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SIGGRAPH 2008: The Art of Second Life |
This is a slide presentation I gave at
the SIGGRAPH conference in Los Angeles
in August, 2008.
I had spent the previous three months
wandering the length and breadth of
Second Life in search of answers to the
question, What is art in a virtual world
and what is its potential impact on the
future of art in real life?
I attempted to answer that question in
my talk. Though the full transcript of
the presentation isn't available yet,
I'll add a link to it when it is. In the
interim, perhaps this brief statement
will do:
It is my view that in a world where
everything, including the very ground
you walk on, could be considered a work
of art, it is virtually impossible to
define anything as being art.
But this is nothing new or shocking,
since defining art in the real world by
the end of the 20th century had already
become just about as difficult as
nailing jello to a tree.
Second Life, however, has now given us
the opportunity to redefine the entire
notion: in a universe where we are all
virtual gods in possession of virtual
superpowers, what need is there for
something as outdated and unnecessary as
art and artists?
Or, to put it another way.....
The programmers looked out over the
expanse of all that they had made, and
saw that it was very good.
53 photos | 297 views
items are from 21 Aug 2008.