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floccus-cover

Floccus (1999-2001). In 1999 I began to study the means by which dynamic graphical lines might become able to convey a plausible sense of physicality. After some experimentation I developed a model for representing the underlying structure of "physical" lines, in which a finite-element, mass-spring-damper simulation is composed of virtual particles connected by alternating linear and torsional springs. The model has the effect of simulating the tensile properties of thin physical filaments, such as hairs or twigs. I used this physical model to create two reactive drawing systems, Brillo and Floccus.

In Floccus (the name is a Latin term for "hairball"), ductile filaments drawn by the user swirl around a shifting, imaginary drain centered at the user's cursor. These filaments--torn by conflicting impulses to simultaneously preserve their length, yet also move towards or away from the cursor-- find an equilibrium by forming gnarly, tangled masses.

12 photos | 296 views

items are from between 15 Nov 2003 & 23 Nov 2006.

floccus-cover by golanlevin
floccusynth-sketch by golanlevin
floccus-rhizome by golanlevin
floccusMIG1 by golanlevin
floccus3big by golanlevin
floccus2big by golanlevin
floccus-a5 by golanlevin
floccus-a4 by golanlevin
floccus-a1 by golanlevin
aurora-floccus1 by golanlevin
floccus_woodst_1770 by golanlevin
floccus_woodst_1768 by golanlevin

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