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Hand is now open to the public in Sansar after eight months of building. I would like to acknowledge the generous support of the Ontario Arts Council. Hand was built for virtual reality using headsets such as the oculus rift, but it can also be navigated by your computer.

So the first thing you need to do is install Sansar if you don't already have it.

You can do that here...


Then you can find "hand" by searching for Bryn Oh and it should pop up or try this

My spotify playlist of mellow tunes for when I was creating Hand


Hand is now open to the public in Sansar. I would like to acknowledge the generous support of the Ontario Arts Council. Hand was built for virtual reality using headsets such as the oculus rift, but it can also be navigated by your computer.


I have a Many friend... But i got Oculus Rift S... I can't stop playing it... xD

Take me out for somewhere!!


Anthem Oct 2019

dust bunny . midnight apothecary . cabinet . dark wood

dust bunny . midnight apothecary . graveyard terrarium

dust bunny . midnight apothecary . venus fly trap

dust bunny . midnight apothecary . bats tree . black



dust bunny . wiccan book stack

dust bunny & tenshi . step ladder . mixed

Apple Fall Oversized Horloge

Apple Fall Original Artwork: Crocosmia Study

Apple Fall Candy Corn Cauldron

Apple Fall Pumpkin Snowman

Apple Fall Donut in Gift Box

Apple Fall Chocolate & Cherry Tart

Apple Fall Gold Leaf Cherries w/ Cup

Apple Fall Treats Platter

Apple Fall Caramel Apples

Apple Fall Gold Leaf Cherries w/ Cup

Apple Fall Magnolia Spray

Apple Fall Rural Farmhouse RARE

floorplan. wall tapestry / union jack


"What the orphans saw" a new work by Bryn Oh on Immersiva


During the COVID-19 pandemic, a lot of resources are scarce, chief amoung them, toilet paper. This photo shows the elation at us managing to get some as we rush home with the prize.

Lavy & Lance travel to a dark sky location, setup their tent and sleeping bags, lie down, and observe the spring night sky in the northern hemisphere. The winter constellations such as Orion, Gemini, Taurus, Canis Major are all lower in the sky now and the spring constellation of Bootes is rising higher and higher in the sky.

Digging in the crates...


We are going to be setting up our own virtual reality lounge IRL!

✅ Marco Verch is a Professional Photographer and Speaker from Cologne. 👆 This image can be used under Creative Commons 2.0. Please link to the original photo and the license.

And anotherone for Junebot.

This time a real drone. This thing is actually lifesize. The original Quadcopter by Revell got no camera, but I added it for fun.


Such small Drones for only 70€. The Fuuuuutuuuure is noooooow! (whoever got that reference, ill give a digital cookie.)


Also, if you controll it, it features Oculus Rift with up to 5 Oculusses simultaniously. ('nother reference) - Nikon D810 + Tokina 10-17mm @ 17mm - 1/13 - f4.5 - Iso 64

Facebook in Best Buy

A dark pattern is "a user interface that has been carefully crafted to trick users into doing things, such as buying insurance with their purchase or signing up for recurring bills." The neologism dark pattern was coined by Harry Brignull on July 28, 2010 with the registration of, a "pattern library with the specific goal of naming and shaming deceptive user interfaces.Bait-and-switch patterns advertise a free (or greatly reduced) product or service which is wholly unavailable or stocked in small quantities. After it is apparent the product is no longer available, they are exposed to other priced products similar to the one advertised. This is common in software installers, where a button will be presented in the fashion of a typical continuation button. It is common that one has to accept the program's terms of service, so a dark pattern would show a prominent "I accept these terms" button on a page where the user is asked to accept the terms of a program unrelated to the program they are trying to install. Since the user will typically accept the terms by force of habit, the unrelated program can subsequently be installed. The installer's authors do this because they are paid by the authors of the unrelated program for each install that they procure. The alternative route in the installer, allowing the user to skip installing the unrelated program, is much less prominently displayed or seems counter-intuitive (such as declining the terms of service).


This pattern is also used by some websites, where the user is shown a page where information is asked that is not required. For example, one would fill out a username and password on one page, and after clicking the "next" button the user is asked for their email address with another "next" button as the only option. It is not apparent that the step can be skipped. When simply pressing "next" without entering their personal information, however, the website will just continue. In some cases, a method to skip the step is visible but not shown as a button (instead, usually, as a small and greyed-out link) so that it does not stand out to the user. Other examples that often use this pattern are inviting friends by entering someone else's email address, uploading a profile picture, or selecting interests.


”This is a civilizational moment in a way I’m not sure we’re all reckoning with,” Harris said on stage. “It’s a historical moment when a species that is intelligent builds technology that ... can simulate a puppet version of its creator, and the puppet can control the master. That’s an unprecedented situation to be in. That could be the end of human agency, when you can perfectly simulate not just the strengths of people but their weaknesses.”


