After Burner: Black Falcon
PSP

Published by SEGA, 2006

Oversaw early stages of project with Lead Artist, approved art style and hired an entirely new second art team at the studio for this revamp of the classic arcade IP.

Established proper outsourcing guidelines, directed UI plus character concept, directly produced opening & interstitial cinematics, smoothly responded to imploding vendor, later built & lit levels, directed post-Alpha environment polish efforts via hands-on playthroughs with Lead Artist for a smooth, on-time delivery.

Note: These images reflect the effort of a team of many artists, designers, engineers, producers, and testers. As Art Director I do not make every asset in a project but engage in hundreds of hours of art direction and feedback, team management, production planning, asset implementation, &tc.

Images ©2006 SEGA
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