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GTA IV - PPFX ENBSeries Progress, Feb 2015

A lot of work was done in terms of performance tweaks as well as shader programming. Bloom is heavily downsampled now without visible losses. In addition, a Screen-Space Volumetric Light Scattering shader (god-rays, ref. GPU-Gems) was implemented. Gamma encoding now is done in logarithmic space. For experimental purpose the LiftGammaGain-filter now heavily filters shadows, applying a warm violetish tint. Hope you enjoy – criticism helps and is well-appreciated. ~eudagfx

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Uploaded on February 2, 2015