Where does technology exploit our minds weaknesses?


I learned to think this way when I was a magician. Magicians start by looking for blind spots, edges, vulnerabilities and limits of people’s perception, so they can influence what people do without them even realizing it. Once you know how to push people’s buttons, you can play them like a piano.


That’s me performing sleight of hand magic at my mother’s birthday party

And this is exactly what product designers do to your mind. They play your psychological vulnerabilities (consciously and unconsciously) against you in the race to grab your attention.


I want to show you how they do it.


Hijack #1: If You Control the Menu, You Control the Choices


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Western Culture is built around ideals of individual choice and freedom. Millions of us fiercely defend our right to make “free” choices, while we ignore how we’re manipulated upstream by limited menus we didn’t choose.


This is exactly what magicians do. They give people the illusion of free choice while architecting the menu so that they win, no matter what you choose. I can’t emphasize how deep this insight is.


When people are given a menu of choices, they rarely ask:


“what’s not on the menu?”

“why am I being given these options and not others?”

“do I know the menu provider’s goals?”

“is this menu empowering for my original need, or are the choices actually a distraction?” (e.g. an overwhelmingly array of toothpastes)

Photo by Kevin McShane


How empowering is this menu of choices for the need, “I ran out of toothpaste”?

For example, imagine you’re out with friends on a Tuesday night and want to keep the conversation going. You open Yelp to find nearby recommendations and see a list of bars. The group turns into a huddle of faces staring down at their phones comparing bars. They scrutinize the photos of each, comparing cocktail drinks. Is this menu still relevant to the original desire of the group?


It’s not that bars aren’t a good choice, it’s that Yelp substituted the group’s original question (“where can we go to keep talking?”) with a different question (“what’s a bar with good photos of cocktails?”) all by shaping the menu.


Moreover, the group falls for the illusion that Yelp’s menu represents acomplete set of choices for where to go. While looking down at their phones, they don’t see the park across the street with a band playing live music. They miss the pop-up gallery on the other side of the street serving crepes and coffee. Neither of those show up on Yelp’s menu.


Yelp subtly reframes the group’s need “where can we go to keep talking?” in terms of photos of cocktails served.

The more choices technology gives us in nearly every domain of our lives (information, events, places to go, friends, dating, jobs) — the more we assume that our phone is always the most empowering and useful menu to pick from. Is it?


The “most empowering” menu is different than the menu that has the most choices. But when we blindly surrender to the menus we’re given, it’s easy to lose track of the difference:


“Who’s free tonight to hang out?” becomes a menu of most recent people who texted us (who we could ping).

“What’s happening in the world?” becomes a menu of news feed stories.

“Who’s single to go on a date?” becomes a menu of faces to swipe on Tinder (instead of local events with friends, or urban adventures nearby).

“I have to respond to this email.” becomes a menu of keys to type a response (instead of empowering ways to communicate with a person).



All user interfaces are menus. What if your email client gave you empowering choices of ways to respond, instead of “what message do you want to type back?” (Design by Tristan Harris)

When we wake up in the morning and turn our phone over to see a list of notifications — it frames the experience of “waking up in the morning” around a menu of “all the things I’ve missed since yesterday.”


A list of notifications when we wake up in the morning — how empowering is this menu of choices when we wake up? Does it reflect what we care about? (credit to Joe Edelman)

By shaping the menus we pick from, technology hijacks the way we perceive our choices and replaces them new ones. But the closer we pay attention to the options we’re given, the more we’ll notice when they don’t actually align with our true needs.


Hijack #2: Put a Slot Machine In a Billion Pockets


If you’re an app, how do you keep people hooked? Turn yourself into a slot machine.


The average person checks their phone 150 times a day. Why do we do this? Are we making 150 conscious choices?


How often do you check your email per day?

One major reason why is the #1 psychological ingredient in slot machines:intermittent variable rewards.


If you want to maximize addictiveness, all tech designers need to do is link a user’s action (like pulling a lever) with a variable reward. You pull a lever and immediately receive either an enticing reward (a match, a prize!) or nothing. Addictiveness is maximized when the rate of reward is most variable.


Does this effect really work on people? Yes. Slot machines make more money in the United States than baseball, movies, and theme parkscombined. Relative to other kinds of gambling, people get ‘problematically involved’ with slot machines 3–4x faster according to NYU professor Natasha Dow Shull, author of Addiction by Design.


But here’s the unfortunate truth — several billion people have a slot machine their pocket:


When we pull our phone out of our pocket, we’re playing a slot machineto see what notifications we got.

When we pull to refresh our email, we’re playing a slot machine to see what new email we got.

When we swipe down our finger to scroll the Instagram feed, we’replaying a slot machine to see what photo comes next.

