DiRT 2 - Crowd - DirectX 9
View this scene using DirectX 11
For animated crowds, there are typically too many models to store with high polygon counts making it difficult to create realistic crowds. The solution? Use DirectX 11-based hardware tessellation to expand the resolution of models using ATI Radeon hardware. The result: Greatly enhanced crowd models with no extra memory footprint.
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Taken on November 30, 2009