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So.... Alex and I quit Google on Friday.

 

It's no real secret that Google wasn't supporting dodgeball the way we expected. The whole experience was incredibly frustrating for us - especially as we couldn't convince them that dodgeball was worth engineering resources, leaving us to watch as other startups got to innovate in the mobile + social space. And while it was a tough decision (and really disappointing) to walk away from dodgeball, I'm actually looking forward to getting to work on other projects again.

 

So, what's next? Starting today (Monday!) I'm joining the kids at area/code who are knee-deep in building all sorts of Big Games (remember PacManhattan? ConQwest?). Alex is moving on to IconNicholson where he took a gig as a Creative Strategist focusing on mobile and emerging technologies. (And sorry, but I don't know what Google has planned for dodgeball going forward.)

 

ps: Clear your calendar for this Saturday (April 21). A whole crew of us are dj'ing to celebrate our escape. (details + invite coming soon!)

 

AreaCode (+ Pacmanhattan) in the April 22, 2006 issue of Business Week (pg. 22).

 

teendrama.com/dens/index.php?task=more&e=344

I read on the Gothamist that the new Go Team video borrows pretty heavily from PacManhattan. You can watch the video here. Our costumes were better. :)

 

ps: fast forward 1:05 mins in... that dude stole my move!

for WhereCampPDX this Sunday! [SUNDAY SUNDAY]

Checking out the stats on my PacManhattan video, I noticed the pie chart for views by gender looked like Pac-Man. Hardly a coincidence.

Amos just fwded this around. Can't believe this meme is still alive and kicking.

 

Check out the video:

web.pacmanalyon.net/?language=en

En el Pac-Madrid, nuestro amigo Pacman ya había cogido una fruta y se disponía a capturar algún fantasmilla.

 

[English]: In Pac-Madrid (inspired by Pacmanhattan), our friend Pacman (also known as "comecocos": in spanish this means "coconut-eater" and also "brainwasher") had captured one fruit yet, and was going to catch some ghost. (Pac-Madrid was organized to celebrate the "Freak" Pride Day: May 25th, the day Star Wars was opened in 1977 and the day Douglas Adams died, in 2001)

Map of the North Park Blocks, with stickynotes over the intersections that Pacman (Jason) must run through to clear the board. We are on his third run in this game.

 

He was not able to clear the board, as the ghosts were able to run him down.

Pac-Manhattan is a large-scale urban game that utilizes the New York City grid to recreate the 1980's video game sensation Pac-Man. This analog version of Pac-man was developed in NYU's Interactive Telecommunications graduate program (http://itp.nyu.edu), in order to explore what happens when games are removed from their "little world" of tabletops, televisions and computers and placed in the larger "real world" of street corners, and cities. For more info see, www.pacmanhattan.com

Dawn (of Fast Wonder, Shizzow, Legion of Tech) in the PACMANhattan command center where she was in communication with the ghosts Pinky (Anselm) and Clyde (Eric) as they chased down Pacman in the North Park Blocks. Reid built the display system projected on the screen. That's his laptop in the foreground.

Pac-Manhattan is a large-scale urban game that utilizes the New York City grid to recreate the 1980's video game sensation Pac-Man. This analog version of Pac-man was developed in NYU's Interactive Telecommunications graduate program (http://itp.nyu.edu), in order to explore what happens when games are removed from their "little world" of tabletops, televisions and computers and placed in the larger "real world" of street corners, and cities. For more info see, www.pacmanhattan.com

Pac-Manhattan is a large-scale urban game that utilizes the New York City grid to recreate the 1980's video game sensation Pac-Man. This analog version of Pac-man was developed in NYU's Interactive Telecommunications graduate program (http://itp.nyu.edu), in order to explore what happens when games are removed from their "little world" of tabletops, televisions and computers and placed in the larger "real world" of street corners, and cities. For more info see, www.pacmanhattan.com

Apparently, no security wasn't enough.

Pac-Manhattan is a large-scale urban game that utilizes the New York City grid to recreate the 1980's video game sensation Pac-Man. This analog version of Pac-man was developed in NYU's Interactive Telecommunications graduate program (http://itp.nyu.edu), in order to explore what happens when games are removed from their "little world" of tabletops, televisions and computers and placed in the larger "real world" of street corners, and cities. For more info see, www.pacmanhattan.com

Pac-Manhattan is a large-scale urban game that utilizes the New York City grid to recreate the 1980's video game sensation Pac-Man. This analog version of Pac-man was developed in NYU's Interactive Telecommunications graduate program (http://itp.nyu.edu), in order to explore what happens when games are removed from their "little world" of tabletops, televisions and computers and placed in the larger "real world" of street corners, and cities. For more info see, www.pacmanhattan.com

Pac-Manhattan is a large-scale urban game that utilizes the New York City grid to recreate the 1980's video game sensation Pac-Man. This analog version of Pac-man was developed in NYU's Interactive Telecommunications graduate program (http://itp.nyu.edu), in order to explore what happens when games are removed from their "little world" of tabletops, televisions and computers and placed in the larger "real world" of street corners, and cities. For more info see, www.pacmanhattan.com

Pac-Manhattan is a large-scale urban game that utilizes the New York City grid to recreate the 1980's video game sensation Pac-Man. This analog version of Pac-man was developed in NYU's Interactive Telecommunications graduate program (http://itp.nyu.edu), in order to explore what happens when games are removed from their "little world" of tabletops, televisions and computers and placed in the larger "real world" of street corners, and cities. For more info see, www.pacmanhattan.com

Pac-Manhattan is a large-scale urban game that utilizes the New York City grid to recreate the 1980's video game sensation Pac-Man. This analog version of Pac-man was developed in NYU's Interactive Telecommunications graduate program (http://itp.nyu.edu), in order to explore what happens when games are removed from their "little world" of tabletops, televisions and computers and placed in the larger "real world" of street corners, and cities. For more info see, www.pacmanhattan.com

Pac-Manhattan is a large-scale urban game that utilizes the New York City grid to recreate the 1980's video game sensation Pac-Man. This analog version of Pac-man was developed in NYU's Interactive Telecommunications graduate program (http://itp.nyu.edu), in order to explore what happens when games are removed from their "little world" of tabletops, televisions and computers and placed in the larger "real world" of street corners, and cities. For more info see, www.pacmanhattan.com

Pac-Manhattan is a large-scale urban game that utilizes the New York City grid to recreate the 1980's video game sensation Pac-Man. This analog version of Pac-man was developed in NYU's Interactive Telecommunications graduate program (http://itp.nyu.edu), in order to explore what happens when games are removed from their "little world" of tabletops, televisions and computers and placed in the larger "real world" of street corners, and cities. For more info see, www.pacmanhattan.com

(or how to turn the real world into a video game)

pacmanhattan

Big Games is class that Frank Lantz teaches at ITP (@ NYU). Last year, the class final project was PacManhattan - this year, I came into help play two new Big Urban Games.

Pac-Manhattan is a large-scale urban game that utilizes the New York City grid to recreate the 1980's video game sensation Pac-Man. This analog version of Pac-man was developed in NYU's Interactive Telecommunications graduate program (http://itp.nyu.edu), in order to explore what happens when games are removed from their "little world" of tabletops, televisions and computers and placed in the larger "real world" of street corners, and cities. For more info see, www.pacmanhattan.com

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