When we swipe faces left/right on dating apps like Tinder, we’re playing a slot machine to see if we got a match.

When we tap the # of red notifications, we’re playing a slot machine to what’s underneath.


Apps and websites sprinkle intermittent variable rewards all over their products because it’s good for business.


But in other cases, slot machines emerge by accident. For example, there is no malicious corporation behind all of email who consciously chose to make it a slot machine. No one profits when millions check their email and nothing’s there. Neither did Apple and Google’s designers want phones to work like slot machines. It emerged by accident.


But now companies like Apple and Google have a responsibility to reduce these effects by converting intermittent variable rewards into less addictive, more predictable ones with better design. For example, they could empower people to set predictable times during the day or week for when they want to check “slot machine” apps, and correspondingly adjust when new messages are delivered to align with those times.


Hijack #3: Fear of Missing Something Important (FOMSI)


Another way apps and websites hijack people’s minds is by inducing a “1% chance you could be missing something important.”


If I convince you that I’m a channel for important information, messages, friendships, or potential sexual opportunities — it will be hard for you to turn me off, unsubscribe, or remove your account — because (aha, I win) you might miss something important:


This keeps us subscribed to newsletters even after they haven’t delivered recent benefits (“what if I miss a future announcement?”)

This keeps us “friended” to people with whom we haven’t spoke in ages (“what if I miss something important from them?”)

This keeps us swiping faces on dating apps, even when we haven’t even met up with anyone in a while (“what if I miss that one hot match who likes me?”)

This keeps us using social media (“what if I miss that important news story or fall behind what my friends are talking about?”)

But if we zoom into that fear, we’ll discover that it’s unbounded: we’ll always miss something important at any point when we stop using something.


There are magic moments on Facebook we’ll miss by not using it for the 6th hour (e.g. an old friend who’s visiting town right now).

There are magic moments we’ll miss on Tinder (e.g. our dream romantic partner) by not swiping our 700th match.

There are emergency phone calls we’ll miss if we’re not connected 24/7.

But living moment to moment with the fear of missing something isn’t how we’re built to live.


And it’s amazing how quickly, once we let go of that fear, we wake up from the illusion. When we unplug for more than a day, unsubscribe from those notifications, or go to Camp Grounded — the concerns we thought we’d have don’t actually happen.


We don’t miss what we don’t see.


The thought, “what if I miss something important?” is generated in advance of unplugging, unsubscribing, or turning off — not after. Imagine if tech companies recognized that, and helped us proactively tune our relationships with friends and businesses in terms of what we define as “time well spent” for our lives, instead of in terms of what we might miss.


Hijack #4: Social Approval


Easily one of the most persuasive things a human being can receive.

We’re all vulnerable to social approval. The need to belong, to be approved or appreciated by our peers is among the highest human motivations. But now our social approval is in the hands of tech companies (like when we’re tagged in a photo).


When I get tagged by my friend Marc (above), I imagine him making aconscious choice to tag me. But I don’t see how a company like Facebook orchestrated him doing that in the first place.


Facebook, Instagram or SnapChat can manipulate how often people get tagged in photos by automatically suggesting all the faces people should tag (e.g. by showing a box with a 1-click confirmation, “Tag Tristan in this photo?”).


So when Marc tags me, he’s actually responding to Facebook’s suggestion, not making an independent choice. But through design choices like this,Facebook controls the multiplier for how often millions of people experience their social approval on the line.


Facebook uses automatic suggestions like this to get people to tag more people, creating more social externalities and interruptions.

The same happens when we change our main profile photo — Facebook knows that’s a moment when we’re vulnerable to social approval: “what do my friends think of my new pic?” Facebook can rank this higher in the news feed, so it sticks around for longer and more friends will like or comment on it. Each time they like or comment on it, I’ll get pulled right back.


Everyone innately responds to social approval, but some demographics (teenagers) are more vulnerable to it than others. That’s why it’s so important to recognize how powerful designers are when they exploit this vulnerability.


Hijack #5: Social Reciprocity (Tit-for-tat)


You do me a favor, now I owe you one next time.

You say, “thank you”— I have to say “you’re welcome.”

You send me an email— it’s rude not to get back to you.

You follow me — it’s rude not to follow you back. (especially for teenagers)

We are vulnerable to needing to reciprocate others’ gestures. But as with Social Approval, tech companies now manipulate how often we experience it.


In some cases, it’s by accident. Email, texting and messaging apps are social reciprocity factories. But in other cases, companies exploit this vulnerability on purpose.


LinkedIn is the most obvious offender. LinkedIn wants as many people creating social obligations for each other as possible, because each time they reciprocate (by accepting a connection, responding to a message, or endorsing someone back for a skill) they have to come back through where they can get people to spend more time.


