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Author: Mathilde Desselle

Entry type: Virtual reality

 

Description:

Trailer for Biofabrication VR - The Hospital of the Future, a virtual reality serious game for patient education.

 

The QUT Biofabrication and Tissue Morphology (BTM) research group teamed up with a surgeon and a group of QUT students enrolled in a Bachelor of Games Design and Interactive Environments (2018) to create a virtual reality serious game with the goal to facilitate the adoption of VR technologies in the public health space and to educate the general public about biofabrication technologies and biomaterials.

 

The result of the participatory design and development process is a VR game for HTC Vive platforms aimed at being made available in the Herston Biofabrication Institute waiting room (Royal Brisbane and Women’s Hospital) to patients meeting their health professional, providing them with a better understanding of biofabrication platform technologies.

 

The problem-solving VR game features three patients, each presenting a different injury or defect to treat, a series of QUT-branded laboratories which the user can teleport themselves into and a robot assistant that provides guidance to the player (Figure 1). Using clues, the player then decides on the appropriate 3D scanning method between photogrammetry and Computed Tomography (CT) scanning. They transfer the acquired data to a 3D modelling station to create a correct sized skull implant, prosthetic ear or leg cast. The next step is the production of bio-ink, a substance made of living cells to be used to 3D print tissue. They then move onto choosing the best material and settings for a 3D printer to create their customised solution. The game invites the user to improve the quality of the implant, prosthesis or orthosis they create with a grading system at the end of each round.

 

Importance or impact of the QUT research connected to the entry:

The work offers a unique perspective on the translation of biofabrication platform technologies in routine medical practice within the Hospital of the Future.

 

The participatory design phase of the project challenged the students, as a considerable amount of advanced scientific knowledge was required in the areas of 3D imaging technologies, 3D modelling software, and 3D printing equipment and materials. Once these concepts were mapped, they had to address the gamification of complex medical and engineering information in VR and imagine a reward system within the game. The intense development phase of only 4 months, including weekly playtest sessions to collect and incorporate received feedback, was another challenge for the students, who had to engage several stakeholders and playtesters. They collaborated with researchers, clinical educators, community members and a surgeon in order to produce a work that is both scientifically and medically relevant yet entertaining and educative. The result is a unique, multi-disciplinary experimentation and collaboration that led to new expertise developed for all involved parties.

 

The game is the first of a Biofabrication VR series to be deployed in the Herston Biofabrication Institute patient interface zone (Figure 2) when construction is complete (anticipated March 2020). The waiting room is to be fitted with virtual reality (VR) capabilities, to maximise the opportunity to enhance patient knowledge, reduce anxiety, and assist with decision-making.

 

The work as been published as a conference paper to the IEEE 7th international conference for serious games and interactive environments thanks to a Brisbane Lord Mayor Trailblazer grant, and made available to play at the inaugural Herston Biofabrication Institute conference in March 2019.

 

During the Open Innovation 2.0 event several topics have been discussed, like European Innovation Living labs; Innovation Ecosystems; OI2 funding opportunities under Horizon 2020; Online Engagement Platforms (Big Data, Cloud, IoT, participatory design); etc.

During the Open Innovation 2.0 event several topics have been discussed, like European Innovation Living labs; Innovation Ecosystems; OI2 funding opportunities under Horizon 2020; Online Engagement Platforms (Big Data, Cloud, IoT, participatory design); etc.

