.Chain-Anatomy//

.Chain-Anatomy//

ChromeChain(DoF) brotin niður í 3d elementin sem að byggja upp myndina..

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Uploaded on Apr 12, 2008

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.ChromeChain(DoF)//

.ChromeChain(DoF)//

Shader Basic Parameters:
Metal

Metal Basic Parameters:
Specular Level: 100
Glossiness: 70

Maps:
Reflection: Raytrace (REFMAP.gif)

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Uploaded on Apr 12, 2008

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.AlienClayIsolineWire//

.AlienClayIsolineWire//

Geimveran og brúnirnar eru renderuð út með Mental Ray vélinni með final gather hækkað efra þakið sem að tölvan leyfir. Módelið og brúnirnar eru renderuð út sem tvö aðskilin element.

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Uploaded on Apr 9, 2008

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.AlienWireCompositeMap//

.AlienWireCompositeMap//

Geimveran er renderuð með Mental Ray þar sem wireframe materialið er gert með composite map.

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Uploaded on Apr 9, 2008

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.AlienClayFaceMap//

.AlienClayFaceMap//

Wireframe Rendering - Framkallað með Face Map á materialinu.

Processing - Translator Options

Memory Options
* Uncheck: Use Placeholder Objects
* 650 MB: Memory Limit
* Uncheck:Use mental ray Map Manager
* Uncheck: Conserve Memory

* Initial FG Point Densitiy to 20
* BSP changed to Large BSP

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Uploaded on Apr 9, 2008

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