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DiRT 2 - Cloth - DirectX 11 | by amd.unprocessed
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DiRT 2 - Cloth - DirectX 11

View this scene in DirectX 9

 

It is too expensive for the CPU to accurately model the dynamics of realistic cloth without driving down frame rates. The solution is to expand the cloth geometry using DirectX 11-based hardware tessellation available with ATI Radeon graphics cards. The result: Much more realistic flowing cloth with improved shadows.

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Taken on November 30, 2009