3rd person Action Shooter, published by Majesco 2005

A lot of firsts on this project: I set the asset production pipeline, scale and art technical specs then created assets (levels, characters, UI) for early prototypes. I hired an entire art team, something new to Planet Moon’s garage-band/ boutique studio, introduced granular asset tracking, established the first outsourcing relationships, created + directed concept art + UI, designed and built all character models + overhead maps, authored in-game elements, cameras + levels, designed modular avatar system (near 1 million variations), worked with licensed band (Slipknot) likenesses, wrote Max scripts, created marketing materials, quickly built INFECTED.COM with UI artist when the publisher’s site let us down.

Images ©2005 Planet Moon Studios
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