Village residents committee from Majengo going through the new maps after successful participatory design and mapping exercise in Kilifi, Kernya under the PSUP. 2016 © Julius Mwelu/ UN-Habitat

Village residents committee from Majengo going through the new maps after successful participatory design and mapping exercise in Kilifi, Kernya under the PSUP. 2016 © Julius Mwelu/ UN-Habitat

Village residents committee from Majengo going through the new maps after successful participatory design and mapping exercise in Kilifi, Kernya under the PSUP. 2016 © Julius Mwelu/ UN-Habitat

Village residents committee from Majengo going through the new maps after successful participatory design and mapping exercise in Kilifi, Kernya under the PSUP. 2016 © Julius Mwelu/ UN-Habitat

Village residents committee from Majengo going through the new maps after successful participatory design and mapping exercise in Kilifi, Kernya under the PSUP. 2016 © Julius Mwelu/ UN-Habitat

Poster I designed for an evening of space talks I'm co-organizing with www.flickr.com/photos/arielwaldman

 

UX in OUTER SPACE

 

An exciting night of talks on the weirdness and challenges of designing for user experience in orbit and beyond.

 

TALKS & SPEAKERS

 

The Hacker's Guide to the Galaxy - Ariel Waldman (Spacehack.org)

A hack is a quick solution to a problem – maybe not the most elegant solution, but often the cleverest. Ariel will highlight some of the lovable and lame UX from our galaxy, and how to hack it.

 

Would You Trust a Space Suit Designed by Hollywood? - Chris Noessel (Cooper) & Nathan Shedroff (CCA)

Sometimes sci-fi characters drift out into space, wearing only a collaboration between the prop and costume departments. Christopher & Nathan will review the best of these spacesuits, some of the worst, and share lessons that real world designers can take away for their non-sci-fi work.

 

The User Experience of a Space Station - Sam Hashemi (NASA)

What kind of software would you design to support astronauts aboard a space station? Let's find out.

 

Mission Operations for Space - Tom Dayton (NASA)

Space missions are supported by ground operations teams of particular kinds of people in particular situations doing particular tasks using particular tools—some software, some not. But all those factors vary across mission phases, missions, vehicles, jobs, and organizations. Tom will summarize the major versions of all those that he has encountered, and how participatory design methods and object-oriented style user interfaces can be used effectively in all those situations.

 

UX for ET: Engaging Extraterrestrials at Interstellar Distances - Douglas Vakoch (SETI Institute)

In the Search for Extraterrestrial Intelligence (SETI), scientists listen for signals from alien civilizations living around distant stars. If they find a signal, what should we say in reply? Can we realistically hope for mutual comprehension with an independently evolved species?

 

Designing for Super Models and Astronauts - Andrew Crow (GE)

Today's designers face bigger challenges than ever before. Devices, locations, services, APIs, audience - all moving targets, each with their own demands. Andrew will show how designing for astronauts is remarkably similar to designing for super models and offer some out of this world solutions.

 

REGISTRATION/RSVPs

 

Here's where to sign up: uxinouterspace.eventbrite.com/

Village residents committee from Majengo going through the new maps after successful participatory design and mapping exercise in Kilifi, Kernya under the PSUP. 2016 © Julius Mwelu/ UN-Habitat

Village residents committee from Mzambarauni going through the new maps after successful participatory design and mapping exercise in Kilifi, Kernya under the PSUP, 2016 © Julius Mwelu/ UN-Habitat

 

Village residents committee from Majengo going through the new maps after successful participatory design and mapping exercise in Kilifi, Kernya under the PSUP. 2016 © Julius Mwelu/ UN-Habitat

Village residents committee from Majengo going through the new maps after successful participatory design and mapping exercise in Kilifi, Kernya under the PSUP. 2016 © Julius Mwelu/ UN-Habitat

Village residents committee from Majengo going through the new maps after successful participatory design and mapping exercise in Kilifi, Kernya under the PSUP. 2016 © Julius Mwelu/ UN-Habitat

Village residents committee from Mzambarauni going through the new maps after successful participatory design and mapping exercise in Kilifi, Kernya under the PSUP, 2016 © Julius Mwelu/ UN-Habitat

 

