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La Jornada, The Journey, is a multi-piece sculpture outside the Albuquerque Museum of Art and History in Old Town. According to the New Mexico Hispanic Culture Preservation League, the work is so large, that it required two artists to bring it to completion in the time frame allowed for its construction.

The two artists are Reynaldo (Sonny) Rivera and Betty Sabo.

The work is important to those here in the southwest of Hispanic descent, as it commemorates the difficult journey of the settlers traveling with Don Juan de Oñate. And while he is a quite controversial figure in New Mexico history, one can't deny the strength, courage, and sacrifice of those who came with him. And one can't deny the artistry of the pieces which make up this work.

I took a couple vacation days this past week and on Thursday decided to head to Old Town and passed by La Jornada on my way to the natural history museum.

This photo is shot through the infrared filter, then converted to a split-tone in Lightroom. I didn't slide contrast greater there as I didn't want to lose shadow detail, and left contrast enhancement for Photoshop. One can see the original infrared image in the first comment box below.


In Ps, the first thing I did was to create two copies of the background layer, so that I could use the frequency separation technique to clean up the image. Frequency separation essentially creates two layers, one layer for editing color or luminosity, and the other for texture. All too often when cloning or editing (especially skin) the original texture is lost in the process, making things look too smooth or just wrong. Frequency separation by separating those two attributes allows one to clone out distractions or fix blemishes more appropriately. Most of the youtube videos I've watched teach it for portrait/skin editing. In the original IR image one can see that there are blobs of highlight that look wrong, in what should be smooth sky. The Freq Sep technique allowed me to correct those areas and keep the texture. Shooting the IR at high ISO causes noise that looks like grain, and I didn't want to lose that. This technique also allowed me to clone out the distracting rope at the right hand frame.


In the first comment box below is a screenshot of the Ps Layers Panel and Channels Panel side by side, and one can see that blue highlighted group layer for FS or frequency separation. HF is the texture layer and LF is the color/luminosity layer. In between are layers on which I painted to create smooth transitions of tone and color. Because they are sandwiched below the HF layer, the original texture, things blend more appropriately. The HF layer is copied so that if I screw things up on the copy, there is the original untouched. The copy is where I used the clone tool to retouch texture, especially where I had cloned out the rope.


Above the FS layer one can see layers that I use for adjusting light and dark. I'm experimenting with a new technique for dodging. I'll create a new layer and set its blend mode to overlay. I'll paint white, with reduced flow, to bring up highlights in specific areas. There are so many layers here because if I screw up, I can always delete the layer and begin again. And I screw up a lot. Then I'll use masks created from the luminosity based channels to confine the effect even more precisely.


And I tried something new for burning. A new layer set to multiply blend mode and painted upon with black, reduced flow to gradually build up the darkening and painted through a selection of one of the darks luminosity channels.

"Painting through" is a technique I learned from Tony Kuyper's tutorials. After creating the luminosity based channels, Control clicking on one of those channels selects it. Now, when painting using the brush tool, the paint is confined to the automatically feathered selection area. Pretty nifty, eh? It gave such precise control over where I painted black, that I didn't need to create a mask for that layer.


And that's my story and I'm stickin' to it.


I hope everyone has a satisfying sliders sunday.


Jornada Científica | Santa Cruz da Esperança

Chihuahuan Desert Nature Park

Jornada Range

Las Cruces New Mexico


Rocks, sotol and cactus about sums it up,

Chihuahuan Desert Nature Park

Jornada Range

New Mexico

Mais um 16 de Junho: segue a jornada...


Saudades gerais.


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