Making (and Playing) Monsters: Learning Game Design with Frankenstein
Through novels or films we watch characters make choices and impact their world, but games offer something different: they let us be the character. In so doing, games, especially digital ones, open up new ways to make the humanities fun, accessible and participatory! On Feb. 9, 2018 we played and made narrative games focusing on telling stories and inviting players into conflict and emotion.

Working through the process of game design, we moved from paper prototyping to Twine 2.x, an open source platform popular with makers of games, hypertext novels, and other forms of interactive narratives. Participants learned the fundamentals of Twine 2.x and create a simple game using text, images, and choice-based dynamic elements.
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