Like Facebook, LinkedIn exploits an asymmetry in perception. When you receive an invitation from someone to connect, you imagine that person making a conscious choice to invite you, when in reality, they likely unconsciously responded to LinkedIn’s list of suggested contacts. In other words, LinkedIn turns your unconscious impulses (to “add” a person) into new social obligations that millions of people feel obligated to repay. All while they profit from the time people spend doing it.


Imagine millions of people getting interrupted like this throughout their day, running around like chickens with their heads cut off, reciprocating each other — all designed by companies who profit from it.


Welcome to social media.


After accepting an endorsement, LinkedIn takes advantage of your bias to reciprocate by offering *four* additional people for you to endorse in return.

Imagine if technology companies had a responsibility to minimize social reciprocity. Or if there was an “FDA for Tech” that monitored when technology companies abused these biases?


Hijack #6: Bottomless bowls, Infinite Feeds, and Autoplay


YouTube autoplays the next video after a countdown

Another way to hijack people is to keep them consuming things, even when they aren’t hungry anymore.


How? Easy. Take an experience that was bounded and finite, and turn it into a bottomless flow that keeps going.


Cornell professor Brian Wansink demonstrated this in his study showing you can trick people into keep eating soup by giving them a bottomless bowl that automatically refills as they eat. With bottomless bowls, people eat 73% more calories than those with normal bowls and underestimate how many calories they ate by 140 calories.


Tech companies exploit the same principle. News feeds are purposely designed to auto-refill with reasons to keep you scrolling, and purposely eliminate any reason for you to pause, reconsider or leave.


It’s also why video and social media sites like Netflix, YouTube or Facebookautoplay the next video after a countdown instead of waiting for you to make a conscious choice (in case you won’t). A huge portion of traffic on these websites is driven by autoplaying the next thing.


Facebook autoplays the next video after a countdown

Tech companies often claim that “we’re just making it easier for users to see the video they want to watch” when they are actually serving their business interests. And you can’t blame them, because increasing “time spent” is the currency they compete for.


Instead, imagine if technology companies empowered you to consciously bound your experience to align with what would be “time well spent” for you. Not just bounding the quantity of time you spend, but the qualities of what would be “time well spent.”


Hijack #7: Instant Interruption vs. “Respectful” Delivery


Companies know that messages that interrupt people immediately are more persuasive at getting people to respond than messages delivered asynchronously (like email or any deferred inbox).


Given the choice, Facebook Messenger (or WhatsApp, WeChat or SnapChat for that matter) would prefer to design their messaging system to interrupt recipients immediately (and show a chat box) instead of helping users respect each other’s attention.


In other words, interruption is good for business.


It’s also in their interest to heighten the feeling of urgency and social reciprocity. For example, Facebook automatically tells the sender when you “saw” their message, instead of letting you avoid disclosing whether you read it(“now that you know I’ve seen the message, I feel even more obligated to respond.”) By contrast, Apple more respectfully lets users toggle “Read Receipts” on or off.


The problem is, while messaging apps maximize interruptions in the name of business, it creates a tragedy of the commons that ruins global attention spans and causes billions of interruptions every day. This is a huge problem we need to fix with shared design standards (potentially, as part of Time Well Spent).


Hijack #8: Bundling Your Reasons with Their Reasons


Another way apps hijack you is by taking your reasons for visiting the app (to perform a task) and make them inseparable from the app’s business reasons(maximizing how much we consume once we’re there).


For example, in the physical world of grocery stories, the #1 and #2 most popular reasons to visit are pharmacy refills and buying milk. But grocery stores want to maximize how much people buy, so they put the pharmacy and the milk at the back of the store.


In other words, they make the thing customers want (milk, pharmacy) inseparable from what the business wants. If stores were truly organized to support people, they would put the most popular items in the front.


Tech companies design their websites the same way. For example, when you you want to look up a Facebook event happening tonight (your reason) the Facebook app doesn’t allow you to access it without first landing on the news feed (their reasons), and that’s on purpose. Facebook wants to convert every reason you have for using Facebook, into their reason which is to maximize the time you spend consuming things.


In an ideal world, apps would always give you a direct way to get what you want separately from what they want.


Imagine a digital “bill of rights” outlining design standards that forced the products that billions of people used to support empowering ways to navigate towards their goals.


Hijack #9: Inconvenient Choices


We’re told that it’s enough for businesses to “make choices available.”


“If you don’t like it you can always use a different product.”

“If you don’t like it, you can always unsubscribe.”

“If you’re addicted to our app, you can always uninstall it from your phone.”

Businesses naturally want to make the choices they want you to make easier, and the choices they don’t want you to make harder. Magicians do the same thing. You make it easier for a spectator to pick the thing you want them to pick, and harder to pick the thing you don’t.


For example, let’s you “make a free choice” to cancel your digital subscription. But instead of just doing it when you hit “Cancel Subscription,” they force you to call a phone number that’s only open at certain times.


