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... from Starcross, Devon, England.

 

The larger boats are the foot ferryboats that run across the estuary in summer from Starcross to Exmouth, now moored for the winter (so appearing in a lot of my photos!). The crane indicates more building work at the Exmouth marina apartments!

A little stream.. working it's way into the Exe river..

 

Have a great day.. Thanks for looking..

 

Having computer problems this morning.. must sort it out.. back later

Bulletstorm Full Clip Edition

 

Reshade, own camera tools.

 

I had a crappy camera out yesterday, but as they updated the game today and gave the keys to the kingdom to us gamers in the form of an exe with all debugsymbols still in it, it was easy to rework it to a fully working camera which also works during cinematics etc.

 

Read the readme for how to enable timestop. :)

Knightshayes Court is a Victorian country house in Tiverton, Devon, England, designed by William Burges for the Heathcoat-Amory family. Nikolaus Pevsner describes it as "an eloquent expression of High Victorian ideals in a country house of moderate size." The house is Grade I listed as of 12 May 1975.

 

The fortunes of the Heathcoat-Amory family were founded in the early nineteenth century. John Heathcoat was born into a Derbyshire farming family in 1783. An inventor of genius, he designed and patented a machine that revolutionised the production of lace. His manufactury near Loughbourough was destroyed by former Luddites paid by unknown persons in 1816, he then moved his basis of manufacture, and a large number of his workers, to Tiverton, Devon and there established a lace-works which, by the later part of the nineteenth century, was the largest lace-producing manufactory in the world.

 

By the late 19th century, the Heathcoat-Amory family owned much of the manufacturing and land around Tiverton, Sir John Heathcoat-Amory, 1st Baronet chose the site of Knightshayes, because from the site Sir John could see his factory in the distance, nestled in the Exe valley below.

 

en.wikipedia.org/wiki/Knightshayes_Court

 

www.nationaltrust.org.uk/knightshayes/

Hitman 2016

 

Reshade, own camera tools, own HUD toggle.

 

I updated the camera tools again, as they broke the v1.9 exe with their latest ET. Not sure how long I'll keep updating the camera tools, but at least with the codeblock bytes known, it's not that time consuming.

 

The HUD toggle works only with an older binary of 3Dmigoto. One3rd created a new one: www.deadendthrills.com/forum/discussion/comment/10707/#Co...

 

And borked again. They released patch 1.9.1 today, 4 days after their previous patched exe. Will try to update the tools one more time....

 

And fixed again :) Link is the same (see above). Camera version v1.0.8 for game version 1.9.1. Cheers!

Some old shots I found in my Fallout3 collection. Here I tried how SRWE worked :P

Mono Lake in the Eastern Sierra of California is well-known for a number of reasons: the majestic calcium carbonate tufa towers, exposed by many years of zero water conservation efforts, and the battle to save the area so important to wildlife ecosystems.

 

I was surprised this 55-minute startrail effort worked at all. It was SO windy and I was sure my tripod was blowing just like I was trying to stand still. Foreground light provided by a setting waxing crescent moon and some additional help from my Brinkman torch. Highway 395 in the distance. Another cool thing about this is the various colors in the star streaks - the cooler streaks are actually the hotter stars and the warmer streaks are actually cooler stars. Specs: Canon 5D Mark III, 14mm F/2.8L @ F2.8, 25 sec, ISO 1000 times 127 images stacked with Startrails.exe.

Another attempt at Startrails. Getting better and definitelylooks better if you stick the North Star in the centre of your shot in my opinion. You can see what I can only assume is a military aircraft leave Leconfield in the bottom of the frame.

 

If you're on 500px or facebook I have more work over there and feel free to add me :)

The Shot

 

This was taken on my last day trip to London. This one was taken on Westminster Bridge. Not an HDR but a blend of 4 exposures of 4 seconds each. The exposures included 2 London buses coming past. The star effects for the lights were not gained by a filter or processing but just by stopping down to f18

 

The picture was taken with a tripod with a Sony A700 with a Sigma 10-20 wide angle zoom at 10mm. I found that for the light trails layers with masks or the various layer blend modes did not work that well. Lighten produced the best result. However for this shot I tried the unusual process of using the startrails.exe program to blend the images which produced a good result. The only downside to this method is that you have to use jpgs as the source images.

 

Photoshop

 

The best image for the least pedestrians was added as new layer and a layer mask used to apply it only to the pavement area.

 

Extra detail brought in with Topaz adjust with HDR preset with adjustments.

 

A levels adjustment layer was used to reduce brightness at the far end of the traffic trails applying only to that area with the use of a layer mask.

 

A second levels layer with layer mask was used to increase brightness in the traffic trails on the left and on Big Ben and Parliament.

 

Vibrance adjustment layer increase 37 points.

 

Layers flattened before going on to sharpening.

 

First duplicate layer Noiseware Pro and a little sharpening

 

Second duplicate layer with mask to apply extra sharpening and contrast with low amount and high radius using Unsharp mask (Clarity Effect) The settings were 40 amount and 40 radius. A mask was used to exclude the effect from the highlights.

 

Filter, lens correction, custom used to correct verticals and then cropped. This was done only partly as otherwise the necessary cropping would have removed too much of the image.

 

Some tidy up with content aware healing brush and clone brush.

 

Resources

 

For Licensing and more pictures see Edwin Jones Photography

 

Back in November 2011 I created this image for a work calendar, it's a mix of time lapse, multiple exposure and star trails.exe images. One to give a few of my S&T colleagues a heart stopping moment until they realise how its been done...

Been working on trying to 'finish' my current texture setup. Almost done! I tried a new mashup for the eye area on the diffuse recently, and I think it turned out surprisingly well.

The Shot

 

This was taken on my last day trip to London. This was another one taken on Westminster Bridge but on the other side. Not an HDR but a blend of 5 exposures of 4 seconds each. The exposures included several London buses coming past.

 

The picture was taken with a tripod with a Sony A700 with a Sigma 10-20 wide angle zoom at 17mm. I found that for the light trails layers with masks or the various layer blend modes did not work that well. Lighten produced the best result. However for this shot I again tried the unusual process of using the startrails.exe program to blend the images which produced a good result. The only downside to this method is that you have to use jpgs as the source images.

 

Photoshop

 

The best image for the least pedestrians was added as new layer and a layer mask used to apply it only to the pavement area.

 

The best shot for Big Ben and Parliament was added as new layer and a layer mask used to apply it for the best detail and brightness.

 

Other images were brought in as layers to help control highlights and tidy up some of the trails where obscured by highlights from other images in the combination.

 

Extra detail brought in with Topaz adjust with HDR preset with adjustments with a layer mask to exclude highlight areas.

