DiRT 2 - High Definition Ambient Occlusion - DirectX 9
View this scene using DirectX 11
High Definition Ambient Occlusion is a technique that adds shading to the scene where light finds it hard to reach. This technique is typically very expensive, requiring many depth buffer samples and resulting in frame rate drops. Using Compute Shader 5.0, part of DirectX 11, High Definition Ambient Occlusion results in much more realistic lighting and shadows.
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Taken on November 30, 2009