NYTimes claims it’s giving a free choice to cancel your account

Instead of viewing the world in terms of choice availability of choices, we should view the world in terms of friction required to enact choices.


Imagine a world where choices were labeled with how difficult they were to fulfill (like coefficients of friction) and there was an FDA for Tech that labeled these difficulties and set standards for how easy navigation should be.


Hijack #10: Forecasting Errors, “Foot in the Door” strategies


Facebook promises an easy choice to “See Photo.” Would we still click if it gave the true price tag?

People don’t intuitively forecast the true cost of a click when it’s presented to them. Sales people use “foot in the door” techniques by asking for a small innocuous request to begin with (“just one click”), and escalating from there (“why don’t you stay awhile?”). Virtually all engagement websites use this trick.


Imagine if web browsers and smartphones, the gateways through which people make these choices, were truly watching out for people and helped them forecast the consequences of clicks (based on real data about what it actually costs most people?).


That’s why I add “Estimated reading time” to the top of my posts. When you put the “true cost” of a choice in front of people, you’re treating your users or audience with dignity and respect.


In a Time Well Spent internet, choices would be framed in terms of projected cost and benefit, so people were empowered to make informed choices.


TripAdvisor uses a “foot in the door” technique by asking for a single click review (“How many stars?”) while hiding the three page form behind the click.

Summary And How We Can Fix This


Are you upset that technology is hijacking your agency? I am too. I’ve listed a few techniques but there are literally thousands. Imagine whole bookshelves, seminars, workshops and trainings that teach aspiring tech entrepreneurs techniques like this. They exist.


The ultimate freedom is a free mind, and we need technology to be on our team to help us live, feel, think and act freely.


We need our smartphones, notifications screens and web browsers to be exoskeletons for our minds and interpersonal relationships that put our values, not our impulses, first. People’s time is valuable. And we should protect it with the same rigor as privacy and other digital rights.


Tristan Harris was Product Philosopher at Google until 2016 where he studied how technology affects a billion people’s attention, wellbeing and behavior.


For more information and get involved, check out This piece is cross-posted on Medium.



Tech Companies Design Your Life, Here’s Why You Should Care





Four years ago, I sold my company to Google and joined the ranks there. I spent my last three years there as Product Philosopher, looking at the profound ways the design of screens shape billions of human lives – and asking what it means for them to do so ethically and responsibly.


What I came away with is that something’s not right with how our screens are designed, and I’m writing this to help you understand why you should care, and what you can do about it.


I shouldn’t have to cite statistics about the central role screens play in our lives. Billions of us turn to smartphones every day. We wake up with them. We fall asleep with them. You’re looking at one right now.


Of course, new technologies always reshape society, and it’s always tempting to worry about them solely for this reason. Socrates worried that the technology of writing would “create forgetfulness in the learners’ souls, because they [would] not use their memories.” We worried that newspapers would make people stop talking to each other on the subway. We worried that we would use television to “amuse ourselves to death.”




“And see!” people say. “Nothing bad happened!” Isn’t humanity more prosperous, more technically sophisticated, and better connected than ever? Is it really that big of a problem that people spend so much time staring at their smartphones? Isn’t it just another cultural shift, like all the others? Won’t we just adapt?


Invisibility of the New Normal


I don’t think so. What’s missing from this perspective is that all these technologies (books, television, radio, newspapers) did change everything about society, we just don’t see it. They replaced our old menus of choices with new ones. Each new menu eventually became the new normal – “the way things are” – and, after our memories of old menus had faded into the past, the new menus became “the way things have always been.”



Consider that the average American now watches more than 5.5 hours of television per day. Regardless of whether you think TV is good or bad, hundreds of millions of people spend 30% of their waking hours watching it. It’s hard to overstate the vast consequences of this shift– for the blood flows of millions of people, for our understanding of reality, for the relational habits of families, for the strategies and outcomes of political campaigns. Yet for those who live with them day-to-day, they are invisible.


So what best describes the nature of what smart phones are “doing” to us?


A New “Perfect” Choice on Life’s Menu


If I had to summarize it, it’s this: Our phone puts a new choice on life’s menu, in any moment, that’s “sweeter” than reality.


If, at any moment, reality gets dull or boring, our phone offers something more pleasurable, more productive and even more educational than whatever reality gives us.


And this new choice fits into any moment. Our phone offers 5-second choices like “checking email” that feel better than waiting in line. And it offers 30-minute choices like a podcast that will teach you that thing you’ve been dying to learn, which feels better than a 30-minute walk in silence.


Once you see your phone this way, wouldn’t you turn to it more often? It always happens this way: when new things fill our needs better than the old, we switch:


When cheaper, faster to prepare food appears, we switch: Packaged foods.

When more accurate search engines appear, we switch: Google.

