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Creating a sun the hard way.

These are preview images for the talk I am giving at UCLA tomorrow.


Made with Processing and runs in near realtime (anywhere from 5 to 30 fps). The sphere surface is not traditionally texture mapped and is made up of a couple hundred freely moving overlapping textures. The entire system is dynamic, and with a zippy computer, could probably be audio responsive with little extra overhead.

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Taken on January 23, 2008