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Alvin.CYH's photostream |
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Spherical Flock & GLSL
Flocking behavior exercise empolying a cartesian to spherical transform incorporating cosmetic...
All rights reserved
Uploaded on Dec 20, 2011
Spherical Flock & GLSL
Flocking behavior exercise empolying a cartesian to spherical transform incorporating cosmetic...
All rights reserved
Uploaded on Dec 20, 2011
Spherical Flock & GLSL
Flocking behavior exercise empolying a cartesian to spherical transform incorporating cosmetic...
All rights reserved
Uploaded on Dec 20, 2011
Sum of Three Parts
Mapping rhythm patterns and sequences onto space to produce physical data sculptures. 2 dimensional...
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Uploaded on Oct 6, 2011
Image Space (Fake) Metaballs
Agent based image space metaballs. Spatial hashing is used to cope with the large number of agents and their individual processes. Video on Vimeo
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Uploaded on Jul 26, 2011
Image Space (Fake) Metaballs
Agent based image space metaballs. Spatial hashing is used to cope with the large number of agents and their individual processes. Video on Vimeo
All rights reserved
Uploaded on Jul 26, 2011
Image Space (Fake) Metaballs
Agent based image space metaballs. Spatial hashing is used to cope with the large number of agents and their individual processes. Video on Vimeo
All rights reserved
Uploaded on Jul 26, 2011
Image Space (Fake) Metaballs
Agent based image space metaballs. Spatial hashing is used to cope with the large number of agents and their individual processes. Video on Vimeo
All rights reserved
Uploaded on Jul 26, 2011
Sphere Vertex Noise
3D Noise applied to sphere vertices across time (elapsed iterations) rendered with Fluxus Shader Video: vimeo.com/26153147
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Uploaded on Jul 9, 2011
Sphere Vertex Noise
3D Noise applied to sphere vertices across time (elapsed iterations) rendered with Fluxus Shader Video: vimeo.com/26153147
All rights reserved
Uploaded on Jul 9, 2011
Sphere Vertex Noise
3D Noise applied to sphere vertices across time (elapsed iterations) rendered with Fluxus Shader Video: vimeo.com/26153147
All rights reserved
Uploaded on Jul 9, 2011
Sphere Vertex Noise
3D Noise applied to sphere vertices across time (elapsed iterations) rendered with Fluxus Shader Video: vimeo.com/26153147
All rights reserved
Uploaded on Jul 9, 2011
Form Finding Particle Field
Output B Stage: 95% Status: Settled Shader effects video on Vimeo 1) Depth of Field, Blur + Bloom...
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Uploaded on May 20, 2011
Form Finding Particle Field
Output A Stage: 25% Status: Finding Shader effects video on Vimeo 1) Depth of Field, Blur + Bloom...
All rights reserved
Uploaded on May 20, 2011
Form Finding Particle Field
Output C Stage: 100% Status: Complete Comparison of results from tweaking tightness and displacement...
All rights reserved
Uploaded on May 20, 2011
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