On Thursday, 1st June the Sydney design studio ignored the frosty arrival of winter as they warmly welcomed 135 guests to another successful instalment of the Double Talk Speaker Series. Always intelligent and engaging, thought provoking and entertaining along with moderators Stephen Varady and Bob nation, we continue to make it the best speaker series in Australia. This instalment, attendees heard from Dylan Brady, the director of Decibel Architecture (Melbourne) and Ingrid Richards, co- founder of Richards and Spence Architects (Brisbane). Dylan’s projects include large scale public, government and community projects, as well as small scale residential projects and art collaborations. Dylan’s experience and passion for architecture has fused an artistic spirit with practical technical knowledge. His enthusiasm and capacity for communication creates highly energetic and participatory design propositions that engage with the future and fire our imaginations, and this was apparent in his presentation with guests laughing and enthralled. Ingrid presented on all things Richards & Spence, who’s projects include retail, commercial, multi-residential and mixed-use developments with a primary focus on urban infill retail/commercial projects. The practice is intent on the creation of contextual markers and the production of public spaces within these private commissions. Richards and Spence has been critical in the ongoing development of the James Street Precinct including 19 James Street, West Elm, Brickworks Design Studio, Living Edge and the new James Street Hotel due for completion in 2018.

Participatory design research

User experience stories from distributed participatory tool

User experience stories from distributed participatory tool

User experience stories from distributed participatory tool

A slowly-unfolding knockout, Kresge College was Moore (and Turnbull)'s low-budget experiment in overlaying student-led participatory design with Moore-driven Italianate hill-town priorities. It's great. What at the time probably played as high culture/low culture games, with the monumentalization of banal program like laundry rooms, now seems quietly honorific of the simple tasks of daily life, and the absence of the more explicit historicist quotation that would plague later Postmodernism (including Moore's) steers us away from pretension. It looks like what it is: a comfortable, student-scaled village for a bunch of students with explicitly leftist, communitarian values; the abstracted stew of other possible sources, from Villa Lante to Corbu and de Chirico, make it feel quirky and full of surprises, not like an art-historian's drinking game.

 

But more important than the language is the planning, also derived from historical study but utterly appropriate to this hilly, woodland site. Moore gets the most out of a couple of cranks in the plan, and the result, as much as it suggests Italy or Greece, more than anything hints at a synthetic Californian vernacular that never arrived (except maybe in a mutant form, with Jerde), with the region's best architectural minds generally denied the chance to plan ensembles. The ones who did were mostly well-connected modernist-formalists (Pereira, Warnecke) who probably would have appreciated something like Kresge but were of the wrong generation to attempt it. You round the corner and find new things framed, drawing you onward and averting monotony: the essence of "Townscape" as it was then understood.

 

When I try to convince people that there were great things about Postmodernism, this is the kind of thing I have in mind. An absolute must-see; if you're on the fence, consider that it's a scarce ninety minutes from San Francisco, and a mere ten minutes from the beach, boardwalk, and all the junk food and bumper cars you could want. How Moore resisted those as a design inspiration, I have no idea.

Yahoo! seems to be growing usablity labs faster than our sign makers can make signs. There is a tinge of irony here. The sign attempted to point to the Participatory Design room but was misleading. Someone participated by fixing the sign.

footnotes project

 

www.flickr.com/groups/footnotes/

 

(this is a participatory design project I am working on in graduate school :)

 

Feel free to participate!

www.flickr.com/groups/footnotes/

 

(this is a participatory design project I am working on in graduate school :)

 

Feel free to participate!

www.flickr.com/groups/footnotes/

 

(this is a participatory design project I am working on in graduate school :)

 

Feel free to participate!

Developing Participatory Design Strategies for ePatients (Mark AM Kramer)

United Mumbai Panel System

BMW Guggenheim Lab

Dr. Bhau Daji Lad Museum

Mumbai, India

 

The United Mumbai Panel System (designed by Neville Mars) is a participatory design project that can be experienced at the main Lab site at the Dr. Bhau Daji Lad Museum. The project provides a forum for stakeholders and local community members to discuss and analyze the fine balance between the public and the private, and collectively draw up a new plan for a “United Mumbai”—the city-to-be that addresses the needs of all its citizens. Learn more about the panel system: www.bmwguggenheimlab.org/whats-happening/mumbai-lab-city-...