 

Some enhancements with levels and curves

 

Vibrance adjustment layer increase 47 points.

 

First duplicate layer Noiseware Pro and a little sharpening

 

Second duplicate layer with mask to apply extra sharpening and contrast with low amount and high radius using Unsharp mask (Clarity Effect) The settings were 42 amount and 42 radius. A mask was used to exclude the effect from the highlights.

 

Filter, lens correction, custom used to correct verticals and then cropped.

 

Some tidy up with content aware healing brush and clone brush.

 

Filter-Blur-Motion blur was used with the direction applied in line with the trails. A black layer mask was then added and the effect applied only to small areas to blur down some of the strong highlight patches.

 

Resources

 

For Licensing and more pictures see Edwin Jones Photography

 

Steven's Tree and Star Circle (19 exposures, 8 minutes each ISO 100 so a total of 2 hours and 32 minutes). First exposure was at 10:53 pm, the last at 1:18 am. Long exposure noise reduction OFF. f/4, 23mm.

 

NOTE: I have reprocessed this image and I like the (son of ) Bristlecone Pine Star Circle a bit better. See what you think.

 

If you're itching to do this kind of photography yourself, please visit Star Circle Academy.

 

To get this shot, I set up before sunset with a programmable timer (intervalometer) delayed 4.5 hours - so it started exposing at 10:53 PM. Moon set was at 11:55 so most of the exposures included moon glow - either direct illumination or skyglow.

 

After pressing the "start" button I drove back to Grandview Campground and went to sleep. These things are hard work :-) I got up at 3:00 am to go fetch the camera. It managed about 21 images before the battery gave out. I was hoping for about 4 hours worth. It was about 33 degrees Farenheit. The upside to the cold temperature is that it helped to keep the camera noise very low..

 

I used Digital Photo Professional (comes with the Canon DSLR cameras) to export 19 images as JPG files with little or no adjustments. I then used the excellent freeware program "startrails" by Achim Schaller to stack (combine) the images. This program takes the brightest pixel from each image and includes that pixel in the final image. Since the sky is very dark, the brightest spot on each shot is usually a star. Photoshop CS4 Extended has a "statistics" tool with "Maximum" that does something similar. Startrails.exe, however, is much easier and much faster than Photoshop for this purpose. Startrails also includes a "dark frame" feature to help set the black level and reduce noise.

 

After combining all of the images and producing a single TIFF file, I sharpened it and did some contrast improvements using Picasa3 - another free and quite powerful program. The primary enhancement was to increase the highlights and to slightly increase the shadows. This action alone brought out the color in the stars (and YES, stars do shine in red, yellow, orange, blue, and white). I'm sure I also adjusted the white balance slightly to "warm" the photo. My final action was to clone out the few odd bits of noise that remained. I used Picasa3's "retouch" feature for this.

  

This photo was taken during an outing of the Bay Area Photography and Exploration Society which I led. More details about my star trail photography technique are available via my Star Circle Academy BLOG or in my Short Treatise on Night Photography.

 

You may also find my timelapse treatment of this photo interesting and very short.

 

-- Copyright 2008, Steven Christenson

I reserve all rights of use for this (and all) my photography. Specifically copying, printing, reproduction, reuse or storing of this image are not permitted without my permission.

 

Featured in Explore #9 on 2008/10/08

Some old shots I found in my Fallout3 collection. Here I tried how SRWE worked :P

Tonight the sky was really clear and i didnt want to waste the opportunity to get a startrail shot. So lazily i just left the camera in a local wodded spot for 90min. with the camera pointing up and with a fisheye lens attached it worked out quite well.

i'll leave the location a secret. this is 70min worth of star trails.

 

ISO1600/f3.5

 

i wont recomend doing this but i occasionally leave my camera in(well thought out) locations... unattended to take startrails. never in the same spot twice i'll add! its risky but its worked out ok so far*touch wood*

 

the above shot was just over 1hr of what was supposed to be nearly 3hrs!! of star trails but unfortunately a low fog rolled in and covered the lens in moisture ruining the other shots..............

WΛTCH DOGS II

 

-

 

♦ Res: 4k ♦ Default Cam + Otis Cam ♦ No ReShade ♦ No Ansel

 

-

 

!! ReShade [[v1 >> v3]] isnt working with nVIDIA Display Driver 384.94 WHQL [[24 July 2017]] !!

 

-

 

♦ Tweaks [[updated August 4]]:

►"...\WATCH_DOGS2\bin\WatchDogs2.exe" -disablepagefilecheck -eac_launcher -nosplash [[ use this only in singleplayer !! ]]

 

-

 

♦ Info & links:

► Camera tool by Otis:

github.com/FransBouma/InjectableGenericCameraSystem/tree/...

 

► Wiki:

pcgamingwiki.com/wiki/Watch_Dogs_2

 

-

 

♦ Launch options:

► Disabling online play & disable Easy Anti Cheat: -eac_launcher [[only use this in singleplayer !]]

► Skip launcher: -nosplash

 

-

 

♦ Tweaks for GamerProfile.xml

[[Documents\My Games\Watch_Dogs 2]]:

► DeferredFxQuality="pc" [[change it from console to pc]]

!► MaxDriverBufferedFrames="3" [[1~5, high values increases fps but increases input lag]]

► OptimizedDepthOfField="1"

► OptimizedMotionBlur="1"

► Smoothness="0"

► RenderRain="1"

 

-

 

♦ "Smooth as a Peach"-gameplay ?: yep: using latest gameversion + Tweaks @1080p // GTX980 // Win 7 64 Bit // nVidia 384.94 WHQL [[lower Shadow- & Screenspace Reflection Quality when needed]]

! nVidia Control Panel -► Maximum Pre-rendered frames: 3

 

-

 

♦ How to enable unlimited movement for the default cam.:

Default cam. & Otis cam. combi:

 

-► enable quadcopter [[ H ]] -► enable WD2 default camera [[ R ]] -► enable Otis cam. tool [[ INS-key // now you have unlimited cam. movement for the default WD2 camera, HUD-free ]] -► prep. default camera [[ 2 x numlock . // you can use camera filters etc ]]

 

-

 

♦ Save-location cam.shots:

..\User\Documents\My Games\Watch_Dogs 2\LocalStorage0

Slightly better looks at the "Something Wicked" dress.

 

The whole thing is set up as a sort of long-sleeved corset worn over trousers, with a half-skirt that leaves the front exposed.

 

The original has these big lacy bits on the shoulders that just look off, so I've removed them for now. If I can figure out how to make them work I'll add them back.

 

I played around with adding in the big lace collar from the Eilhart Dress, but this piece has a scooped back so the collar ends up looking a bit out of place.

