|
[?]
|
|
|
Wee planets
|
Answers to some frequently asked
questions.
What am I looking at?
All these pictures are 360°x180°
panoramas projected to look like small
planets using a projection called
stereographic projection.
Can I buy a print?
Prints for some of these pictures can
be bought on ImageKind.
However you can download original
pictures here and print them yourself.
Please read my profile for more licensing information and ways
to contact me.
What is a 360°x180° panorama?
Turn around and look all around you.
You can see 360° horizontally.
We should also consider the vertical
dimension: if looking straight ahead
(horizontally) is 0°, you can look
upward up to 90° (the sky) and downward
to -90° (the ground). That covers 180°
vertically from the zenith (the point in the sky right above you)
to the nadir (the point on the ground right below
you).
Now imagine that you are at the center
of sphere, and the image of the world
you see around you is in fact just a
picture on that sphere. Everywhere you
look (the whole 360° horizontally and
the whole 180° vertically), the sphere
shows you a picture if what you should
normally see in that direction.
A 360°x180° panorama is exactly this
sphere. Making a 360°x180° panorama
means that you have to shoot pictures
for all direction, including sky and
ground, in order to be able to
reconstruct that sphere.
What is a projection?
Because we look at picture on a flat
screen, or on paper, we need a way to project this 3-dimensional sphere to something
flat, in 2 dimensions.
Imagine for a moment that the spherical
picture works like a slide for image
projecting. There is a light at the
center of the spheres, the light passes
through the sphere and finally hit a
nearby screen. What happens is that a
part (the portion visible on the screen)
of the sphere has been projected on the
screen. This projection is called gnomonic projection or rectilinear projection, it is the projection used when viewing
interactive panoramas. It is also the projection used by any
regular camera when taking a picture
(indeed: cameras take a picture of a
part of the viewable sphere and project
it flat). The obvious problem with the
gnomonic projection is that you cannot
project the entire sphere. Even if you
had an infinitely large screen, you
could only project one half of the
sphere: the area that is between the
screen and the center of the sphere.
Other projection exists, each with pros
and cons. There is however one thing
that is common to all the projections:
you cannot project the sphere on a flat
surface without distorting the image in
some way. Think of trying to flatten an
orange peel without tearing it...
What is a stereographic projection?
The projection used for the planets is
called stereographic projection.
One way to picture the stereographic
projection is to imagine again a screen
near our viewable sphere (still used
like a slide), but instead of locating
the source of light at the middle of the
sphere, we shall put it at the surface,
on the point that is the farthest from
the screen. The light goes off that
source, through the sphere, and hit the
screen. Now if we have an infinite
screen again, all the sphere but one
point will be projected on that screen.
The only point that is not projected is
the point where the light source is.
For building planets out of 360°x180°
panoramas, we put the light source at
the zenith (top of the panorama), and
project on a screen that is just under
the ground, horizontally. That is why
you never see the zenith in these
pictures.
The stereographic projection is a conformal projection, which means that it locally preserves
angles and therefore shapes. However
this is only true locally, in the
vicinity of each point. Globally (from
a distance) a straight line is likely to
be curved unless it passes through the
center of the projection (the light
source). One especially nice property
of the stereographic projection is that
its maps circles to circles, so if you
shoot circular, it will come out circular despite the stretching.
Funny things happen when you decide to
move the light source (and the screen,
accordingly) away from the zenith. If
you keep it in the sky, it still lools
like a distorted planet. If you move to the ground it looks
more like a tunnel.
Because I'm a purist, I've only kept
stereographic projections that look like
planets in this set. The rest is
stashed away in my Indoor and other stereographics set.
Isn't that the same as the polar transform of my photo editor?
No. It's a different transformation.
Dirk Paessler posted a tutorial showing how you can use the "polar
coordinates" filter of your photo
editor (The Gimp has one) to create planet.
These are NOT stereographic
projections. The polar transformation
is not conformal, it does not preserve
any circles (it only preserve circles
that are centered around the viewing
point), and it somehow squashes the
shapes.
Frankly, it's not aesthetic.
How do you do it?
Three steps:
(1) you should first shoot the viewable
sphere around you
(2) build a 360°x180° panorama of these
pictures
(3) project this panorama as a planet
(or something else)
(1) Shooting
To build a 360°x180° panorama you have
to take pictures on all directions, but
not only on the horizon. You should
also shoot the sky (zenith) and the
ground (nadir). A missing zenith is not
important if you only plan to build a
planet.