When cheaper, faster forms of transportation appear, we switch: Uber.



So it goes with phones.


But it also changes us on the inside. We grow less and less patient for reality as it is, especially when it’s boring or uncomfortable. We come to expect more from the world, more rapidly. And because reality can’t live up to our expectations, it reinforces how often we want to turn to our screens. A self-reinforcing feedback loop.


And because of the attention economy, every product will only get more persuasive over time. Facebook must become more persuasive if it wants to compete with YouTube and survive. YouTube must become more persuasive if it wants to compete with Facebook. And we’re not just talking about ‘cheap’ amusement (aka cat videos). These products will only get better at giving us choices that make every bone in our body say, “yeah I want that!”


So what’s wrong about this? If the entire attention economy is working to fill us up with more perfect-feeling things to spend time on, which outcompete being with the discomfort of ourselves or our surroundings, shouldn’t that be fantastic?




Clearly something is missing from this picture. But what is it?


Maybe it’s that “filling people up,” even with incredible choices on screens somehow doesn’t add up to a life well lived. Or that those choices weren’t what we wished we’d been persuaded to do in the bigger sense of our lives.


With design as it is today, screens threaten our fundamental agency. Maybe we are “choosing,” but we are choosing from persuasive menus driven by companies who have different goals than ours.


And that begs us to ask, “what are our goals?” or how do we want to spend our time? There are as many “good lives” as there are people, but our technology (and the attention economy) don’t really seem on our team to give us the agency to live according to them.


A Whole New Persuasive World


And it’s about to get a lot worse. Virtual Reality and Augmented Reality will offer whole new immersive realities that are even more persuasive than physical reality.




When you could have sex with the person of your dreams, or fly through jungles in the Amazon rainforest while looking over at your best friend flying next to you, who would want to stick with reality?


By the way, this isn’t your usual “look, VR is coming!” prediction. This is the real deal. Facebook recently spent $2 billion to buy Oculus Rift, and hopes to put them in every home for this holiday season. Just like the late 1980’s when suddenly everyone you knew had a Nintendo.


Acknowledging the Problem


So we have a fundamental misalignment– between what the attention economy is competing to produce (more perfect, persuasive choices that fit into any moment), the design of our phones, and the aspirations people have for their lives (their definition of “the good life”).




So what’s missing from the design of our phones? I like to use the metaphor of ergonomics. When you think of ergonomics, you might think of boring things like how a cup fits into someone’s hand, but it’s way more than that.


If regular design is about how we want things to work, ergonomics is concerned with failure modes and extremes: how things break under repetition, stress or other limits. And the goal of ergonomics is to create an alignment between those limits, and the goals people have for how they want to use it.


10 Handle diameter


For example, an ergonomically designed coffee mug aligns the natural fatigue of forearm muscles during use (as a person “lifts” it to sip) with how frequently people want to use it, so they still can lift it successfully with repetition.


What does this have to do with phones?


Our minds urgently need a new “ergonomics,” based on the mind’s limited capacities, biases, fatigue curves and the ways it forms habits. The attention economy tears our minds apart. With its onslaught of never-ending choices, never-ending supply of relationships and obligations, the attention economy bulldozes the natural shape of our physical and psychological limits and turns impulses into bad habits.


Just like the food industry manipulates our innate biases for salt, sugar and fat with perfectly engineered combinations, the tech industry bulldozes our innate biases for Social Reciprocity (we’re built to get back to others), Social Approval (we’re built to care what others think of us), Social Comparison (how we’re doing with respect to our peers) and Novelty-seeking (we’re built to seek surprises over the predictable).


Millions of years of evolution did a great job giving us genes to care about how others perceive us. But Facebook bulldozes those biases, by forcing us to deal with how thousands of people perceive us.


This isn’t to say that phones today aren’t designed ergonomically, they are just ergonomic to a narrow scope of goals:


for a single user (holding the phone)

for single tasks (opening an app)

for individual choices

And a narrow scope of human physical limits:


how far our thumb has to reach to tap an app

how loud the phone must vibrate for our ear to hear it

So what if we expanded the scope of ergonomics for a more holistic set of human goals:


a holistic sense of a person

a holistic sense of how they want to spend their time (and goals)

a holistic sense of their relationships (interpersonal & social choices)

an ability to make holistic choices (including opportunity costs & externalities)

an ability to reflect, before and after

…and what if we aligned these goals with a more holistic set of our mental, social and emotional limits?


A New Kind of Ergonomics


Let’s call this new kind of ergonomics “Holistic Ergonomics”. Holistic Ergonomics recognizes our holistic mental and emotional limits [vulnerabilities, fatigue and ways our minds form habits] and aligns them with the holistic goals we have for our lives (not just the single tasks). Holistic Ergonomics is built to give us back agency in an increasingly persuasive attention economy.


