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Structure Synth Raytracer test | by Syntopia
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Structure Synth Raytracer test

I'm working on a method to do adaptive ambient occlusion sampling, combined with some 'intelligent' smoothing to make the AO less noisy.


Top: AO, but with fixed sampling directions (40 samples per pixels). Medium smoothing (30 iterations).

Center: As above, but with no smoothing.

Bottom: Random sampling directions. Heavy smoothing (250 iterations).


All objects are completely white. A single phong light-source is also present (with shadows disabled) - this makes the contour of the sphere darker.

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Uploaded on October 12, 2009