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announce: delaboratory 0.1

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jacek.poplawski says:

delaboratory is a Free Software color correction utility, it allows you to modify color/contrast of your photo in a creative way - using curves, mixer and blending in different colorspaces (RGB/BW, XYZ/LAB, CMY/CMYK, HSL/HSV) with floating-point precision, each operation is stored as an adjustment layer and you can watch a realtime preview.

code.google.com/p/delaboratory/
Posted at 10:10PM, 30 May 2011 PDT (permalink)

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tom.keil says:

Looks like a great idea, thanks for sharing :-).
Will there be a windows built in the future too?
Posted 12 months ago. (permalink)

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titrisol says:

Great!
Re: windows version... tom you can build it yourself, using Nmake from microsoft.

Otherwise you can use some linux-emulator to work.
Posted 12 months ago. (permalink)

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JanneM  Pro User  says:

This is very interesting. I normally use ImageMagick for my processing, and haven't been able to find any graphical tool that does what I need.

Now, at this point neither does delaboratory, but it does seem close enough that I could potentially add the stuff I need into it.

You haven't considered using GEGL or a similar library in the backend? That'd give you a lot of basic processing functionality (such as soft curves) for free.
Posted 12 months ago. (permalink)

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jacek.poplawski says:

Just like I wrote on website - all help with building on other operating systems is welcome. I just used wxWidgets and it should compile on Windows, I am just not able to perform this build myself.

Application is already functional and I wrote on wiki what can you do with it now, after all operations in delaboratory you can just click "send to GIMP" and finish retouching in GIMP.

Currently I am very interested how it works for other people.

1) are you able to compile it? should be easy
2) is it working for you? are you able to open your image?
3) do you find it useful? anything works "better" than in Gimp? if not, then there is no point to use it :)

I have more ideas but first I need to get any response how it works and what should I improve.

JanneM what exactly do you do in ImageMagick? I am not planning any "per pixel drawing" in delaboratory but AFAIR ImageMagick just uses full-image actions, so maybe I plan the thing you expect for the future releases
Originally posted 12 months ago. (permalink)
jacek.poplawski edited this topic 12 months ago.

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JanneM  Pro User  says:

It builds fine under Ubuntu 10.10 64bit, opens my images (48 bit tif files) and as far as it goes it does work.

"JanneM what exactly do you do in ImageMagick?"

I edit film scans. That involves: inversion; removal of the orange mask, set the initial, overall white balance; set black and white point; tweak the per-image color balance with color temperature and tweaking RGB gamma values; set the overall contrast and light level using some combination of gamma curve, sigmoidal contrast curves, Overlay and so on.

Orange mask removal works by sampling part of the orange film base around the edge of the image itself, then shifting the R, G and B channels down so their values at the sample point reach 0.0.

For initial color balance you sample a grey object (I sometimes use a grey or white card). Then you multiply the channels proportionally so that the sample becomes grey. Say you get three values: r, g, b with r the highest value and all values between 0 and 1. You multiply the green channel with g/r and blue channel with b/r.

Both the above are things you want to do identically for all the images in a roll, so a way to save the operation, or at least enter numerical values directly is pretty important.

Black and white point is important to get right, and there's two special considerations here: first, you want to ignore the bits outside the image proper, so being able to frame just the "real" image area is important. Second, for the white point especially you often want to set the white point a bit _beyond_ the whitest point. That way you get a bit of margin for later unsharp masking and similar. Gimp "Levels" tool does this wrong, for instance, and always crops the ends of the channels.

Color temperature is of course done by multiplying the color channels in a similar manner that results in a particular temperature (there's tables on the net mapping relative RGB values to temperature).

That's about it, more or less. There's more, but the color and contrast adjustments are what you really want to do interactively if you can.
Posted 12 months ago. (permalink)

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jacek.poplawski says:

If I understand correctly the things you do can be performed with usage of:
- mixer
- curves
- samplers

"Orange mask removal works by sampling part of the orange film base around the edge of the image itself, then shifting the R, G and B channels down so their values at the sample point reach 0.0. "

put sampler on the orange film, and use mixer to set it on 0, 0,0, what's the problem?

