Thermal Portrait (Monochrome)
Since I've been doing portraits in visible, ultraviolet, and near-infrared light, I decided to do thermal infrared as well (I'd love to do X-rays too, but I don't want to give my models cancer).
Unfortunately, all thermal imagers have crap resolution (in my case, 320X240), so I came up with a method to increase resolution.
First, I record close-up video in which I pan all around a face, minimizing my movement along the Z-axis. Second, I use upressing software to enlarge the images. Third, I select a series of images that collectively cover the face. Fourth, I painstakingly merge the images in Photoshop (I tried using automation, but it failed). Fifth, I add a bit of film grain to give the portrait a more organic look at 100%. The end result is a picture that, while low in resolution, should look decent when printed.
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Uploaded on Dec 5, 2009
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Thermal Portrait (Ironbow)
Since I've been doing portraits in visible, ultraviolet, and near-infrared light, I decided to do thermal infrared as well (I'd love to do X-rays too, but I don't want to give my models cancer).
Unfortunately, all thermal imagers have crap resolution (in my case, 320X240), so I came up with a method to increase resolution.
First, I record close-up video in which I pan all around a face, minimizing my movement along the Z-axis. Second, I use upressing software to enlarge the images. Third, I select a series of images that collectively cover the face. Fourth, I painstakingly merge the images in Photoshop (I tried using automation, but it failed). Fifth, I add a bit of film grain to give the portrait a more organic look at 100%. The end result is a picture that, while low in resolution, should look decent when printed.
All rights reserved
Uploaded on Dec 5, 2009
0 comments
Thermal Portrait (Ironbow Inverted)
Since I've been doing portraits in visible, ultraviolet, and near-infrared light, I decided to do thermal infrared as well (I'd love to do X-rays too, but I don't want to give my models cancer).
Unfortunately, all thermal imagers have crap resolution (in my case, 320X240), so I came up with a method to increase resolution.
First, I record close-up video in which I pan all around a face, minimizing my movement along the Z-axis. Second, I use upressing software to enlarge the images. Third, I select a series of images that collectively cover the face. Fourth, I painstakingly merge the images in Photoshop (I tried using automation, but it failed). Fifth, I add a bit of film grain to give the portrait a more organic look at 100%. The end result is a picture that, while low in resolution, should look decent when printed.
All rights reserved
Uploaded on Dec 5, 2009
0 comments
Thermal Portrait (Blue-Green)
Since I've been doing portraits in visible, ultraviolet, and near-infrared light, I decided to do thermal infrared as well (I'd love to do X-rays too, but I don't want to give my models cancer).
Unfortunately, all thermal imagers have crap resolution (in my case, 320X240), so I came up with a method to increase resolution.
First, I record close-up video in which I pan all around a face, minimizing my movement along the Z-axis. Second, I use upressing software to enlarge the images. Third, I select a series of images that collectively cover the face. Fourth, I painstakingly merge the images in Photoshop (I tried using automation, but it failed). Fifth, I add a bit of film grain to give the portrait a more organic look at 100%. The end result is a picture that, while low in resolution, should look decent when printed.
All rights reserved
Uploaded on Dec 5, 2009
0 comments
Thermal Portrait (Hot Metal)
Since I've been doing portraits in visible, ultraviolet, and near-infrared light, I decided to do thermal infrared as well (I'd love to do X-rays too, but I don't want to give my models cancer).
Unfortunately, all thermal imagers have crap resolution (in my case, 320X240), so I came up with a method to increase resolution.
First, I record close-up video in which I pan all around a face, minimizing my movement along the Z-axis. Second, I use upressing software to enlarge the images. Third, I select a series of images that collectively cover the face. Fourth, I painstakingly merge the images in Photoshop (I tried using automation, but it failed). Fifth, I add a bit of film grain to give the portrait a more organic look at 100%. The end result is a picture that, while low in resolution, should look decent when printed.
All rights reserved
Uploaded on Dec 5, 2009
0 comments
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