LBP2 - A Little Deeper
The interface was continuously evolving throughout development, and we expect it to keep changing into the future. While we may not be able to match Google or Microsoft’s epic user testing programs we do watch forums, track stats and respond to our community when we can.
(Clockwise from the top left we have: Set the screen scale, Story mode, Level Rating and Community Level screens.)
Part of the design that doesn't communicate very well in a static image but is imperative when the game is front of you is how the screen feels to navigate using a console controller. There is no mouse pointer here, instead, if the player wants to move from the top to bottom of the screen they must move move through all the options in between. While text size is useful for clarity, it is a button's proximity to another that dictates firstly how easy it is to access, and therefore how often the player is likely to access it.
The most important decision is what the cursor defaults to. The idea being that even if the player blindly mashes the go button they should always end up somewhere interesting.