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Boxicity | by Syntopia
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Boxicity

I've been playing around with some Sunflow export for Structure Synth, and this is my first test with boxes.

 

(Sunflow has some amazing global illumination lightning, but why doesn't it have a 'box' primitive in its scene graph language? I mean, it has Banchoff Surfaces, tori and teapots, but not a simple box?)

 

The EisenScript:

 

// Produced by Structure Synth V 0.4

// (structuresynth.sf.net/)

// Seed: 54

 

set maxdepth 300

set background #9f4

 

// City

{ h 30 sat 0.7 h 67 b 0.8 s 0.75 x 3 y -4 } spiral

 

// World plane

{ s 20 20 0.1 z -3 color #eee } box

 

// Box pattern

1 * { z -0.2 x -10 y -10 } 20 * { x 1 } 20 * { y 1 } 1 * { s 0.7 0.7 0.2 } box

 

rule spiral w 100 {

box

{ y 0.4 rx 90 hue 1 s 0.995 b 0.999 } spiral

}

 

rule spiral w 100 {

box

{ y 0.4 rx 90 hue -1 rz -90 s 0.995 b 0.999 } spiral

}

 

rule spiral w 100 {

box

{ y 0.4 rx 90 hue 0 rz 90 s 0.995 b 0.995 } spiral

}

 

rule spiral w 3 {

{ rx 90 s 1 1.3 1 } spiral

{ ry 180 h 3 s 1 0.7 1 } spiral

}

   

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Uploaded on February 5, 2008