odd one OUT…
Made with 3dsd max as usual, here are few settings that I have used for the “Orange” material.
Diffuse Color = R:231, G:156, B 25
Diffuse Map = Noise map, Regular, size 150
Noise colors = Color -1 = R: 237 G: 95 B: 0
Color-2 = R: 255 G: 174 b 0
Glossiness = Clone the noise map from the diffuse color and set the noise amount to 85
Bump= amount 20
Bump map = add a mix map and add two different noise values to each of the mix maps
Reflection = amount 5
Reflection map = add a smoke map, size 100, iterations 5, colors black and white.
Used Vary with GI 3 bounces, three vray area lights.