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To riff off of Dave Gray's smart thingking, one of my favorite parts of the book is the discussion of multiscale user experience design.
Kuniavsky goes beyond Mark Weiser's model of tabs, pads, and boards to embrace a wider range of scales: covert, mobile, personal, environmental, architectural, and urban. The idea is to get us thinking about which devices and interfaces work best at which scales and how they can work together.
Of course, it's not easy to imagine multiscale interactions in the abstract. That's why I love the Business Origami approach. By combining tangible artifacts and sketching, it makes brainstorming more accessible and fun.
What I'd like to see #lazyweb is a Ubicomp Origami Kit with icons for multiscale and multisensory devices. Timo's Everyware Icons for sensor fields and objects with invisible qualities might be a good place to start. How else can we make it easier (and more fun) to sketch the future?
UX Storytellers is a free ebook worth checking out.
Video (plus interview) from my Ubiquitous IA talk at IDEA 2010.
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an elegant slide to explain where information architecture sits in the software world.
I loved Robert's talk. He started it off with this slide and then bit loudly into an apple. The point being, that to most people, an apple is just an apple, but to someone like John Cage, it's a musical instrument.
I snapped this just as he was switching slides. The point of the painting you see in the background is to illustrate the many intermediary steps between the actual painting and the image showing up in his presentation.