thingy-glas

thingy-glas

Hi guys; figured I'd do something with SS again.
Of this one I don't know who made the eisenscript.
Scene & render Art of Illusion, using caustics. Import into AoI with Ezzolais importer.
The pseudo GI effect is done with a blueish glass plate, a point- and a spot light.
Original version here

Script, slightly edited:
#define steps 40

set minsize 0.01
set background white
set maxobjects 4000

10 * { s 0.8 rx 36 ry 10 } steps * { h 1 rz 360/steps } 1 * { x 10 rz 180} dspawn

rule dspawn {
spawn
m
}

rule m {
// { x -0.1 rx 1 s 0.98 } m
// { x -0.5 s 1.2 } sphere
}

rule spawn {
set seed initial
dbox
}

rule dbox {
{ x 0.1 s 0.99 sat 0.99 } dbox
box
}

rule dbox {
{ x 0.1 s 0.99 ry 1 } dbox
box
}

rule dbox {
{ x 0.1 s 0.99 ry -1 } dbox
box
}

rule dbox {
{ x 0.1 s 0.99 ry 1 } dbox
box
}

rule dbox {
{ x 0.1 s 0.99 rz -3 } dbox
box
}

Anyone can see this photo All rights reserved

Uploaded on Mar 19, 2010

3 comments

caustics05+dm-s

caustics05+dm-s

This was one to try out what caustic photon map lighting does to my scenes.
SS structure, AoI scene and render, depth map blur in The Gimp.
Full res here.

Used structure script (not entirely sure, this one was done some time ago):

// 'Flower of spheres' by esanul
// Camera settings. Place these before first rule call.
set translation [-1.77114 0.911678 -20]
set rotation [-0.0741015 0.973615 -0.215977 -0.957385 -0.130041 -0.257743 -0.279029 0.187675 0.941764]
set pivot [0 0 0]
set scale 0.154445

set maxdepth 70
set maxobjects 2000

6 * {x 9 rz 60 } 1 * { y 9 rz 270} R1
// {z -1.5 x 0 y 0 s 1050 1050 1 } box

Rule R1 {
{ s 2 2 2} sphere
{ z 2 rx 14 s 0.6} R2
{ x 2 rx -5 a 0.98 s 0.96} R1
}

Rule R2 {
{ s 2 2 2} sphere
{ z 2 rx -5 a 0.98 s 0.89} R2
}

Anyone can see this photo All rights reserved

Uploaded on Jun 25, 2009

5 comments

tegenlicht

tegenlicht

Just to contribute something to the pool again.
2 SS structures, sculpt shape and scene and render in Art of Illusion. Render time was 1h35 @ 3360x2100. Caustics photon map.

The big version is here.

The used structures:
-----
// By esanul

set maxobjects 600

set colorpool image:test.bmp

//output10.bmp

R1 R2

Rule R1 {
{ s 2 2 3} box
{ z 2 rx -5 s 0.98} R1 R3
}
Rule R2{
{ s 2 2 3} box
{ z -2 rx -5 s 0.98} R2
{x -2 rz 5 s 0.98} R3
}
Rule R3 weight 0.1{
}
Rule R3{
{ s 3 2 2 color random } box
{x -2 rz 5 s 0.98}R3
}
Rule R3{
{ s 2 3 2 color random } box
{y 2 rz -5 s 0.98}R3
}
Rule R3{
{ s 2 3 2 color random } box
{y -2 rz -5 s 0.98}R3
}
Rule R3{
{ s 2 3 2} box
{x 2 rz -5 s 0.98 color random }R3
}

-------------

// 'Concrete Brick Shell' by Schmiegel
// www.flickr.com/photos/schmiegl/3533754013/
// derived from ehsanuls
// 'Double Spiral with Random Outgrowth 1'
// www.flickr.com/photos/38224628@N05/3530804124/in/pool-str...
// edited by yours truly, Jep.

set maxobjects 4000

Rr1

Rule Rr1 {
{ s 1 0.6 3 } box
{ z 2 rx 1 s 0.98 h 4 sat 0.97 } Rr1 Rr3
}

Rule Rr1 {
{ s 1 0.6 3 } box
{ z 2 rx -7 s 0.97 h 4 sat 0.97 } Rr1 Rr3
}

Rule Rr1 {
{ s 1 0.6 3 } box
{ z 2 rx -4 s 1.07 h 4 sat 0.97 } Rr1 Rr3
}

Rule Rr1 {
{ s 1 0.6 3 } box
{ z 2 rx -2 s 0.98 h 4 sat 0.97 } Rr1 Rr3
}

Rule Rr1 {
{ s 1 0.6 3 } box
{ z 2 rx -1 s 0.98 h 4 sat 0.97 } Rr1 Rr3
}

Rule Rr3{
{ s 3 0.6 1 } box
{ x 4 rz 3 s 0.998 } Rr3
}

/*
Rule Rr3{
{ s 3 0.6 1 } box
{ x -2 rz -5 s 0.98 } Rr3
}
*/
----------

Anyone can see this photo Attribution Some rights reserved

Uploaded on Jun 25, 2009

1 comment

Strongly objected

Strongly objected

Eisenscript by Syntopia himself, scene and render Art of Illusion, postwork with The Gimp.
"gimpressionist" filter is nice.
Edited script-don't know any more what random seed was used, that makes a lot of difference in this one:

// Discarded sketch by Syntopia

set maxobjects 2000

//set colorpool greyscale
set colorpool image:kleur.bmp
//set colorpool list:gray,white,gray,black
set background white

// Interesting seeds: 24,41,62
//also: 57,77,82,87,90

t

rule t {
{ rx 45 s 10 10 0.1 color random } box
{ x 12 } t
}

rule t {
{ rx 45 s 10 10 0.06 color random } box
{ x 12 } t
}

rule t {
{ rx 45 s 16 1 0.3 color random } box
{ x 12 } t
}

rule t {
{ rx 10 } t
{ ry 10 } t
}

rule t {
set seed initial
{ rz 90 x 1} t
}

rule t {
{ rx 3 z 2 } t
}

rule t {
{ ry 2 z 0.1 } t
{ rz 2 y 1 } t
}

Anyone can see this photo All rights reserved

Uploaded on May 28, 2009

2 comments

crabull05e3

crabull05e3

Same 'crabull' as the other.
The light scatter effect is costly in render time, even at this low res it takes 1h15.
Five renders, layered in The Gimp.

Anyone can see this photo All rights reserved

Uploaded on May 28, 2009

3 comments

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