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GDR_Ship Shot_Day_04_lighter

ProEXR File Description

 

=Attributes=

cameraAperture (float): 48.300003

cameraFNumber (float): 7.000000

cameraFarClip (float): 1000000015047466200000000000000.000000

cameraFarRange (float): 1000.000000

cameraFocalLength (float): 30.000002

cameraFov (float): 77.654732

cameraNearClip (float): 0.000000

cameraNearRange (float): 0.000000

cameraProjection (int): 0

cameraTargetDistance (float): 12532.666992

cameraTransform (m44f): [{-0.76001, 0.648377, 0.0446281, 62154.9}, {0.649911, 0.758216, 0.0521884, 16017.8}, {-3.07336e-008, 0.068668, -0.99764, 5303.87}, {0, 0, 0, 1}]

channels (chlist)

compression (compression): Zip

dataWindow (box2i): [0, 0, 8999, 5063]

displayWindow (box2i): [0, 0, 8999, 5063]

lineOrder (lineOrder): Increasing Y

pixelAspectRatio (float): 1.000000

screenWindowCenter (v2f): [0.000000, 0.000000]

screenWindowWidth (float): 1.000000

 

=Channels=

A (float)

B (float)

G (float)

MultiMatteElement.B (float)

MultiMatteElement.G (float)

MultiMatteElement.R (float)

R (float)

VRayGlobalIllumination.B (float)

VRayGlobalIllumination.G (float)

VRayGlobalIllumination.R (float)

VRayLighting.B (float)

VRayLighting.G (float)

VRayLighting.R (float)

VRayReflection.B (float)

VRayReflection.G (float)

VRayReflection.R (float)

VRayRefraction.B (float)

VRayRefraction.G (float)

VRayRefraction.R (float)

VRayShadows.B (float)

VRayShadows.G (float)

VRayShadows.R (float)

VRaySpecular.B (float)

VRaySpecular.G (float)

VRaySpecular.R (float)

VRayWireColor.B (float)

VRayWireColor.G (float)

VRayWireColor.R (float)

Z (float)

 

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Taken on March 21, 2016