Some old shots I found in my Fallout3 collection. Here I tried how SRWE worked :P

This forest of city street lights, called “Urban Light” was created by artist Chris Burden. Despite initial appearances, the arrangement is not a perfect grid. Depending on where the viewer stands, the lamps arrange themselves in different angles and arrays.

 

These 202 cast iron lamps once lit the streets of Los Angeles. Burden bought one at the Rose Bowl flea market, and soon collecting and restoring street lights became an obsession. He painted them all the same neutral gray, in order to draw the eye to all the different varieties of cast iron decoration.

 

Burden says that street lamps like these were symbols of a civilized and sophisticated city—safe after dark and beautiful to behold. The lights all still work, and they are now powered by solar energy. They are switched on every night from dusk until dawn. At night, Burden says his sculpture becomes transformed into “a building with a roof of light.”

 

- Text from: collectionsonline.lacma.org/mwebcgi/mweb.exe?request=reco...

Some old shots I found in my Fallout3 collection. Here I tried how SRWE worked :P

Under a stormy looking sky an unknown BREL York built Class 150/1 two-car diesel unit speeds towards the South Devo coast as it approaches the Exe Estuary Trail Bridge in Powderham working the 15:53 Great Western (GWR) "Stopping" service from Exmouth to Paignton on Thursday the 27th of July 2017.

This is a friends bf.. I hope that they work things out.. I know she is more happy when things are good between them.

 

And for all those pervs out there, Ceefer is ONLY a friend, and thats all!

 

UPDATE!

 

I think everyone needs to grow up that is involved in this ... mess of a relationship.

 

First off!

 

Show of hands..

 

Or rather, comments..

 

Is it better, to fib in a relationship, or to be honest?

 

Let me know what you think??

 

Open to the men as well since I REALLY wish to know what you feel

This one took a 6 hour round trip with 162 miles and 1.75 hours of trails!

Its a shot I have been planning for ages and am quite pleased with how it turned out. I wanted some trails across a lake with mountains in the background - bingo!

I headed here not knowing what I would find - conditions seemed perfect with no light polution at all so set up tripod with camera facing North West with the full moon behind me.

Was so quiet up here - just sheep bleating, the odd owl and not a single car (was very cold though)

This is 138 images of 45 seconds each stacked in startrails and no photoshop except for one of the images for a tiny exposure tweak but pretty much straight out of camera.

Talybont reservoir - South Wales.

NikonD90

Tamron 17-50

Startrails.exe

Also had to use a dew heater on the lens to prevent condensation - worked a treat!

There are parts of this image that I like and there are parts that I hate. But more than anything what I appreciate is that this image broke two "rules" that I almost never break when creating a star trail image. But in doing so, I learned that I need to be watchful of my self imposed rules and realize that all rules are meant to be broken!

 

1) Point North, or at least somewhere between East and West, but never South. Personally I've never been very fond of horizontal star trails, they just are not that interesting. But what I do like here are that the reflected star trails have some pretty cool arcs to them. ...and in a way those horizontal trails are somewhat interesting (although WAY too many...ughh).

 

2) Single Exposure. Before this I've only ever taken one stitched star trail, and that was for a direct comparison to a single exposure star trail I was taking. I used the shot in a presentation I was putting together as a direct comparison of the two styles. I just like the idea of taking a star trail as a single exposure so much better and the fact that I live in the northwestern united states, with lots of dark sky areas allows me to do that quite often. Anyway, this is a composite using startrails.exe of 396 shots at 30seconds each. I started between nautical and astronomical dusk and shot until the rising crescent moon was well off the horizon.

 

The purpose of these shots was NOT for a composite like this, but rather for a time lapse movie. That will make it here eventually, but I'm still not happy with the photo processing and I really want to put music to it and I'm having a hard time finding something I like, especially since I only need 15-20sec. Maybe I'll post it without any. hrumph!! Anyway, in an attempt for a diversion I decided to see what the JPGs that I had processed thus far looked like when stacked. Oh by the way, did I mention that I shot those 396 photos in RAW. *laughs* I had to change my CF card 3 times and ended up with a total of 13+ GB of files.

 

....but back to these shots, they were taken at 6400 ISO, so that I could capture the Milky Way, and with the moon being only crescent, it worked perfectly to illuminate the landscape at the 6400 ISO with an aperture of f/4.0 once the moon was up.

 

Anyway, I just might have to try some more south facing star trails every once in awhile, although in the future, they'll most likely be single exposure, and definitely at a much lower ISO. ;-)

 

Photo Details:

396 shots stacked, shot at :30 seconds, 17mm, f/4.0, 6400 ISO

First shot: 10:17pm

Last shot: 1:51am

Misty calm start this morning down at Topsham. I decided too take a few before work the reflections where stunning would of been even better if it was a high tide. Took this handhel and straight from the camera.

 

Ok, no nonsense, I accidently reverse stacked the images so the stars are going in clockwise direction for a change :)

 

The previous day (of this shot) our attempt to shoot star trails was a bit of disaster. Well, you know it was new moon night and all that, but that was no secret. And the park rangers were out at the same spot with telescopes the size of old canons, showing the constellations, nebulla and planets to public.

 

So we got distracted, did some telescope peeping on our own and by the time we got to some place for our star trails setup it was already darn late and to make it worse there were headlights and head lamps bumping on to the view. It was so cold out, that we were stomping around, circling each other to keep the toes warm...

 

As always you need to realize the mistakes and improvise. So the next day we deliberated over where we could head that's easily accessible by car, where others won't go around in the night poking their heads and can get good compositions... and that lit a bulb... Artists drive !! ... who would want to take an off side road in the middle of the night that took you no where ? ... us ofcourse !! and soon we were off ...

 

As can be seen, the results were pretty productive. The idea was as always to catch a quick nap in the car while the camera kept shooting, but when you are in geek company it seldom happens.. but we did get a few minutes of shut eyes before we ventured out and shut off the timers. At least I don't remember having to get into an argument about the ethics of eating lion burgers (don't ask) or whether having a dog qualifies you for a car pool etc, etc ...

 

If you have seen my previous work on star trails, you will see a notable improvement. That's because I did a lot more hardwork this time, some research and cerebral experiments :)

 

The main difference is this time I did not use startrails.exe, but added each layer manually over the next one while reducing the opacity.

 

I'm still researching on getting an easier way to do this ... so time permitting, sometime end of next month, expect a tutorial on it :)

 

This is a composite of 21 Images, each shot at ISO 800, 16mm at f4.0, 5 mnts exposure orchestrated by a Canon TC 80N3 intervalometer.