PS. saving project (layer stack) is not implemented, but you don't need to perform these operations for each photo, just do it on first one, then - without closing project - open another source image and - everything will work as with previous one, so just open/save image, open/save image, etc...
Originally posted 12 months ago. (permalink)
jacek.poplawski edited this topic 12 months ago.

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headlights2 says:

@jacek.

I did install like a charm on my ubuntu natty box 32 bitts, No issues. Opening files goes nice and fast.

I did post in the Photivo group about delaboratory. (btw you should try it. imo much and much better then RT)

see: www.flickr.com/groups/photivo/discuss/72157626728208989/

I have the impression Lab curves do also have a soften effect?
Originally posted 12 months ago. (permalink)
headlights2 edited this topic 12 months ago.

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AdSR on Flickr says:

Sounds to me like a good candidate for a filter set or a plugin or whatever for use inside Photivo.

As welcome as another photography-related open source program is, I'd rather see fewer but more coordinated (and maturing quicker) projects.
Posted 12 months ago. (permalink)

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headlights2 says:

@jacek,

I am very enthousiast. It seems i did mis this, without knowing i did mis it that much. You have a lot off work to do. But the kick of is great imo. Congrats and thank you.

@ AdSR.

I agree it would be tops if this could be implemented somehow into Photivo

I doubt though or this could be build in that easy in Photivo. as it seems( i am a n00b on programming, so i might be wrong there) the engine is very different. This baby is lightning fast and the whole thing is build about curves. (i read btw mike did update the curves in Photivo some to make them more useable. but an eyedropper f.i is still not there) I failed last time to compile Photivo, so i don't know or it is really better now. as Photivo has Lab curves. They are hard to use as they are very rough (respond to fast) als to lack of an eye dropper makes it much less effective..

This tool seem just build to do all on colour using the latest insights.

But if and how to incorperate the work of Jacek in Photivo is up to Mike, Br John and perhaps Sergey.
Originally posted 12 months ago. (permalink)
headlights2 edited this topic 12 months ago.

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JanneM  Pro User  says:

@jacek, first the mixer doesn't seem to work properly; nothing happens when you set the numerical values.

Second, the mixer does not do what I'd need. Say you have values 0.5, 0.2, 0.1 for instance - how would I enter those values to make that value 0.0, 0.0, 0.0 in the image? And it needs to be a shift - a subtraction, not a multiplier - all red values shifted down by 0.5, green values by 0.2 and blue by 0.1.

Similar problem for the white balance: given a trio of values 0.9, 0.8, 0.7 I'd like the image to be shifted by 0.9/0.9 (that is, nothing), 0.8/0.9, 0.7/0.9, without having to actually do the calculation manually (that's the kind of thing I'd like to get away from).

Also needed is a way to zoom in on the image so you can pick a small area accurately, and to set the size of the sample patch. Film is grainy, and you want to sample a larger average for many color operations.

Black and white point setting is missing completely. There is no meaningful feedback, and ideally you should be able to set the black point and white point proportion (including a margin) and let the application set it. A way to either crop the image or delineate an active area is necessary for this step too.

And I'd need a color temperature setting. Again, if I have to look up values myself then it's no improvement over ImageMagick.
Posted 12 months ago. (permalink)

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headlights2 says:

@JanneM

You might check on Photivo it has rather some zoom, manual WB, WP BP, crop, rotate, tilt and turn. lens corrections. Tons of denoise options. Also in Lab, which is very nice.

I think on color options delab has to offer a lot. As i like the concept a lot and see a lot of potention. I sure have to play a lot with it to get the max of out it and see or i am not mistaken But that takes only time. I think delab and Photivo are very much complentementary

@Jacek

Man, delab is great. I did try process an image both in Photivo and in delab. Only downside is i need both when i process in delab. But that is how you ment it to be. You use RT. I photivo.

