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DiRT 2 - Cloth - DirectX 9 | by amd.unprocessed
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DiRT 2 - Cloth - DirectX 9

View this scene using DirectX 11

 

It is too expensive for the CPU to accurately model the dynamics of realistic cloth without driving down frame rates. The solution is to expand the cloth geometry using DirectX 11-based hardware tessellation available with ATI Radeon graphics cards. The result: Much more realistic flowing cloth with improved shadows.

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Taken on November 30, 2009