 

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Connect on Google+

WΛTCH DOGS II

 

-

 

♦ Res: 4k ♦ Default Cam + Otis Cam ♦ No ReShade ♦ No Ansel

 

-

 

!! ReShade [[v1 >> v3]] isnt working with nVIDIA Display Driver 384.94 WHQL [[24 July 2017]] !!

 

-

 

♦ Tweaks [[updated August 4]]:

►"...\WATCH_DOGS2\bin\WatchDogs2.exe" -disablepagefilecheck -eac_launcher -nosplash [[ use this only in singleplayer !! ]]

 

-

 

♦ Info & links:

► Camera tool by Otis:

github.com/FransBouma/InjectableGenericCameraSystem/tree/...

 

► Wiki:

pcgamingwiki.com/wiki/Watch_Dogs_2

 

-

 

♦ Launch options:

► Disabling online play & disable Easy Anti Cheat: -eac_launcher [[only use this in singleplayer !]]

► Skip launcher: -nosplash

 

-

 

♦ Tweaks for GamerProfile.xml

[[Documents\My Games\Watch_Dogs 2]]:

► DeferredFxQuality="pc" [[change it from console to pc]]

!► MaxDriverBufferedFrames="3" [[1~5, high values increases fps but increases input lag]]

► OptimizedDepthOfField="1"

► OptimizedMotionBlur="1"

► Smoothness="0"

► RenderRain="1"

 

-

 

♦ "Smooth as a Peach"-gameplay ?: yep: using latest gameversion + Tweaks @1080p // GTX980 // Win 7 64 Bit // nVidia 384.94 WHQL [[lower Shadow- & Screenspace Reflection Quality when needed]]

! nVidia Control Panel -► Maximum Pre-rendered frames: 3

 

-

 

♦ How to enable unlimited movement for the default cam.:

Default cam. & Otis cam. combi:

 

-► enable quadcopter [[ H ]] -► enable WD2 default camera [[ R ]] -► enable Otis cam. tool [[ INS-key // now you have unlimited cam. movement for the default WD2 camera, HUD-free ]] -► prep. default camera [[ 2 x numlock . // you can use camera filters etc ]]

 

-

 

♦ Save-location cam.shots:

..\User\Documents\My Games\Watch_Dogs 2\LocalStorage0

WΛTCH DOGS II

 

-

 

♦ Res: 4k ♦ Default Cam + Otis Cam ♦ No ReShade ♦ No Ansel

 

-

 

!! ReShade [[v1 >> v3]] isnt working with nVIDIA Display Driver 384.94 WHQL [[24 July 2017]] !!

 

-

 

♦ Tweaks [[updated August 4]]:

►"...\WATCH_DOGS2\bin\WatchDogs2.exe" -disablepagefilecheck -eac_launcher -nosplash [[ use this only in singleplayer !! ]]

 

-

 

♦ Info & links:

► Camera tool by Otis:

github.com/FransBouma/InjectableGenericCameraSystem/tree/...

 

► Wiki:

pcgamingwiki.com/wiki/Watch_Dogs_2

 

-

 

♦ Launch options:

► Disabling online play & disable Easy Anti Cheat: -eac_launcher [[only use this in singleplayer !]]

► Skip launcher: -nosplash

 

-

 

♦ Tweaks for GamerProfile.xml

[[Documents\My Games\Watch_Dogs 2]]:

► DeferredFxQuality="pc" [[change it from console to pc]]

!► MaxDriverBufferedFrames="3" [[1~5, high values increases fps but increases input lag]]

► OptimizedDepthOfField="1"

► OptimizedMotionBlur="1"

► Smoothness="0"

► RenderRain="1"

 

-

 

♦ "Smooth as a Peach"-gameplay ?: yep: using latest gameversion + Tweaks @1080p // GTX980 // Win 7 64 Bit // nVidia 384.94 WHQL [[lower Shadow- & Screenspace Reflection Quality when needed]]

! nVidia Control Panel -► Maximum Pre-rendered frames: 3

 

-

 

♦ How to enable unlimited movement for the default cam.:

Default cam. & Otis cam. combi:

 

-► enable quadcopter [[ H ]] -► enable WD2 default camera [[ R ]] -► enable Otis cam. tool [[ INS-key // now you have unlimited cam. movement for the default WD2 camera, HUD-free ]] -► prep. default camera [[ 2 x numlock . // you can use camera filters etc ]]

 

-

 

♦ Save-location cam.shots:

..\User\Documents\My Games\Watch_Dogs 2\LocalStorage0

MTU powered 43303 races north towards Exeter passing the Exe Estuary at Powderham working a northbound Arriva CrossCountry service from Plymouth on the 14th November 2014.

Some of you may remember my posting a shot of the first journey of route 33 back a few weeks ago, a service that was introduced to coincide with the new fast ferry service from Brixham. I thought I'd give it a while before reporting on how things have gone with it so far. The service is supposed to be 25 minutes in duration, leaving at 00 from Brixham, arriving at 25 at Torquay before departing again at 30 & arriving back at Brixham at 55 for the 00 departure again. The problem is the fastest time I've ever seen it manage is around 28 minutes, and that was on flat seas, with no passengers. Often it doesn't arrive until around 30, meaning it should be leaving as it arrives. By the time it has done 2 or 3 trips it gets later & later. During the first few journeys I saw passenger loadings were, 0, 0, 0, 0, 2, 1, 0. In fact once it didn't even bother docking, it arrived at Torquay at 34 and turned around by the pier and went straight back to Brixham as empty as it had arrived!! This causes another issue, the bus service 33, is timed to leave at 33 minutes past the hour, but with the boat not arriving often until 30-35 past the hour, the passengers, if there are any, just about got time to see their hourly bus disappear into the distance!! They seemed to try & rectify this problem by holding the bus 5 minutes to 38 past the hour, trouble was by the next trip the boat had lost another 5 minutes and the bus left as the boat was docking. LOL!! The white elephant in the room with this ''fast ferry' is that it is'nt what you might call fast, in fact it doesn't seem to be any faster than the other ferries that run during the summer? The reason 'could' be due to the boat being used looking remarkably 'similar' to the 'Pride of Exmouth', a cruise boat used to give trips to watch the wildlife on the Exe Estuary. To be frank, you might as well turn up with a Coracle & call it a speedboat!!

 

Any way, back to the photo. Yes a Solo! In service, working well! True, also standing in for the dedicated livery Solo, WA57FXT, so let's not get too excited about the Solo performance. Lol! ;-) You can see the driver to the right by the railings, waiting for the ferry to arrive, I guess so he could see all none of his passengers getting off!!

