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Prior to users discovering and exploring the exhibit, the oceanarium aquirium remains perfectly still, empty silent and lifeless. Once a user steps into “One More Fish In The Ocean’s” space, a motion sensor detects the movement of the user, as well as how many users step into the space and commences the sequence accordingly. The longer a user stays in the space, the more diverse the species of ocean life becomes.
The users will eventually discover that by placing their hands on the glass of the portals, they can interact with the sea creatures. For example, a jellyfish darting away from a user’s touch, or an angel fish mimicking the user’s movement. The behaviour of each marine creature in reaction to the user educates the user about the temperament of each marine creature. If a creature has an aggressive or defensive reaction, this teaches the children that this animal is not particularly friendly (and perhaps should not be approached in a real life context.) Alternatively, if a sea creature evokes a friendly response, the user is most likely to associate the animal in a ‘safe’ context.
Sounds of each marine creature and other various marine sounds (bouy bells, waves crashing, ship horns) are played during the exhibit. As more and more users enter the space, the ocean sounds eventually get louder, and more modern, a metaphor for the ocean’s diverse ecosystem. For example, when one user is in the space the only sound they will hear are waves gently lapping the shore. When more users enter the space, the sound scape will react accordingly and add more man-made sounds.
Apart from educating small children about different species of marine life and the sounds they make, “One More Fish In the Ocean” subtly rewards patience by introducing more opportunities for children to participate once they have spent more time at the exhibit.