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DiRT 2 - High Dynamic Range - DirectX 11

DiRT 2 - High Dynamic Range - DirectX 9

DiRT 2 - High Dynamic Range - DirectX 11 by amd.unprocessed

View this scene using DirectX 9 High Dynamic Range lighting can be rendered at a higher quality in...

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Uploaded on Nov 30, 2009

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DiRT 2 - High Dynamic Range - DirectX 9 by amd.unprocessed

View this scene using DirectX 11 High Dynamic Range lighting can be rendered at a higher quality in...

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Uploaded on Nov 30, 2009

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DiRT 2 - High Definition Ambient Occlusion - DirectX 11

DiRT 2 - High Definition Ambient Occlusion - DirectX 9

DiRT 2 - High Definition Ambient Occlusion - DirectX 11 by amd.unprocessed

View this scene using DirectX 9 High Definition Ambient Occlusion is a technique that adds shading...

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Uploaded on Nov 30, 2009

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DiRT 2 - High Definition Ambient Occlusion - DirectX 9 by amd.unprocessed

View this scene using DirectX 11 High Definition Ambient Occlusion is a technique that adds shading...

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Uploaded on Nov 30, 2009

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DiRT 2 - Cloth - DirectX 11

DiRT 2 - Cloth - DirectX 9

DiRT 2 - Cloth - DirectX 11 by amd.unprocessed

View this scene in DirectX 9 It is too expensive for the CPU to accurately model the dynamics...

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Uploaded on Nov 30, 2009

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DiRT 2 - Cloth - DirectX 9 by amd.unprocessed

View this scene using DirectX 11 It is too expensive for the CPU to accurately model the dynamics...

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Uploaded on Nov 30, 2009

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DiRT 2 - Crowd - DirectX 11

DiRT 2 - Crowd - DirectX 9

DiRT 2 - Crowd - DirectX 11 by amd.unprocessed

View this scene using DirectX 9 For animated crowds, there are typically too many models to store...

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Uploaded on Nov 30, 2009

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DiRT 2 - Crowd - DirectX 9 by amd.unprocessed

View this scene using DirectX 11 For animated crowds, there are typically too many models to store...

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Uploaded on Nov 30, 2009

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DiRT 2 - Water - DirectX 11

DiRT 2 - Water - DirectX 9

DiRT 2 - Water - DirectX 11 by amd.unprocessed

View this scene in DirectX 9 An example of hardware tessellated dynamic water surfaces...

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Uploaded on Nov 30, 2009

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DiRT 2 - Water - DirectX 9 by amd.unprocessed

View this scene in DirectX 11 An example of hardware tessellated dynamic water surfaces using...

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Uploaded on Nov 30, 2009

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Dirk Meyer, President and Chief Executive Officer, AMD

Dirk Meyer, President and Chief Executive Officer, AMD

Dirk Meyer, President and Chief Executive Officer, AMD by amd.unprocessed

In this photo provided by Advanced Micro Devices, President and CEO Dirk Meyer speaks at AMD's 2009...

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Uploaded on Nov 11, 2009

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Dirk Meyer, President and Chief Executive Officer, AMD by amd.unprocessed

In this photo provided by Advanced Micro Devices, President and CEO Dirk Meyer speaks at AMD's 2009...

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Uploaded on Nov 11, 2009

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Chekib Akrout, Corporate Vice President, Technology Development, AMD

Dirk Meyer, Rick Bergman, Thomas Sifert, Emilio Ghilardi, Nigel Dessau, Chekib Akrout

Chekib Akrout, Corporate Vice President, Technology Development, AMD by amd.unprocessed

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Uploaded on Nov 11, 2009

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Dirk Meyer, Rick Bergman, Thomas Sifert, Emilio Ghilardi, Nigel Dessau, Chekib Akrout by amd.unprocessed

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Uploaded on Nov 11, 2009

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Nigel Dessau, Senior Vice President and Chief Marketing Officer,

Thomas Seifert, Chief Financial Officer, AMD

Nigel Dessau, Senior Vice President and Chief Marketing Officer, by amd.unprocessed

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Uploaded on Nov 11, 2009

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Thomas Seifert, Chief Financial Officer, AMD by amd.unprocessed

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Uploaded on Nov 11, 2009

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Rick Bergman, Nigel Dessau, Dirk Meyer, Ruth Cotter

Rick Bergman, Senior Vice President and General Manager, AMD

Rick Bergman, Nigel Dessau, Dirk Meyer, Ruth Cotter by amd.unprocessed

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Uploaded on Nov 11, 2009

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Rick Bergman, Senior Vice President and General Manager, AMD by amd.unprocessed

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Uploaded on Nov 11, 2009

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