 

Company: Stagecoach Devon

Registration: WA58MVS

Fleet Number: 47690

New: 2009

Chassis: Optare Solo M880

Bodywork: Optare B28F

Route: 33 (Torquay, Victoria Parade, South Pier-Barton, Leeward Lane)

Location: South Pier, Victoria Parade, Torquay

Exposure: 13 seconds @ f71. 100ISO tripod+delay

Date: 5 December 2014

Having worked the 1115 Waterloo - Exeter St Davids service from Waterloo, 33114 is seen at Salisbury, the service being replaced by Type 4 traction for the trip west

 

1 August 1992

 

Moves for this Saturday were:

 

33102 Exeter St Davids - Woking 06.45 EXE - WAT

33114 Woking - Salisbury 11.15 WAT - EXE

47317 Salisbury - Andover 11.50 EXE - WAT

33102 Andover - Exeter St Davids 13.15 WAT - EXE

33102 Exeter St Davids - Salisbury 17.38 EXE - WAT

33114 Salisbury - Woking 21.20 SAL - WAT

This is the Old Great Western Railway on which trains pass through from one length of the country to the other. The coastal path on the left enables one to walk from Dawlish Warren into Dawlish......sea waves on one side and trains whizzing past on the other.

 

# # # Langstone rock (see note)

.Langstone Rock lies between the beaches of Dawlish and Dawlish Warren. The venue sits alongside one of the most famous stretches of railway line in the country that runs from Newton Abbot, down the Teign Estuary, along the coast to Dawlish Warren and then up the Exe Estuary to Exeter. The spot is characterised by a large sandstone rock outcrop which is separated from the main cliff and includes an impressive natural stone arch. This small mark is divided by a slender stone jetty with a sandy beach containing small patches of rock on one side and a shallow rocky reef on the other.

 

This venue is popular with local anglers but is, in general, a quiet place to fish, even in the height of summer (most sunseekers won’t walk the mile or so from Dawlish or concentrate on Dawlish Warren). The beach area doesn’t see anglers catching many species but it does produce fish on a regular basis. This is a good place for a beginner as there is usually plenty of room for casting, the ground is generally clean so tackle losses are rare (if you do find a snag then a cast a couple of yards to the left or right should miss the rock patch) and simple tactics work well here.

     

# # # The Parson and the Clerk:

The legend of the Parson and Clerk (further up the line) is a tale focusing on a clergyman and the devil set near two stacks located near the towns Teignmouth and Dawlish, Devon, England. Along the coast towards Dawlish where the railway runs through the Parson's tunnel can be seen the twin stacks of the Parson and Clerk.

    

Parson's TunnelThe Parson and Clerk are composed of relatively friable sedimentary Teignmouth Breccia of Permian age, as are all the nearby cliffs. Their soft rock layers are preserved from erosion by the harder "caprock" that was deposited above their strata. The outer rock, the Clerk, lost his "head" in a storm in January 2003.

 

The Parson and Clerk and the cliffs are easily viewed from the South West Coast Path which follows the Exeter to Newton Abbot railway line along the coast between Parson's Tunnel and Teignmouth.

  

Dawlish Warren, Devon. June 2012.

*Gameplay screenshot [[ 4K // ReShade ]]

 

Update Sep04,2017:

▼▼Here's how to make ReShade work with DX-MD // ReShade + Cam. Tool Startup Sequence:

 

▼ Use nVIDIA Display Driver 376.33 [14 Dec 2016] [[ newer ones will cause a crash with ReShade ]]

 

▼ Rename ReShade64.dll --► d3d11.dll

[[ dxgi.dll will cause a crash ]]

 

▼ First time: ►►use game launcher: disable exclusive full screen mode + set res. [[ DXMD.exe in admin. mode ]]

[[ in enabled exclusive full screen mode Alt+tab will cause a crash ]]

 

▼ Ingame: Alt+tab ►►start up DXMD_119_CameraTools_v104 [[ Extreme Injector v3.exe in admin. mode ]]

 

▼ Alt+tab back into the game: enable exclusive full screen mode + set res. [[ 4k ]]

 

▼ Closing the game? --► disable exclusive full screen mode again [[ prep. the game for the next startup ]]

 

-

 

▼▼Older tweaks & fixes:

4k, ReShade 3, Cameratools (awesome, see link below)

 

▼Cameratools info:

www.flickr.com/photos/52066611@N00/32651977234/in/faves-1...

 

download:

github.com/FransBouma/InjectableGenericCameraSystem/tree/...

 

-

 

▼Some fixes + tweaks for the default game:

When ReShade isnt working or causing the game to crash:

Fix: Steam Launch Option: -nolauncher + ReShade dxgi.dll rename to d3d11.dll (same for dxgi.ini)

 

▼ReShade 3 depthbuffer is fully working:

use: (default depth settings thus:) RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0

 

▼Mouse cursor display while in gameplay:

Fix: restart game

 

▼To skip the launcher AND the intro videos:

Fix: Steam Launch Option: -benchmark

Seeing Jason Armstrong's excellent work encouraged me to go back to my stack of images that I used to produce "Valley of Stars". (See that image for a lot more details on how this was produced).

 

I inexpertly played with Photoshop CS3 to include the last frame that I shot in twilight. The last frame was a 510 second exposure at ISO400 f/4 with long exposure noise reduction on. The sky at Half Dome was overexposed from the soon-to-rise sun so it was pretty tricky getting it to blend with the startrail stack.

 

In this case it is really only a combination of the Valley of Stars shot with the long exposure I described above. What appear to be clouds are actually the Milky Way and some glow from the sun striking high haze.

 

Want to see it LARGER?

 

By the way, this photo cost me two cracked ribs. Probably worth it.

 

Kirk S. selected this as his favorite from "Which One?"

 

-- Copyright 2009, Steven Christenson

All rights reserved. You may look, but you may not copy or exhibit without permission.

Explore rank: 198 on Mar 30, 2009

A ton of setup went into this one. I was crawling around in the dirt forever trying to get the right angle and keep the north star in a position where it appeared the wheel's axis was lined up.

 

It sort of turned out weird.....it looks like the wheel shot a giant ray gun into the air and the trails are the ray gun impacting the sky.....or not

 

This is a heavily worked version. I was fortunate to appropriate a light room preset from a fellow workshop attendee who is VERY talented and allowed me to ride her coat tails for a while (her blog here)---------> www.capturedrainbows.com/pixelpost/index.php I quite liked the desaturation....it looks like the wheel was dipped in bronze. Wheel light painted with a mini-mag light.

 

I uploaded the original version to compare the two. This was taken during the August full moon during a 4 day night photography workshop. Permits were included for shooting the ghost town of Bodie at night.

