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realtime by Esthr
From Esthr

Will Wright's presentation at When 2.0 by ptufts
From ptufts

IMG_3776 by tantek
From tantek

IMG_3783 by tantek
From tantek

IMG_3780 by tantek
From tantek

IMG_3784 by tantek
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IMG_3778 by tantek
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IMG_3779 by tantek
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IMG_3781 by tantek
From tantek

IMG_3782 by tantek
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IMG_3777 by tantek
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IMG_3785 by tantek
From tantek

When 2.0 panel on time by dfarber
From dfarber

Millions of bits per second in, 100 bits per second make it to our consciousness by ptufts
From ptufts

Esther and Will Wright by dfarber
From dfarber

When 2.0 by dfarber
From dfarber

Google and Microsoft calendar men by dfarber
From dfarber

Phil Burns (phil801) at When 2.0 by ptufts
From ptufts

Success and Failure in the Sims by ptufts
From ptufts

Game topologies: linear, tree, expand and collapse (levels), graph by ptufts
From ptufts

Game design for the Sims - reward curves by ptufts
From ptufts

Will Wright talks about models and simulations at When 2.0 by ptufts
From ptufts

Early physical model for the Sims by ptufts
From ptufts

Esther introduces Will Wright by ptufts
From ptufts

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