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odd one OUT… | by Shadab
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odd one OUT…

Made with 3dsd max as usual, here are few settings that I have used for the “Orange” material.

Orange material

 

Diffuse Color = R:231, G:156, B 25

Diffuse Map = Noise map, Regular, size 150

Noise colors = Color -1 = R: 237 G: 95 B: 0

Color-2 = R: 255 G: 174 b 0

Glossiness = Clone the noise map from the diffuse color and set the noise amount to 85

Bump= amount 20

Bump map = add a mix map and add two different noise values to each of the mix maps

Reflection = amount 5

Reflection map = add a smoke map, size 100, iterations 5, colors black and white.

 

Used Vary with GI 3 bounces, three vray area lights.

 

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Taken on June 1, 2006