 

Set up on this shot included a ton of lying in the dirt on the side of my face to line it all up....lol I looked like two face when I got up....

 

EXIF:

23 frames @ 4 mins each stacked in startrails.exe

Total exposure: 92 minutes or 5520 seconds (whichever sounds more impressive...)

ISO 200

f/5.6

Canon 40d

Sigma 10-20 @ 10mm

     

View it Super Big!

This doesn't look like it's going to work.

Title: Relation du voyage de Sa Majesté britannique en Hollande, et de la reception qui luy a été faite ..

Identifier: relationduvoyage1692bidl

Year: 1692 (1690s)

Authors: Bidloo, Govard, 1649-1713 Hooghe, Romeyn de, 1645-1708, engraver Hirth, Otto A., former owner A. P P. A

Subjects: William III, King of England, 1650-1702 Festivals Triumphal arches

Publisher: A La Haye : Chez Arnout Leers, marchand libraire...

  

View Book Page: Book Viewer

About This Book: Catalog Entry

View All Images: All Images From Book

 

Click here to view book online to see this illustration in context in a browseable online version of this book.

  

Text Appearing Before Image:

a treflaillide joye. Le Tableau du milieu, reprefentoit un Atlas, couronnéde Chêne & de Laurier, foûtenant un Globe, avec cesmots. IN TE DQMUS INCLINATA RECUMBIT: Sur toi fcul nous fondons toutes nos efperances. Tous ces Tableaux étaient faits dune peinture tranïpa-rente, pour fervir à un double ufàge, dont le principal étoitdeftiné aux illuminations du foir ; car alors cette clarté don-noit aux couleurs un éclat plus vif & plus brillant que celuiquelles tiroient de la lumière du jour: ce qui formoit unfpeétacle très agréable. On avoit auffi élevé dans la Place àcôté de la Maifon de Ville , une machine en forme dechandelier à plufieurs branches, garnies dune infinité deflambeaux, pour être allumez le foir. Aux deux cotez onavoit mis quelques pièces de canon , dont les déchargesfurent accompagnées des falves de lamoufquetterie, &desfanfares des Trompettes,quon avoit placez fur un Balcon au YRE UGDE -EN EERETEEKEMN YOOR HET STADHUI5 VAN S GRAYE^HAGE

 

Text Appearing After Image:

H.LUMINATTOXS ITT AUTRES MARQUES D HONNEUR DE EA MAISON DE VIEEE BRITANNIQUE EN HOLLANDE. 33 au deffus du Portail. LEftampe, qui eft ici ajoutée repre-fente ces décorations & ces illuminations, qui furent exe*cutées avec tout lagrément quon pouvoit fouhaiter. En s avançant vers la Place du Marché, on rencontrait DefcriP-lArc de Triomphe, quon y avoit élevé, dont lédifice étoit rZnaccompagné de deux Ailes en rond, faifant enfemble les £r/w;deux tiers dun cercle ; & de deux Piramides dreffées vis à f/rf*vis lune de lautre, vers le milieu de chaque aile. Le tout *»étoit feint de pierre blanche, &deftinéà reprefenter lescJ.rfaits héroïques des illuftres Ancêtres delà Majefté , lHi-ftoiredefa Naiflànce, de Ion Education, de fes glorieuxemplois , & des évenemens les plus remarquables de favie. LArc de Triomphe étoit compofé de deux étages, le pre-mier dOrdre Dorique étoit haut de 29 pies, 6 pouces ; lefécond dOrdre Jonique avoit 24 pies, 8 pouce

  

Note About Images

Please note that these images are extracted from scanned page images that may have been digitally enhanced for readability - coloration and appearance of these illustrations may not perfectly resemble the original work.

WΛTCH DOGS II

 

-

 

♦ Res: 4k ♦ Default Cam + Otis Cam ♦ No ReShade ♦ No Ansel

 

-

 

!! ReShade [[v1 >> v3]] isnt working with nVIDIA Display Driver 384.94 WHQL [[24 July 2017]] !!

 

-

 

♦ Tweaks [[updated August 4]]:

►"...\WATCH_DOGS2\bin\WatchDogs2.exe" -disablepagefilecheck -eac_launcher -nosplash [[ use this only in singleplayer !! ]]

 

-

 

♦ Info & links:

► Camera tool by Otis:

github.com/FransBouma/InjectableGenericCameraSystem/tree/...

 

► Wiki:

pcgamingwiki.com/wiki/Watch_Dogs_2

 

-

 

♦ Launch options:

► Disabling online play & disable Easy Anti Cheat: -eac_launcher [[only use this in singleplayer !]]

► Skip launcher: -nosplash

 

-

 

♦ Tweaks for GamerProfile.xml

[[Documents\My Games\Watch_Dogs 2]]:

► DeferredFxQuality="pc" [[change it from console to pc]]

!► MaxDriverBufferedFrames="3" [[1~5, high values increases fps but increases input lag]]

► OptimizedDepthOfField="1"

► OptimizedMotionBlur="1"

► Smoothness="0"

► RenderRain="1"

 

-

 

♦ "Smooth as a Peach"-gameplay ?: yep: using latest gameversion + Tweaks @1080p // GTX980 // Win 7 64 Bit // nVidia 384.94 WHQL [[lower Shadow- & Screenspace Reflection Quality when needed]]

! nVidia Control Panel -► Maximum Pre-rendered frames: 3

 

-

 

♦ How to enable unlimited movement for the default cam.:

Default cam. & Otis cam. combi:

 

-► enable quadcopter [[ H ]] -► enable WD2 default camera [[ R ]] -► enable Otis cam. tool [[ INS-key // now you have unlimited cam. movement for the default WD2 camera, HUD-free ]] -► prep. default camera [[ 2 x numlock . // you can use camera filters etc ]]

 

-

 

♦ Save-location cam.shots:

..\User\Documents\My Games\Watch_Dogs 2\LocalStorage0

WΛTCH DOGS II

 

-

 

♦ Res: 4k ♦ Default Cam + Otis Cam ♦ No ReShade ♦ No Ansel

 

-

 

!! ReShade [[v1 >> v3]] isnt working with nVIDIA Display Driver 384.94 WHQL [[24 July 2017]] !!

 

-

 

♦ Tweaks [[updated August 4]]:

►"...\WATCH_DOGS2\bin\WatchDogs2.exe" -disablepagefilecheck -eac_launcher -nosplash [[ use this only in singleplayer !! ]]

 

-

 

♦ Info & links:

► Camera tool by Otis:

github.com/FransBouma/InjectableGenericCameraSystem/tree/...

 

► Wiki:

pcgamingwiki.com/wiki/Watch_Dogs_2

 

-

 

♦ Launch options:

► Disabling online play & disable Easy Anti Cheat: -eac_launcher [[only use this in singleplayer !]]

