GDC 2015 note on 'How to make and self publish a game in 12 months'

    Newer Older

    friday at 11.30.
    Premise: they were a team of 3 or 4 people (?) who had been preparing for this a number of years before they quit their day jobs.

    keyboard shortcuts: previous photo next photo L view in light box F favorite < scroll film strip left > scroll film strip right ? show all shortcuts