 

Photos: UnCommonSense © 2013 Solomon R. Guggenheim Foundation

Last electronic piece for my Phd, a simple way to create gestural input systems for children. Using color detection (processing) and the now famous ADXL330 + Arduino Stamp (mini 02) we can communicate the orientation to a computer without wireless (BT) link. Machine vision software matches XYZ and RGB color cube only and let children design WII style interactions. This device is part of a Participatory Design Toolkit for children using low-fi smart materials. The final goal of this research is to create ultra thin self-powered color-changing materials such as electrochromic paper, textile and biopolymers.

Paper prototyping a mobile money service in Uganda. Participants were comfortable using paper and pencil to manipulate an early prototype. As a result they were more likely to suggest improvements and actively contribute to the design of the menu

United Mumbai Panel System

BMW Guggenheim Lab

Dr. Bhau Daji Lad Museum

Mumbai, India

 

The United Mumbai Panel System (designed by Neville Mars) is a participatory design project that can be experienced at the main Lab site at the Dr. Bhau Daji Lad Museum. The project provides a forum for stakeholders and local community members to discuss and analyze the fine balance between the public and the private, and collectively draw up a new plan for a “United Mumbai”—the city-to-be that addresses the needs of all its citizens. Learn more about the panel system: www.bmwguggenheimlab.org/whats-happening/mumbai-lab-city-...

 

Photos: UnCommonSense © 2013 Solomon R. Guggenheim Foundation

During the Open Innovation 2.0 event several topics have been discussed, like European Innovation Living labs; Innovation Ecosystems; OI2 funding opportunities under Horizon 2020; Online Engagement Platforms (Big Data, Cloud, IoT, participatory design); etc.

United Mumbai Panel System

BMW Guggenheim Lab

Dr. Bhau Daji Lad Museum

Mumbai, India

 

The United Mumbai Panel System (designed by Neville Mars) is a participatory design project that can be experienced at the main Lab site at the Dr. Bhau Daji Lad Museum. The project provides a forum for stakeholders and local community members to discuss and analyze the fine balance between the public and the private, and collectively draw up a new plan for a “United Mumbai”—the city-to-be that addresses the needs of all its citizens. Learn more about the panel system: www.bmwguggenheimlab.org/whats-happening/mumbai-lab-city-...

 

Photos: UnCommonSense © 2013 Solomon R. Guggenheim Foundation

United Mumbai Panel System

BMW Guggenheim Lab

Dr. Bhau Daji Lad Museum

Mumbai, India

 

The United Mumbai Panel System (designed by Neville Mars) is a participatory design project that can be experienced at the main Lab site at the Dr. Bhau Daji Lad Museum. The project provides a forum for stakeholders and local community members to discuss and analyze the fine balance between the public and the private, and collectively draw up a new plan for a “United Mumbai”—the city-to-be that addresses the needs of all its citizens. Learn more about the panel system: www.bmwguggenheimlab.org/whats-happening/mumbai-lab-city-...

 

Photos: UnCommonSense © 2013 Solomon R. Guggenheim Foundation

www.flickr.com/groups/footnotes/

 

(this is a participatory design project I am working on in graduate school :)

 

Feel free to participate!

United Mumbai Panel System

BMW Guggenheim Lab

Dr. Bhau Daji Lad Museum

Mumbai, India

 

The United Mumbai Panel System (designed by Neville Mars) is a participatory design project that can be experienced at the main Lab site at the Dr. Bhau Daji Lad Museum. The project provides a forum for stakeholders and local community members to discuss and analyze the fine balance between the public and the private, and collectively draw up a new plan for a “United Mumbai”—the city-to-be that addresses the needs of all its citizens. Learn more about the panel system: www.bmwguggenheimlab.org/whats-happening/mumbai-lab-city-...