I did basic RAW conversion in Photivo. aka Raw conversion set WB and export to 16 bit tif. (btw 16 bit tiff import went wrong. and why no 16 bit png import? I am tired now will post tomorrow the screen shot.

So had to save 8 bit jpeg.

here fully done in Photivo.l did really do my best.

[http://www.flickr.com/photos/59978366@N04/5783449267]

here RAW in Photivo and colors / contrast in delab
[http://www.flickr.com/photos/59978366@N04/5783588545/]

For denoise i should have to go back to Photivo as you prolly use Gimp. But i really recommend Photivo as it is very good and 16 bit. For my i would like an export to Photivo, as i would like an export in Photivo to delab.

Note i am rather sure i could get the same result in Photivo. But delab is indeed very intuitive and fast.

Note 2 I play with photivo very intesively since jan. in Delab only an hr.
I did only work with Lab curves in delab. the other tools I have first to find out.


So most likely I will use the coming time both.Which is a hassble but it seems worth the effort. Think Delab will help me a lot to make better pictures as Photivo did. I own Photivo a very lot! Both seems just what i need now.
Originally posted 12 months ago. (permalink)
headlights2 edited this topic 12 months ago.

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JanneM  Pro User  says:

@headlights2: photivo doesn't seem to do what I need either. It seems quite good (if rather complex), as does delaboratory, but both are aiming for a different kind of processing than what I look for.

I might have to write my own I guess. Film processing is different enough that it may be worth having a separate tool for it.
Posted 12 months ago. (permalink)

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headlights2 says:

@ JanneM

sry, Was worth the try innit. And Indeed Photivo has a steep learning curve. but is very good. As said I will prolly use both delab and Photivo

For you good luck. getting or making the tool you need.
Posted 12 months ago. (permalink)

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jacek.poplawski says:

1) I am aware of Photivo, I am here for many years and read all these announces, author of Photivo was first person who implemented LAB curves for Linux

2) delaboratory is not going to compete with Photivo, RT or GIMP, this is utility with different approach - you still need RAW converter for RAW input and GIMP for per-pixel editing

3) I described on website what I miss in current applications and why I started delaboratory

4) I waited with first release until the code was functional, I work as C++ programmer and there is no point in waste my programming time for software which is not needed, currently it's functional enough to process my photos (not the ones from this flickr account ;)

JanneM I will need to analize your needs and I should support your expectations because it looks they are valid for design of delaboratory, I just need to understand exactly what you want to do

headlights2 please give me link to 16-bit tiff which wasn't imported correctly, I will fix code, I tested it only from tiffs made by RT

png input/output means more code to write and in the first release I needed to implement everything, that's why some things (like curves) are in early stages, the goal was to make it functional and grow in time
Originally posted 12 months ago. (permalink)
jacek.poplawski edited this topic 12 months ago.

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jacek.poplawski says:

JanneM color shifting is usually made in LAB colorspace by creating straight A and B curves, if you want to do same in RGB you can do it also in GIMP, shifting means:

y = 1 * x + b

where:

y - new value
x - old value
b - shift value

so you just need to move diagonal curve up or down (in RGB not in LAB)

tutorial for photoshop for using LAB curves: blogs.tech-recipes.com/qmchenry/2008/02/01/lab-color-enha...

(curve will work same in delaboratory, blending too, blur/usm is not implemented)
Originally posted 12 months ago. (permalink)
jacek.poplawski edited this topic 12 months ago.

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headlights2 says:

Hi Jacek

16 bit tiff file:
www.mediafire.com/?4imar1rsw2osiau

errorlog 16 bit file
www.mediafire.com/?pg4m9pddpq42si3

8 bit tiff file (both did fail)
www.mediafire.com/?28sj257srq0anm1

screenshot 16 bit (8 bit did look rather simular)
[http://www.flickr.com/photos/59978366@N04/5786511276/]

Regards,

Martijn.

p.s.

Btw to bad i can not programm. Though if i can be of any assistance just let me know.
Originally posted 12 months ago. (permalink)
headlights2 edited this topic 12 months ago.

