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Classic - Splash Mountain | by Eddy Alvarez
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Classic - Splash Mountain

i actually worked a lot on this image, hence it's got a classic tag (anything classic means i've spent a LOT longer processing than i normally do) btw, it is NOT HDR and hasn't been 'Topazzed' this is straight up RAW manipulation. its 'sort of' HDR without the use of any third parties software, or Adobe's own HDR program.


The shot was overexposed, so i created in RAW a very dark copy which by reducing brightness and contrast brought out the clouds. opened it in photoshop then went back to the RAW file again and reset everything, then adjusted the bars for the foreground to my liking, and sent that to photoshop as well. Then I went into the darker image and went to the channel properites, duplicated the blue channel and crushed the blacks so the contrast is sharp between the sky (white) and the mountain (black). then transferred the darker layer over to the regularly exposed shot. and copied the duplicated channel from the darker image, and pasted it to the channel properties of the regular image. it created an alpha channel for me. by option clicking, photoshop activates the selection (those creepy crawly things) and like that the sky is selected. I get the erase icon and select the regular layer from the layers window and erased all of the white sky out. because of the selection it did not interfere with the mountain or the trees. after erasing there was some edge color distortion in the leaves (halo effect), so i had to meticulously go through each area and erase the halo (and that took some time)

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Taken on March 6, 2011