Joe Edelman and I have taught design workshops on this, calling it, or designing to empower people’s agency.


It includes an interpersonal ergonomics, to “align” our social psychological instincts with how and when we want to make ourselves available to others (like in my TED talk), so that we can reclaim agency over how we want to relate to others.


Just like an ergonomic coffee mug is safe to live by, even under repetition, over and over again, without causing harm to ourselves or others, in a Time Well Spent world our phones would be designed with Holistic Ergonomics, so that even under repetition, over and over again, our phones do not cause harm to ourselves or others — our phones become safe to live by. They support our Agency.


How to Change the Game




Right now, two companies are responsible for the primary screens that a billion people live by. Apple and Google make the two dominant smartphone platforms. Facebook and Microsoft make leading Virtual and Augmented Reality platforms, Oculus and Hololens.


You might think that it’s against the business models of Apple and Google to facilitate people’s agency, which might include making it easier to spend time off the screen, and use apps less. But it’s not.


Apple and Google, like all companies, respond to what consumers demand.


When Privacy became important to you, they responded. They developed new privacy and security features, and it sparked a whole new public conversation and debate. It’s now the most popular concern about technology discussed in media.


When Organic food became important to you, they responded too. Walmart added it to their stores.


We need to do the same thing with this issue. Until now, with this experience of distraction, social media, and this vague sense that we don’t feel good when we use our phones for too long, there’s been nothing to rally behind. It’s too diffuse. We receive so many incredible benefits from tech, but we’ve also been feeling like we’ve been losing ourselves, and our humanity?


But we’re naming it now.


What’s at stake is our Agency. Our ability to live the lives we want to live, choose the way we want to choose, and relate to others the way we want to relate to them – through technology. This is a design problem, not just a personal responsibility problem.


If you want your Agency, you need to tell these companies that that’s what you want from them– not just another shiny new phone that overloads our psychological vulnerabilities. Tell them you want your Agency back, and to help you spend your time the way you want to, and they will respond.


I hope this helps spark that bigger conversation.

♩ ♪ ♫ ♬ ♭


The bunker is empty except for the android who is starting to loose her grip on time and space.


Her comm has been blinking with unanswered messages...





AZOURY - Ananias Helmet Grey/Orange @ Limit8



BackBone Vigilante Armory

Bolson - tattoo // Leonardo

[ContraptioN] SK3LET0 Series Prosthetic Arms

[omnis] Specter Spine

[omnis] B//2181-Implants

SAC M9 Pro (R) v1.04

[ session ] Tanline Tattoo (Omega Applier)

[The Forge] Cerberex Collar, Steel

For those of you avidly hoping to see one of the additional 3D prints* (I cannot keep up with my husband's creations), this is a double-AA battery holder.


I asked him to step outside under the aspen trees to hold the new rectangular holder (two batteries within) under dappled light.


Some of you probably know (I do not) how easy it is to misplace batteries that cannot stay within your Oculus gizmo** or some-such thingy. The batteries lose their charge. Hence, this design.


*The term 3D printing covers a variety of processes in which material is joined or solidified under computer control to create a three-dimensional object, with material being added together, typically layer by layer. (My husband's printer is rather inexpensive, just to try new things.)


**The Oculus Rift is a virtual reality system that completely immerses you inside virtual reality...(I have absolutely no idea: I feel queasy trying VR. I don't know if he has an Oculus Rift.)


Thanks for your kind support.

Home Sweet Home... Cozy in our little cabin, with a beautiful outdoor winter wonder land

Flit adjusts the straps on the Oculus Dk1 and takes a deep breath as the log in screen blinks into view and initiates the retina scan. Her perspective of reality shifts as she's immersed into a world she could never experience in reality...


((Does anyone else have access to the Oculus Rift Development kits? These things are seriously blowing my mind.))



Rapture - RV-14 Googles




[LCKY] Andi - platinum

Mandala Omimi Stretched ears Tunnel (Hole Size 5)

DRD - Post Apocalyptic Nerd - Neckwrap red

DRD - Post Apocalyptic Nerd - rings black

Slink Avatar Enhancement Hands - Casual

Letis Tattoo :: LOVE & HATE Sleeve :: HATE :: 75%

TonkTastic - Commando Sweater

GizzA - Josie Pants [suede - dark]

J's [Ladies] Studded Long boots (Black)




[kunst] Small bar set / rustic natural wood

Needful Things - Haunted Speak and Spell

Second Spaces - box of junk

Second Spaces - geeky powerstrip two w/wires





• Ashtray

• BookPile

• Chair

• Chips & Rubix Cube

• Coffee & Toast

• Laptop

• MagsPile

• PC Tower

• Sardine Box

• Screen

• SketchBook

• Speakers

*Arcade Gacha December 2014


junk. machine table

*Arcade Gacha September 2014



• World Passport

• Passports Pile A

[Con.] Travellers Desk - Globe

.aisling. Bric-a-Brac Desk -Phone- RARE

.aisling. Bric-a-Brac Desk -Paper Trash-

*Arcade Gacha March 2014

Checking out VR. My son brought home both of the latest VR developers kits for the Oculus Rift and the HTC Vive. This is my daughter using the Vive to play a kinda of space invaders game. Extra challenging because they shoot back and form all around you. Here she is using a gun and a shield simulated by the two hand held wireless controllers. We tried so many of the demos out, we were tired afterward. Really cool though.

