terraria_rogworld_plans

terraria_rogworld_plans

Making plans in Terraria. This is a map representation of areas within the game, not a screenshot of the game itself.

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Uploaded on Jul 11, 2011

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terraria_rogworld_cropped

terraria_rogworld_cropped

A cropped version (to avoid spoilers for players on our server) of our Terraria world map. We've...

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Uploaded on Jul 9, 2011

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witcher2 2011-06-16 20-19-34-55

witcher2 2011-06-16 20-19-34-55

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Uploaded on Jun 16, 2011

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UDK 2011-06-03 19-13-35-51

UDK 2011-06-03 19-13-35-51

A simple UDK test for modular panels.

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Uploaded on Jun 3, 2011

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rog_eyeball_on_wired

rog_eyeball_on_wired

This old photo of my eyeball has been floating around for some time now (it's here on Flickr on a...

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Uploaded on May 19, 2011

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UDK 2011-04-22 20-57-06-31

UDK 2011-04-22 20-57-06-31

Another test, this time I've replaced the BSP room with a static mesh from Blender. You can see how...

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Uploaded on Apr 22, 2011

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UDK 2011-04-19 18-59-40-90

UDK 2011-04-19 18-59-40-90

UDK scene using ambient occlusion from Lightmass. Unfortunately with compression turned on for the...

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Uploaded on Apr 19, 2011

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portal2 2011-04-18 22-30-09-39

portal2 2011-04-18 22-30-09-39

Portal 2 has been released. Woot!

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Uploaded on Apr 18, 2011

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UDK 2011-04-18 17-59-01-49

UDK 2011-04-18 17-59-01-49

UDK ambient occlusion test.

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Uploaded on Apr 18, 2011

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UDK 2011-04-16 05-31-31-56

UDK 2011-04-16 05-31-31-56

4thWall first test with UDK

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Uploaded on Apr 16, 2011

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DSCF2158

DSCF2158

Boxen. Putting together a new PC. i7 with 12 gigs of RAM, the works.

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Uploaded on Dec 18, 2010

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FragMOTION_screenshot_dropcrate

FragMOTION_screenshot_dropcrate

My drop crate is all rigged up and ready to be animated.

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Uploaded on Oct 30, 2010

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hl2 2010-10-13 23-34-31-20

hl2 2010-10-13 23-34-31-20

Working on my 3D skybox. As you can see, it's very crude & basic so far. The plan, is to create post-apocalyptic downtown ruins.

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Uploaded on Oct 13, 2010

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hl2 2010-10-13 20-34-25-73

hl2 2010-10-13 20-34-25-73

env_projectedtexture example for gameplay.

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Uploaded on Oct 13, 2010

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hl2 2010-10-13 20-34-24-44

hl2 2010-10-13 20-34-24-44

env_projectedtexture example for gameplay.

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Uploaded on Oct 13, 2010

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hl2 2010-10-13 11-39-34-59

hl2 2010-10-13 11-39-34-59

Loading screen for 4thWall.

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Uploaded on Oct 13, 2010

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hl2 2010-10-08 18-38-59-44

hl2 2010-10-08 18-38-59-44

Metrocops on patrol.

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Uploaded on Oct 8, 2010

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AI demo in Source SDK

AI demo in Source SDK

Looks odd, but it's a test gameplay section of a Half-Life 2 level. This is a top-looking-down view...

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Uploaded on Oct 8, 2010

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