Undertow 3D - complete (rendered)
Yay, my first, mini Maya project is done. This is an attempt at creating a 3d version of Tool's Undertow album art using Maya.
The model was created mostly by extruding polygon faces along curves to create an overall polygonal model. Then I converted this to subdivs to smooth things out.
Four spotlights were used for this scene. Two for highlighting the side tentacles, one for the top-front highlight, and one above for overall lighting and shadows.