 

Photos: UnCommonSense © 2013 Solomon R. Guggenheim Foundation

On Thursday, 1st June the Sydney design studio ignored the frosty arrival of winter as they warmly welcomed 135 guests to another successful instalment of the Double Talk Speaker Series. Always intelligent and engaging, thought provoking and entertaining along with moderators Stephen Varady and Bob nation, we continue to make it the best speaker series in Australia. This instalment, attendees heard from Dylan Brady, the director of Decibel Architecture (Melbourne) and Ingrid Richards, co- founder of Richards and Spence Architects (Brisbane). Dylan’s projects include large scale public, government and community projects, as well as small scale residential projects and art collaborations. Dylan’s experience and passion for architecture has fused an artistic spirit with practical technical knowledge. His enthusiasm and capacity for communication creates highly energetic and participatory design propositions that engage with the future and fire our imaginations, and this was apparent in his presentation with guests laughing and enthralled. Ingrid presented on all things Richards & Spence, who’s projects include retail, commercial, multi-residential and mixed-use developments with a primary focus on urban infill retail/commercial projects. The practice is intent on the creation of contextual markers and the production of public spaces within these private commissions. Richards and Spence has been critical in the ongoing development of the James Street Precinct including 19 James Street, West Elm, Brickworks Design Studio, Living Edge and the new James Street Hotel due for completion in 2018.

United Mumbai Panel System

BMW Guggenheim Lab

Dr. Bhau Daji Lad Museum

Mumbai, India

 

The United Mumbai Panel System (designed by Neville Mars) is a participatory design project that can be experienced at the main Lab site at the Dr. Bhau Daji Lad Museum. The project provides a forum for stakeholders and local community members to discuss and analyze the fine balance between the public and the private, and collectively draw up a new plan for a “United Mumbai”—the city-to-be that addresses the needs of all its citizens. Learn more about the panel system: www.bmwguggenheimlab.org/whats-happening/mumbai-lab-city-...

 

Photos: UnCommonSense © 2013 Solomon R. Guggenheim Foundation

www.flickr.com/groups/footnotes/

 

(this is a participatory design project I am working on in graduate school :)

 

Feel free to participate!

On Thursday, 1st June the Sydney design studio ignored the frosty arrival of winter as they warmly welcomed 135 guests to another successful instalment of the Double Talk Speaker Series. Always intelligent and engaging, thought provoking and entertaining along with moderators Stephen Varady and Bob nation, we continue to make it the best speaker series in Australia. This instalment, attendees heard from Dylan Brady, the director of Decibel Architecture (Melbourne) and Ingrid Richards, co- founder of Richards and Spence Architects (Brisbane). Dylan’s projects include large scale public, government and community projects, as well as small scale residential projects and art collaborations. Dylan’s experience and passion for architecture has fused an artistic spirit with practical technical knowledge. His enthusiasm and capacity for communication creates highly energetic and participatory design propositions that engage with the future and fire our imaginations, and this was apparent in his presentation with guests laughing and enthralled. Ingrid presented on all things Richards & Spence, who’s projects include retail, commercial, multi-residential and mixed-use developments with a primary focus on urban infill retail/commercial projects. The practice is intent on the creation of contextual markers and the production of public spaces within these private commissions. Richards and Spence has been critical in the ongoing development of the James Street Precinct including 19 James Street, West Elm, Brickworks Design Studio, Living Edge and the new James Street Hotel due for completion in 2018.