► Skip launcher: -nosplash

 

-

 

♦ Tweaks for GamerProfile.xml

[[Documents\My Games\Watch_Dogs 2]]:

► DeferredFxQuality="pc" [[change it from console to pc]]

!► MaxDriverBufferedFrames="3" [[1~5, high values increases fps but increases input lag]]

► OptimizedDepthOfField="1"

► OptimizedMotionBlur="1"

► Smoothness="0"

► RenderRain="1"

 

-

 

♦ "Smooth as a Peach"-gameplay ?: yep: using latest gameversion + Tweaks @1080p // GTX980 // Win 7 64 Bit // nVidia 384.94 WHQL [[lower Shadow- & Screenspace Reflection Quality when needed]]

! nVidia Control Panel -► Maximum Pre-rendered frames: 3

 

-

 

♦ How to enable unlimited movement for the default cam.:

Default cam. & Otis cam. combi:

 

-► enable quadcopter [[ H ]] -► enable WD2 default camera [[ R ]] -► enable Otis cam. tool [[ INS-key // now you have unlimited cam. movement for the default WD2 camera, HUD-free ]] -► prep. default camera [[ 2 x numlock . // you can use camera filters etc ]]

 

-

 

♦ Save-location cam.shots:

..\User\Documents\My Games\Watch_Dogs 2\LocalStorage0

River Exe Estuary at Turf Hotel, Powderham, Devon.

 

When it comes to the location to shoot from, sometimes we make the wrong choices and I think this might be one of those times :~)

Often at sunrise I can be found at the end of the breakwater shown here and looking at the line over the yacht to the rising sun, it looks like it would have worked well.

Unfortunately it is about a 10 minute walk from where I was, so no option to move before the sun rose into the sky.

On the other hand, if I had been over there, I wouldnt have been able to show what a wonderful place it is, LOL.

On my way to go Koshinokuni Museum, the clear building suddenly appeared.

高志の国文学館へ行く途中に偶然発見したすごい建物。

--------------

Sunship Toyama (サンシップとやま).

Architect : Yoshiro Ikehara (設計:池原義郎建築設計事務所).

Contractor : Sato Kogyo (施工:佐藤工業、林建設工業、前田建設JV).

Built : September 1999 (竣工:1999年9月).

Structured : Steel Frames (構造:S RC SRC).

Costs : $57.5 million (総工費:約57.5億円).

Use : Conference center (用途:会議場).

Height : 157 ft (高さ:48.82m).

Floor : 7 (階数:地上7階、地下2階).

Floor area : 143,784 sq.ft. (延床面積:13,358㎡).

Building area : 27,900 sq.ft. (建築面積:2,592㎡).

Site area : 32,528 sq.ft. (敷地面積:3,022㎡).

Location : 5-21 Azumicho, Toyama City, Toyama, Japan (所在地:日本国富山県富山市安住町5-21).

Referenced :

www.satokogyo.co.jp/works/detail.php?id=175&parent_id...

www.geocities.jp/ecotoru811/sunship.html

www.exe.ne.jp/~npp/koukyo.htm

Stopped off at the greenbelt area after work today. Everything is devoid of color and the leaves are off the trees which is how I noticed this bird house. Nice to see my tax dollars caring for the birds. About 12 years ago my city was involved in destroying an egret breeding area. Due to their careless, reckless actions it is estimated that approximately one-fifth of the total rookery was displaced or dead. Among the dead birds were great blue herons, little blue herons, snowy egrets, and cattle egrets to name a few. Since that time our city government has been trying to make up for their egregious error. After severe condemnation by the Audubon Society, Texas Parks & Wildlife, and other groups, as well as angry residents calling for the heads of city officials, there are now several wildlife habitats being maintained in our city. I still to this day think about the destruction of the birds when I'm in that area.

 

Processed with Coffeeshop's Barista action and a Skeletalmess texture.

Just a 3D experiment. Directions: Look cross-eyed at the picture until you see three pictures, in the middle the two pictures are overlapping, here you can see it three dimensional.

 

The picture(s) is/are HDR made from three RAWs, each. The locking plate of my tripod can slide back and forth a bit. I have turned it sideways and sided is to the left, took three pictures, then slided it to the right and took another 3 pictures. Then I have processed the HDRs in the same way. After that I have put both pictures on different layers, made the top layer half transparent, aligned it to the candle, done the cropping and moved the layers to the final position.

 

For the xmas tree we don't have any "design rules". Uusally, it is a job for the whole family to decorate it. We have ornaments, that are enough for probably three or four trees and my son always has built something to hang on the tree. Electric lights and real candles are mixed (of course,m we have a fire extinguisher in the room and we never leave the candles alone). We usually plan to have a smaller tree the next year, but it doesn't always work out... outside the trees look smaller than inside the room.

The Shot

 

Note there is no Exif info for this shot as the Startrails stacking software removes it.

 

This shot was pushing to the limit with Star Trails. Normally Star Trails are taken as far as possible from light pollution. However I knew from pictures on flickr that it was possible and the available foregrounds are really worthwhile. The most important thing is to aim the camera up and avoid street lights in the field of view. To avoid an over yellow look I followed some advice on the web and set the WB way down to 2700k.

 

This was taken from the back of the Cathedral which enables the North Star to be in the view. Also it is hidden from direct street lighting. Also with the Cathedral closed it is a dead end and well out of sight of any wandering yobs

 

The star trails turned out better than I expected. It was not possible to see on the screen whether any stars had come out. Also the right exposure for the stars overexposed the floodlit Cathedral. I took some pictures first exposed for the Cathedral and then while keeping the Tripod in the same position changed the settings and started the star exposures.

 

I had particularly wanted to make the best of the weather as on this day and the previous few days there were totally clear skies 24 hours a day with record breaking summer like temperatures in late March. It was close to the edge for good Star Trails with the Moon in the Evening sky at a quarter crescent and waxing larger.

 

For Star Trails there are 2 methods, either one long exposure of 20 minutes plus or a lot of shorter exposures later blended together. The problem with the first is if something goes wrong such as a walker with a flashlight or condensation you can lose the whole thing so I always go for the second. It would normally be very time consuming to blend all the pictures together but there is now free software available to do it for you at www.startrails.de/html/software.html

 

With the method of stacking together shorter exposures noise is not such an issue so I turned off the Cameras noise reduction settings. If these are turned on it doubles the exposure length as a second image is taken automatically of the same length for the noise reduction process. Noise was corrected later with software. Also a higher ISO is required to get the stars to register in 30 seconds so I used ISO 640 and f4.5. I usually use ISO800 but in this urban area I tried 640.

