TweetCatcha: Visualizing Tweets of NYTimes News Articles

TweetCatcha: Visualizing Tweets of NYTimes News Articles

Tweetcatcha visualizes the tweets resulting from the latest news articles that appeared during the last 24 hours on the New York Times website. It uses the NYTimes Timeswire API and Twitter to discover the tweets according to the titles and URLs of recent news articles. Searching through Twitter for valid URLs was made much easier by using BackTweets, a service of BackType.

All the tweets are arranged around a set of 24 rings, one for each hour in the day. The location of a tweet is based on the time difference from the article posting to the time the tweet was created. If a tweet was posted less than an hour after the article, then it would be very close to the inner most ring, and vice versa.

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Uploaded on Feb 16, 2010

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The GRAMMY’s Visualized by the Fans-1

The GRAMMY’s Visualized by the Fans-1

For the 52nd Annual GRAMMY® Awards the Recording Academy® and TBWA put more focus on the voice of the fans than their eyes or ears. In addition to the regular advertising campaign the put up a website and a visualization that let’s the fans speak up. Portraits of the nominated artists composed entirely of real-time, fan-generated YouTube, Twitter and Flickr postings. Furthermore the FanBuzz Visualizer acts as a barometer of fandom on the Web in real time. The Visualizer is powered with the real-time tracking technology of Visible Technologies.

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Uploaded on Feb 2, 2010

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What Are Europe’s Most Popular Names?

What Are Europe’s Most Popular Names?

The data is shown as a radial diagram with 26 countries represented by wedges containing the 10 most popular names. The same names are connected from country to country.

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Uploaded on Feb 1, 2010

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Pulsus - a game of particles

Pulsus - a game of particles

Pulsus is a flash game in which players must solve puzzles by arranging objects in order to move particles from an emitter into goal points. The game is in part about solving puzzles, but also about exploring and understanding a dynamic, engaging, system.

The goal of the project was to create a game that was aesthetically compelling, fun, and logically engaging. Players enter the game with little explanation and, through initially simple levels, explore how to manipulate the system to accomplish goals. While it is essentially a puzzle game, the system being solved is constantly in flux.

Within the game, each level consists of a few objects on the stage and others which can be placed onto it. These include objects which generate, particles, and destroy particles. Using these objects players must move particles into goal objects on the stage. The particles and objects are each one of three colors. Particles are effected differently by objects of their own color. Force objects attract their own color and repel others. Goal objects are filled with their own color but are drained by others. Objects can also be a fourth, neutral, color, which accepts, pushes, or otherwise manipulates all particles the equally. Most objects on the stage at the start of each puzzle are locked in place.

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Uploaded on Jan 18, 2010

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The Color of Spring

The Color of Spring

The Color of Spring

Description :

The process :
1. Turn on your speakers and listen some old good songs
2. Go to Flickr and search for "Springtime"
3. Download the 100 first pic
4. Analyse RGB and CMYN colors of each
5. Drink a tea and add some typo
6. Finish the compo and crop the artwork

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Uploaded on Jan 18, 2010

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