A short ludography, but not in the Costikyan sense of the word. Deriving from the latin word "ludus," meaning "play," a ludography would seem to me to be a set of games played by an individual, and not those designed. Still, I believe a ludography is essential in showing where a designer is coming from, so here's a bit of mine.
- Aggravation - the classic family board game; ultra-competetive; played with small plastic marbles that always managed to get lost.
- Raise the Roof - card game with a house-building mechanic; I don't think I ever played this game proper; Reading the rules, I've discovered that they kinda suck, and there are more inventive games to be played with a deck of cards used to build houses.
- The Legend of Zelda: Four Swords Adventures - unquestionably the most enjoyable multiplayer videogame experience I've ever had. Also, one of the toughest to accomplishm, due to the extensive requirements for play (Gamecube, game, four GBA's, and four link cables).
- Metroid II: Return of Samus - The first video game I ever owned. The scary commercial hooked me, and I had to have it. I would spend hours exploring the caves, without any particular purpose. My father would defeat the Metroids for me, and I feared the Queen Metroid, as seen in the ads.
- Chrono Trigger - still one of the best stories I've ever played in a game, and one of the only RPG's I find to be worth playing through.
- Galaga - I first played it in a Pizza parlor in Santa Barbara. It was like Space Invaders on uppers. When I realized I could create the dual ship by intentionally allowing one of the crafts to be abducted, I knew I had to own this game, even if I was never good at it.
- Arkanoid - Simple gameplay, repeated into near infinity, makes Scott a happy, happy addict.
- Super Metroid - my first encounter with franchise dedication. Being a huge fan of Metroid II, the moment I saw a cardboard standee for this game, I knew I had to own it. I bought a SNES solely to play Super Metroid. I wasn't let down.
- Blades of Steel - proof that sports games can actually be fun. Having never been a hockey fan, this game owned me because of its simplistic controls and competetive two-player mode.
- Yoshi - still one of my favorite puzzlers ever. I don't hesitate to say that I kicked ass at this game. Somehow, I think my A.D.D. had something to do with it. Plus, digital dexterity helps.
- The Legend of Zelda: A Link to the Past - I bought my SNES for Super Metroid, but it came with Zelda. My first true sense of being the hero in the quest, I remember playing and talking out loud to the Princess as she followed me out of the castle.
- Crazy Taxi - I bought my Dreamcast for Soul Calibur, but purchased Crazy Taxi with it based on a recommendation from Bonnie. The first game I ever played where I said "This feels next-gen." 60 FPS, and addictive-as-hell gameplay.
- Super Smash Bros. - I imported it for $80 a week before my friends all bought it for $60, and I don't regret my decision. Incredibly fun, and an inventive new approach to fighters.
- Pocket Monsters - I read about Pokemon in Nintendo Power months before it reached the States. The mixture of collectability, multiple releases, and multiplayer battling and trading struck me as extremely unique and worthwhile, and still does to this day. Plus, the original Japanese boxes are hot.
- The Legend of Zelda: Ocarina of Time - I wanted an N64 for this game. Though it's less important than some other titles here, it's still memorable, and unquestionably part of my development as a player (but isn't it part of everyone's?).
- Rez - sure, it's a rails-based shooter, but the aesthetic alone makes this game one of the most visceral play experiences I've ever had.
- Mille Bornes - fun French card game based around the concept of a car race. Players use hazard cards in play to crash up their opponents.
- Kill Doctor Lucky - a recent addition to my ludography, which I credit with my revived interest in board games. A Cheapass Game, KDL has an "indie" feel to its construction, produced cheaply but with quality in all the right places.
My (Abridged) Ludography
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