16 - Necromancer Turn 2
The Necromancer's cultists board the Jolly Rancher, eager to avenge Paul Blart's second death. King Burger meets an embarrassing end at the hands of the lesser demons. Meanwhile the skeletons begin fanning out, collecting Dragonballs.
The Disney team sees the carnage (and the Dragonballs on the other side of it) and decides that camping in the outdoors store for a while would be their best bet at victory. They stealthily move behind some cover.