Deadlock: Planetary Conquest

Science Fiction Strategy, published by Accolade 1996 – Editor’s Choice Award (CGW)

In my first lead role I established overall visual style, hired and managed internal artists and external contractors, oversaw in-house SGI lab FMV production, worked with external FMV production house on intro movie, created character model sheets, built/ textured/ animated 3d models, created sprite animations and entire UI, determined palettes for landscape voxel renderer, created hi-resolution magazine cover (Accolade's first CGW cover, May 1996) and other marketing images, maintained a high level of quality on Accolade’s first Windows-native title that raised the bar on studio art standards and processes.

Images ©1996 Accolade
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