of a shape that could be securely clamped into its new position (upside-down, sideways, whatever) after all the matter from the first session had been removed (you could not, for instance, have the machine create a cone standing up and then have the machine hollow out part of the bottom of the cone because a cone could be held securely while sitting upon its point. You COULD, however, have the machine create the hollow space first, and THEN flip the chunk of metal over and carve the exterior into a cone). He didn't like the idea in general, but that was mainly because he would have to manually alter a lot code himself in order to create the sessions, since the program to automatically translate model-code-to-machine-instruction could only translate a single model (represented by a single file) into another single file (and a single file for the machine equaled a single, uninterrupted, session of drilling). The program would crash if somewhere along the way it noticed that the model required impossible instructions from the machine. Anyhow, one day the whole class trouped outside to an old shack filled with scrap metal to search for material we could use. I had to hunt around a lot longer than anyone else because my object was larger than anyone else's (though still well within the required bounds). This mean that a piece of sheet metal 3/4 of an inch thick wouldn't cut it. And it seemed the entire jumbled pile that reached up to the ceiling contained nothing but pieces of sheet metal. So I spent some quality time alone with the metal waste and found some interesting things hiding in there – including this piece of painted metal that looked like it been in a destruction derby world-tour. (I did also, finally find a hunk of metal about the size of a brick that met my needs.)
Návrh 3D pracoviska pre výrobu kuchynského noža (odvíjačka-rovnačka-lis s nástrojom na strihanie noža-dopravníky-tepelné spracovanie noža-brúsenie noža CNC brúskami-povrchovaná úprava noža- brúsenie čepelí a export), SolidWorks 2010, render PhotoView 360
Having a little fun, I decided to make a CAD model out of the Android mascot. Here, I'm playing with the Depth of Field option in my renderer (that is, portions being in/out of focus based on their actual depth, as opposed to faking the effect in Photoshop with a blur filter and gradient mask). I wanted to try to bring a bit of a photographic eye to parametric modeling and rendering, and I'm pleased with the results.
Tampa para o armário, utilizada como balcão SolidWorks
I've seen a few versions of the GLaDOS potato but none on a real potato. That was just unacceptable.
The shell was drawn in Solidworks and ordered from Shapeways, while most of the details were scrounged from various garages and boxes of junk. It's not 100% game accurate but satisfyingly close enough. I just wish I would have remembered to put on the rubber bands.
I am currently learning about solidworks, to branch out my methods of rapidly producing models to develop an idea. I used the many possibilities of a chair to expand my skill set.
From Instagram: instagr.am/p/U3lkq6zFjy/
Me being a robotics engineer, I couldn't help but create a Solidworks model of the proposed robot beforehand.
Although by now I've posted more than enough pictures of the Sacred Heart cathedral in Bendigo, I put this one together specifically to try out the creative watermarking technique described by Klaus Herrman (farbspiel-photo.com/learn/hdr-cookbook/creative-watermarking).
The picture itself is a vertical panorama stitched together from five hdr images (each from five handheld exposures). Before incorporating the watermark into the picture I first had to design a logo, which took a while because it is not my strong suit. I wasn't happy with the results I got designing in Photoshop, so in the end I created the logo using Solidworks -- an engineering CAD package. That's kind of like using a laser to slice an orange, but I got there in the end.
On the original picture I thought the watermark stood out too much so I toned it down a bit, but now looking at the image uploaded to Flickr I see that it's barely noticable except at full size. A bit of practice is clearly required. (Edit: I increased the strength a little and re-loaded to make the watermark more visible)
modeled in solidworks 2007
renderes 3ds max 9 with vray, this is my first render with vray, and one of the first models i made with solidwork, i made it like a personal exercise, to find how to work with solid and V-ray renders, this work was made in september 2006 a bit OLD! xD
every thing is made by me the enviroment and the retro-futuristic car are some old ideas from concept inspired in the legendary cars Silberpfeile (in english silver arrows) from MB early years.
BACKGROUND IN THE ENTRANCE FROM THE HANGAR I TAKE IT FROM INTERNET(so long ago dont remember where found it).
With his hydraulically damped torsion bars and spring damped telescopic legs, this heavy military vehicle can traverse rugged terrain at a relatively high speed.
Loaded weight: 25 tons.
Hull and knees created in SolidWorks and the rest created in 3D Studio Max 5.
Rendered in Max 5.
First go with circular lofts! I think they look a lot more elegant and fluid compared to the square lofts. One of my tutors Brad showed me how to create lofts from the same point to another new point. I think this would look a lot better than a whole lot of lofts coming from separate points. Brings it back to the structural look from my precedents.
On the left is a broken pot metal lever from an Ilford Advocate. The same part breaks in all of them, so you can't find a spare, and machining a new one was going to be a real chore resulting in a large pile of brass chips and many hours expended.
On the right is a new part, 3D printed in stainless steel by www.shapeways.com from a computer model that I uploaded to their website. They charged $11 plus $6 postage to send me this part in 14 days. This was done in the spring of 2013; since then, they have added brass to their materials offerings, which would make the part easier to finish and also solderable. I highly recommend this service, the capabilities and low cost are a better alternative in my book than investing in your own 3D printer which would be limited to plastic materials. You need to be able to create the computer model for the part, of course - for this I use Alibre software, which I think cost about $300 and works similarly to the much more expensive SolidWorks program that I use at work.