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reboot
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2009-05-10 22-56-16-79
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2009-05-10 22-56-16-48
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Uploaded on Jun 3, 2009
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Uploaded on May 10, 2009
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Uploaded on May 10, 2009
0 comments
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2009-05-10 22-56-15-98
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dof 2009-05-07 21-26-03-73
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dof 2009-05-07 21-26-02-73
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Uploaded on May 10, 2009
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Uploaded on May 7, 2009
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Uploaded on May 7, 2009
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dof 2009-05-07 21-26-02-00
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dof 2009-05-07 21-26-00-96
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dof 2009-05-07 21-25-59-68
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Uploaded on May 7, 2009
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All rights reserved
Uploaded on May 7, 2009
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Uploaded on May 7, 2009
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depth-tex-glitch-4x
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dof
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depth-tex-glitch
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Trying to do the depth-of-field
effect with a multisample FBO.
The rendered depth texture looks
like ...
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Uploaded on May 3, 2009
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Finally managed to make my own
depth-of-field (DoF) effect with
C++, OpenGL and GLSL.
The 3D
scene ...
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Uploaded on May 3, 2009
2 notes /
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All rights reserved
Uploaded on May 3, 2009
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vvvv-720
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vvvv
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Audio reactive GLSL tentacles
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Playing with vvvv. A series of
shapes with an animated texture
applied to them -- the texture
is ...
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Uploaded on Apr 11, 2009
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Playing with vvvv. A series of
shapes with an animated texture
applied to them -- the texture
is ...
All rights reserved
Uploaded on Apr 10, 2009
7 comments
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blog.omine.net/2009/04/04/audio-
reactive-glsl-tentacles/
Music:
"M" by Telefon
Tel-Aviv
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Uploaded on Apr 4, 2009
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glsl052
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glsl051
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Poster (2002) - 25ª Bienal Internacional de São Paulo
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- 1280x720 pixels
- 1024
tentacles
- vertex shader for
lighting and animation
-
fragment shader for ...
All rights reserved
Uploaded on Apr 2, 2009
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- 1280x720 pixels
- 1024
tentacles
- vertex shader for
lighting and animation
-
fragment shader for ...
All rights reserved
Uploaded on Apr 2, 2009
1 comment
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Poster designed in 2002 for the
25th São Paulo International Art
Biennale poster contest. My
entry ...
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Uploaded on Apr 2, 2009
0 comments
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