Enjoying a ride on an aluminum cruiser bike and a disc brake hard tail mountain bike

Best friends, Daisy, Lavender, Chopsy, enjoying an autumn campfire on a girls night out

In 1997 I went to Sibundoy, a municipality in Putumayo department in Colombia. This place became very popular after William S. Burroughs came to the region to experience the mind-expanding powers of Yage ( Ya-hey ) To this place comes many people around the world to try the ayahuasca or a hallucinatory drug compared with LSD.


I did try 2 cups of this drink and after few minutes I started experiencing all kind of weird feelings and visions. I closed my eyes and I could see some images that impressed me because they felt like virtual reality, nowadays like you have an oculus rift on.


The first one was seeing the crystal of the Notre-Dame cathedral in Paris from inside. In front of me was this enormous beautiful purple crystal illuminated by daylight and I started to fall down and then vanished. The most amazing fact is that I wasn’t there before. I found out later searching on the internet for this cathedral purple crystal.


The second one was seeing myself sitting on a boat that was navigating in a place surrounded by mountains, the boat had a kind of head in front ( prow ). I felt that went up and down. I saw my legs, they were very strong.


Another sensation was that I was so light, like floating and this is weird to say but I felt the energy of another people that were around and my body electricity noises. Music, shadows or figures of animals, people, and voices of many people that spoke at the same time like you stand in a public place and everyone is talking loud.


Had Someone experienced this ayahuasca or something like that?

Thank you for visiting - ❤ with gratitude! Fave if you like it, add comments below, get beautiful HDR prints at


Last night I went to an open house event at the Internet Archive in San Francisco. They chose the date 2015-10-21, the day when Marty McFly and Doc Brown arrived in the future.


The Internet Archive is a nonprofit digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, such as web sites, software applications/games, music, movies/videos, moving images, and nearly three million public-domain books. As you can imagine, this requires a huge amount of storage - now over 15 petabytes. In addition to its archiving function, the Archive is an activist organization, advocating for a free and open Internet.


There were stands with hands-on demos on book scanning, playing vintage games, and playing 3-D video games with the Oculus Rift virtual reality goggles. We then were ushered upstairs to the big hall for presentations - the building is a former church. At the evening they presented the first Internet Archive Hero Award to the Grateful Dead, which were pioneers in sharing. The Internet Archive is a truly visionary organization let by Chairman Brewster Khale.


The Internet Archive is using our TWiki collaboration platform to coordinate work internally. Thank you for using TWiki!


I processed a balanced HDR photo from a RAW exposure.


-- © Peter Thoeny, CC BY-NC-SA 4.0, HDR, 1 RAW exposure, NEX-6, _DSC8761_hdr1bal1e

VR headsets look creepy when someone else is wearing one. Here I was trying to amplify that sense with some slightly cheesy post-processing.

Editor Anthony Nielsen tries the Oculus Rift while a visiting team from CUNY, Annie Berman and Tim Whitney, look on.



Made with Cinder for Oculus Rift.

Celebrating autumn with friends on the OpenSim

Permutation Animation V3


Virtual Reality "Permutation V3" Animation in 360° stereoscopic VR.


Best view with VR glasses.


For Oculus Users (Samsung Gear VR, Oculus rift, HTC Vive...) on Facebook:


For other HMDs (head mounted displays) like google cardboard, on youtube:


Phase4 of MONOCHROMEandMINIMAL: The human-art-interface. Virtual Installation "Permutation" Art blends with virtual reality to create a new kind of experience. Created by project:pietern




Phase4 von MONOCHROMundMINIMAL: Das Mensch-Kunst-Interface. Virtuelle Installation "Permutation" Kunst verschmilzt mit der virtuellen Realität zu einem neuen und einzigartigem Kunsterleben.


Warming up in our cabin by a fireplace after attending the PyeongChang, South Korea winter Olympic games

ok so I started to tweak things to sorta present something acceptable, now to the kitchen for second coffee! grumps! (removed first one was unacceptabllllle)



have a few tricks up my sleeve to make crack den, dead end, and outbreak a little more #rift friendly.

Bankers Life Fieldhouse, home court of the Pacers sure looks packed with fans for tonight's basketball game

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