Some tricks:
* use the smallest zoom you have to
minimize the number of pictures you have
to take
* lock the exposure and the white
balance and the autofocus of you camera
if you can: pictures taken with constant
parameters are much more easier to
stitch together
* do not rotate the camera around you,
it should be you that is rotating around
the camera: your camera should be the
fixed point (the center of the sphere)
(2) Building the 360°x180° panorama
The initial panorama is built from
those individual pictures with the
following tools:
* autopano-sift to create control points,
* hugin to figure out, from the control points,
how each picture should be distorted,
* enblend, to stitch the distorted pictures
together.
Rob Park's tutorial about the above
tools really helped me when I started
making panoramas (I have a separate set
for "straighter" panoramas). Unfortunately Rob has removed this
tutorial from his site. You can still
read the text, without the pictures, at webarchive, however today it might be better to
start from the list of Hugin tutorials.
Once you have assembled you panorama,
save it as an equirectangular projection. This projection is mainly
useful for computers, because it is a
representation of the entire sphere as a
rectangular image in which X and Y
correspond to longitude (360°
horizontally) and latitude (90°
vertically).
(3) Converting the panorma into a planet
The stereographic projection can be
achieved with the mathmap plug-in for The Gimp. (Do not use the "stereographic
projection" that comes with mathmap, it doesn't do what you want. Just
work from this formula.) Mathmap has a group on flickr where you can ask your
questions.
If you can't stand maths, or can't use
mathmap, you can also achieve the
stereographic projection using hugin. Please refer to Manu's explanations.
Which camera do I need?
Any digital camera should do. Even
that of your phone.
The first 48 planets (shot and uploaded
before 2007-02-17) were all shot with my
Sony DSC-T5 point-and-shoot camera. The problem of
this camera is that there is no way to
lock the exposure, so the 50+ shots it
takes to make a panorama are all exposed
differently. At some point, Seb Przd
pointed me to PTblender as a way to adjust the color of a
picture to match its neighbor. Using PTblender to color correct an entire panorama is
difficult as time consuming (see this comment for a description of my technique, this comments for an interesting side-effect, and this picture for some time estimation). Today, use
PTblender would be a bad idea: hugin has an integrated tool to tackle this
color correction.
Nowaways I'm using a DSLR (Pentax
K10D). All panoramas taken after
2007-02-17 will be shot with it. I have
been using the K10D kit's 18-55mm lens
until 2007-04-07, I'm now using a Pentax
10-17mm fisheye lens. With the fisheye
lense at 10mm I only need to shoot 6
picture horizontally, plus one for the
sky and another for the ground.
Is a tripod requied?
No, but it helps a lot. The more you
can keep your camera rotating around a
fixed point, the easier it is to align
the pictures and build the panorama.
I have been shooting handheld until
2006-11-12, at which point I bought a
simple video tripod without panoramic
head. Even though the tripod won't
rotate the camera around its nodal
point, it still helped to reduce the
parallax errors.
My brother then offered me a panoramic
head which I've been using since
2007-01-01. However I still often shoot
handheld.
Shooting handheld is reasonable if
there is no close object, and of course
if there is enough light (obviously I
can't do a night panorama handheld).
Where did you learn it?
I first read Dirk Paessler's turorial about the polar transform which looked
really exiting because I had been
building panorama for some time and I
was looking for something fun to do.
After searching for planets in flickr, I
discovered this planet from Seb Przd who was just experimenting with mathmap and the stereographic projection. I
think it might have been Seb's first or
second stereographic planet. It looked
so better than the polar transform that
I decided to do that instead. (In fact
I think I never built a polar
transform...)
So a few days later I went near the Eiffel Tower, shot pictures in all directions with
my point-and-shoot, came back home to
assemble the panorama with hugin. I then installed mathmap and it took me a long evening to
discover it and use it to program the stereographic formulæ (today it would be easier, since people
have posted their implementations
online).
If you have more questions
Other people may have the same
question: so please do not send me
private mail, first make a google
search, and then ask publicly where
other people will be able to find the
answer. I suggest you ask technical
questions in the Create your own planet, Equirectangular, or Stereographic projection groups.
351 photos | 363,726 views
items are from between 02 Sep 2006 & 03 Mar 2007.