United Mumbai Panel System

BMW Guggenheim Lab

Dr. Bhau Daji Lad Museum

Mumbai, India

 

The United Mumbai Panel System (designed by Neville Mars) is a participatory design project that can be experienced at the main Lab site at the Dr. Bhau Daji Lad Museum. The project provides a forum for stakeholders and local community members to discuss and analyze the fine balance between the public and the private, and collectively draw up a new plan for a “United Mumbai”—the city-to-be that addresses the needs of all its citizens. Learn more about the panel system: www.bmwguggenheimlab.org/whats-happening/mumbai-lab-city-...

 

Photos: UnCommonSense © 2013 Solomon R. Guggenheim Foundation

United Mumbai Panel System

BMW Guggenheim Lab

Dr. Bhau Daji Lad Museum

Mumbai, India

 

The United Mumbai Panel System (designed by Neville Mars) is a participatory design project that can be experienced at the main Lab site at the Dr. Bhau Daji Lad Museum. The project provides a forum for stakeholders and local community members to discuss and analyze the fine balance between the public and the private, and collectively draw up a new plan for a “United Mumbai”—the city-to-be that addresses the needs of all its citizens. Learn more about the panel system: www.bmwguggenheimlab.org/whats-happening/mumbai-lab-city-...

 

Photos: UnCommonSense © 2013 Solomon R. Guggenheim Foundation

A sample of results we got back from the booklet, collages and other materials from the designers in the contextual inquiry.

www.flickr.com/groups/footnotes/

 

(this is a participatory design project I am working on in graduate school :)

 

Feel free to participate!

United Mumbai Panel System

BMW Guggenheim Lab

Dr. Bhau Daji Lad Museum

Mumbai, India

 

The United Mumbai Panel System (designed by Neville Mars) is a participatory design project that can be experienced at the main Lab site at the Dr. Bhau Daji Lad Museum. The project provides a forum for stakeholders and local community members to discuss and analyze the fine balance between the public and the private, and collectively draw up a new plan for a “United Mumbai”—the city-to-be that addresses the needs of all its citizens. Learn more about the panel system: www.bmwguggenheimlab.org/whats-happening/mumbai-lab-city-...

 

Photos: UnCommonSense © 2013 Solomon R. Guggenheim Foundation

On Thursday, 1st June the Sydney design studio ignored the frosty arrival of winter as they warmly welcomed 135 guests to another successful instalment of the Double Talk Speaker Series. Always intelligent and engaging, thought provoking and entertaining along with moderators Stephen Varady and Bob nation, we continue to make it the best speaker series in Australia. This instalment, attendees heard from Dylan Brady, the director of Decibel Architecture (Melbourne) and Ingrid Richards, co- founder of Richards and Spence Architects (Brisbane). Dylan’s projects include large scale public, government and community projects, as well as small scale residential projects and art collaborations. Dylan’s experience and passion for architecture has fused an artistic spirit with practical technical knowledge. His enthusiasm and capacity for communication creates highly energetic and participatory design propositions that engage with the future and fire our imaginations, and this was apparent in his presentation with guests laughing and enthralled. Ingrid presented on all things Richards & Spence, who’s projects include retail, commercial, multi-residential and mixed-use developments with a primary focus on urban infill retail/commercial projects. The practice is intent on the creation of contextual markers and the production of public spaces within these private commissions. Richards and Spence has been critical in the ongoing development of the James Street Precinct including 19 James Street, West Elm, Brickworks Design Studio, Living Edge and the new James Street Hotel due for completion in 2018.

Stavros Garzonis (@stavrosux)

 

Lots of solid advice on running workshops in general but especially those focused on co-design and participatory design (a term he didn't actually mention, but I am!)

Sketchnote of Turi McKinley's presentation. Turi is the Participatory Design Director at Frog Design, and laid out a compelling case for the value of user research, complete with interesting case studies and the ROI behind them

During the Open Innovation 2.0 event several topics have been discussed, like European Innovation Living labs; Innovation Ecosystems; OI2 funding opportunities under Horizon 2020; Online Engagement Platforms (Big Data, Cloud, IoT, participatory design); etc.

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