 

The circular pattern is formed by pointing the camera towards Polaris the Pole Star near the Plough. As the Earth turns stars more above the pole do not appear to move as much as those more above lower latitudes. I had with me an HTC Android Smart Phone with the Google Sky App. This enabled me to locate the pole star while there was still light.

 

The foreground comprises 2 images combined in StarTrails.exe exposed for the foreground.

 

It is normally necessary to wait for Astronomical Night which on that night was about 2 hours after Sunset when the most stars are visible. I used wunderground.com for the location which has an Almanac section which includes that. This is the time when all light from the sun has left the sky and the maximum number of stars is available. However with light pollution cutting down visible stars anyway for this shot I started at 9.00 pm.

 

The beam of light is the floodlight lighting up the Spire.

 

The image was taken over 60 minutes with 120 images of 30 seconds exposures each stacked with the startrails software. I set the camera to continuous mode and used a wireless shutter release to lock the shutter so the exposures were taken continuously without needing to touch the Camera

 

- Sony A700.

- ISO 640, f4.5, 30 seconds, 10mm.

- WB set to 2700K for Urban Area

- Sigma 10-20 lens.

- Tripod.

- Wireless Shutter Release

 

Tips

- Arrive early, bring a compass or Smartphone, to help find the north star.

- Setup gear while it’s still light, get your composition and wait.

- Shoot test shots, check light, make sure you can see the first stars.

- Wait for that perfect moment, then start the exposure.

- Bring a torch, so you can find you way and make adjustments after dark.

- Bring warm clothing and a snack and drink.

 

Photoshop

 

I processed the Cathedral and Star Trails separately. For the Star Trails the stacking software works on jpegs which are then saved as a Tiff. This was opened in Photoshop. It was easy to select just the sky with the quick selection tool.

 

I first used Topaz Adjust Vibrance presets, Detail strong 2 with some adjustments to further bring out the Star Trails. Noise reduction also applied in Topaz.

 

General adjustments in curves and contrast layers to enhance the star trails.

 

Noiseware Pro and then Clarity effect, Unsharp mask 60 amount and 60 radius,

 

For the foreground I first used Topaz Adjust Vibrance presets, Detail strong 2 with some adjustments to bring out more detail in the Cathedral.

 

Adjustments were made in a Curves layer and Vibrance plus 16.

 

The sky selection was pasted into the Foreground image and the Move tool used to line up. Slight tidy up with the Clone Tool.

 

Resources

 

For Licensing and more pictures see Edwin Jones Photography

 

WΛTCH DOGS II

 

-

 

♦ Res: 4k ♦ Default Cam + Otis Cam ♦ No ReShade ♦ No Ansel

 

-

 

!! ReShade [[v1 >> v3]] isnt working with nVIDIA Display Driver 384.94 WHQL [[24 July 2017]] !!

 

-

 

♦ Tweaks [[updated August 4]]:

►"...\WATCH_DOGS2\bin\WatchDogs2.exe" -disablepagefilecheck -eac_launcher -nosplash [[ use this only in singleplayer !! ]]

 

-

 

♦ Info & links:

► Camera tool by Otis:

github.com/FransBouma/InjectableGenericCameraSystem/tree/...

 

► Wiki:

pcgamingwiki.com/wiki/Watch_Dogs_2

 

-

 

♦ Launch options:

► Disabling online play & disable Easy Anti Cheat: -eac_launcher [[only use this in singleplayer !]]

► Skip launcher: -nosplash

 

-

 

♦ Tweaks for GamerProfile.xml

[[Documents\My Games\Watch_Dogs 2]]:

► DeferredFxQuality="pc" [[change it from console to pc]]

!► MaxDriverBufferedFrames="3" [[1~5, high values increases fps but increases input lag]]

► OptimizedDepthOfField="1"

► OptimizedMotionBlur="1"

► Smoothness="0"

► RenderRain="1"

 

-

 

♦ "Smooth as a Peach"-gameplay ?: yep: using latest gameversion + Tweaks @1080p // GTX980 // Win 7 64 Bit // nVidia 384.94 WHQL [[lower Shadow- & Screenspace Reflection Quality when needed]]

! nVidia Control Panel -► Maximum Pre-rendered frames: 3

 

-

 

♦ How to enable unlimited movement for the default cam.:

Default cam. & Otis cam. combi:

 

-► enable quadcopter [[ H ]] -► enable WD2 default camera [[ R ]] -► enable Otis cam. tool [[ INS-key // now you have unlimited cam. movement for the default WD2 camera, HUD-free ]] -► prep. default camera [[ 2 x numlock . // you can use camera filters etc ]]

 

-

 

♦ Save-location cam.shots:

..\User\Documents\My Games\Watch_Dogs 2\LocalStorage0

GIMP TUTORIAL #1 - how to download GIMP

Gimp is an Open Sourse Image Manipulation Program. Similar to Photoshop.

Open sourse means it´s totally free.

For those who don´t have photoshop, I´m gonna teach you how to download gimp, and work on your photos, and in next tutorials coming, get the same results as I´ve been getting with my photos.

  

First of all, go to:

www.gimp.org/

 

download the newest release,(today it´s GIMP 2.4.5)

  

If you get security window message click on the message and choose download file

 

Now you get a pop up window saying "Do you want to run or save this file?"

Choose Save. I´m saving mine in C:\Program Files. There I make new folder called GIMP

and Save.

 

IF DOWNLOAD FALES, THEY SAY: "Your download should begin shortly. If you are experiencing problems with the download please use this direct link."

 

sourceforge.net/project/downloading.php?groupname=gimp-wi...

  

Now it´s saved, so we go to the folder Start - My Computer - Program Files - GIMP

In that folder double click on the file in the Gimp folder, gimp-2.4.5-i686-setup.exe

 

Let´s RUN GIMP. When Installing , follow the steps by clicking NEXT - NEXT - INTSTALL NOW - FINISH

 

When GIMP opens you get a window with GIMP Tip of the day. You can those to x in the box next to

"Show tip next time GIMP starts"

 

Now we got GIMP, and in next tutorial we´ll look at the interface. But do take a look around, best thing to get to know a software is to try everything and "push buttons".

 

Just remember, never work with an original photo, always take a copy of it before fooling around with it.

 

And to open a photo you just go to File-open.. :) more about that soon.

 

If you have any problems, just let me know.

 

She gave her Grandma Nina a hand buzzer after Nina had been working out. It was enough to do her in. Marissa pleaded but the Reaper brushed her off. Since Marissa was the only witness, she was the only one that mourned. Considering it was her fault, I imagine she wouldn't want any witnesses anyway.

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