Pulsus is a flash game in which players must solve puzzles by arranging objects in order to move particles from an emitter into goal points. The game is in part about solving puzzles, but also about exploring and understanding a dynamic, engaging, system.
The goal of the project was to create a game that was aesthetically compelling, fun, and logically engaging. Players enter the game with little explanation and, through initially simple levels, explore how to manipulate the system to accomplish goals. While it is essentially a puzzle game, the system being solved is constantly in flux.
Within the game, each level consists of a few objects on the stage and others which can be placed onto it. These include objects which generate, particles, and destroy particles. Using these objects players must move particles into goal objects on the stage. The particles and objects are each one of three colors. Particles are effected differently by objects of their own color. Force objects attract their own color and repel others. Goal objects are filled with their own color but are drained by others. Objects can also be a fourth, neutral, color, which accepts, pushes, or otherwise manipulates all particles the equally. Most objects on the stage at the start of each puzzle are locked in place.
hyperlink