Color, variety, complexity and simplicity of materials in the world
I have tried to include following maxwell material concept using a simple primitive
Bi directional scatter distribution function (BSDF), layered materials, ior, bump, anisotropy, scatter, transmittance, roughness, coating, clip map, normal map, dispersion, frost, displacement, self illumination and standard grey with hdri image based lighting
Most of materials come from Maxwell material Resource site, rest are preset.. some are my own. But all are my fave.
And of course, dedicated to the progress of a rising photographer Abdul Waris