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MARS - Mobile Augmented Reality Systems

MARS - Mobile Augmented Reality Systems


Steven Feiner, Tobias Höllerer, Elias Gagas, Drexel Hallaway, Tachio Terauchi, Sinem Güven, and Blair MacIntyre


Columbia University

Computer Graphics and User Interfaces Lab



Our research on MARS (Mobile Augmented Reality Systems) began in 1996, and is aimed at exploring the synergy of two promising fields of user interface research:

Augmented reality (AR), in which 3D displays are used to overlay a synthesized world on top of the real world, and mobile computing, in which increasingly small and inexpensive computing devices, linked by wireless networks, allow us to to use computing facilities while roaming the real world.

In exploring user interfaces, systems software, and application scenarios for MARS, our main focus is on the following lines of research:


Identifying generic tasks a mobile user would want to carry out using a context-aware computing system

Defining a comprehensive set of reusable user interface components for mobile augmented reality applications.

Making combined use of different display technologies, ranging from head-worn, to hand-held, to palm-top to best support mobile users.


He gave a speech at #arconf

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Taken on April 21, 2010