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Genesis Engine Early Continent Generation Demo

This is an example of the Genesis Engine's continent generation algorithm.

 

I set it to generate 12 continents, and as expected, many of them ended up mashed together. The result is one large continent, and two small ones floating to the side.

 

Note that the elevated ridges are not meant to be exact representations of the size and shape of the mountain ranges, so much as markers of how mountainous a given area is. I'm working on an algorithm to fill the mountainous areas with actual, realistically-shaped mountains.

 

This image is at the east end of the big continent, looking northwest.

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Uploaded on February 5, 2011
Taken on February 5, 2011