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jacek.poplawski says:

headlights2 thank you for info, this tiff file has 4 channels instead 3 so that's why you see this problem :) I will fix it today in the evening and you will be able to open this file correctly
Posted 12 months ago. (permalink)

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headlights2 says:

Jacek,

I will ask Dh0r, or he could provide a .deb for debian and debian derivates. If he, for any reason, is not able. I will make the deb.

Do you have any idea about the M$ dependencies?
Also could you provide a complete debian dependency list, If not np, i ll find out.

Regards

@ JanneM.

I just saw a PS tuto where they use curves to provide BP and WP. So if am correct delab should be able to do it. Is this true Jacek?

Also Jacek was very clear delab is no RAW editor though color utility based on the work of Dan Magulis. So for your RAW import you need dcraw or any other tool that does that job including WB etc. Though i am no expert in that field there are many tools that co that job both gui as by command line.

For me I now do raw conversion. Basic Exposure (though that could be done perhaps better with delab) WB, WP BP in Photivo, Just because i am used to it. Thoug other tools might be faster. Then i do the contrast / color stuff in delab, go back to Photivo to denoise and when needed use one or more of there many algoritmes to fancy the pic. When pixel editing is needed i go to Gimp Though i try to avoid that, as i am a starter. and i first really want to understand the basics before i go to retouche.
Originally posted 12 months ago. (permalink)
headlights2 edited this topic 12 months ago.

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jacek.poplawski says:

Your image is perfect for LAB:



1) A and B exchanged (mixer)
2) A and B inverted (curves)
3) A inverted
4) B inverted

I will put fix into SVN:
code.google.com/p/delaboratory/source/checkout

(if you are not able to use SVN just download source_image.cpp by clicking "Browse" and replace it in version 0.1)

The only dependence I am aware of is wxWidgets, I also use libtiff but I think wxWidgets also use libtiff so it doesn't matter. The problem on MS Windows is how to install compiler and compile wxWidgets :) I know that there is precompiled version somewhere but never had time to do anything under Windows.

About Black Point and White Point I will document that in Wiki later, now just to show:



You create two samplers, one on place which should be white, and one on place which should be black. Then you set R, G and B curves so the values are close to each other, in this case I tried to set white point to 0.95 and black point to 0.05, you could try same on CMYK, but on LAB it will be different (you try to set A and B to 0.50).
Originally posted 12 months ago. (permalink)
jacek.poplawski edited this topic 12 months ago.

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kenkyee says:

Wish GIMP could do adjustment layers :-P

Neat app..
Posted 12 months ago. (permalink)

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Partha1b says:

Hi,

I was interested in your software and so looked into compiling it for Windows 7, 64bit. I received an error which I provided you on your google page (Issues). Hope you can look at it and let me know if you have a solution.

Thanks,
Partha
www.partha.com
Posted 12 months ago. (permalink)

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headlights2 says:

Jacek,

Thnx I can learn a lot from you. First i will study Dan Margulis stuff.

btw you want that deb?

edit:
Did run trunk, thnx works like a charm. (after i went into the corect directory ;-)
Originally posted 12 months ago. (permalink)
headlights2 edited this topic 12 months ago.

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jacek.poplawski says:

Partha1b are you sure you have wxWidgets installed?

the Windows version would be very nice

headlights2 I can put link to your binary package, would be nice to create one for Ubuntu or other distro used by "normal users" (SUSE maybe?)
Posted 12 months ago. (permalink)

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Partha1b says:

Jacek,

Happy to provide Window's version.

BTW, I have used Linux for a long time and think that linux users can easily compile for themselves. :)

Let's move the conversation to email. See my response to your question (above) that you also sent to me by via email.

Thanks,
Partha
Posted 12 months ago. (permalink)

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jacek.poplawski says:

OK I replied here: code.google.com/p/delaboratory/issues/detail?id=1
Posted 12 months ago. (permalink)

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headlights2 says:

Partha how can your Windows version be obtained?


@ Jacek, hold on bud. FIrst i have to make the deb. Hope todo it today or tomorrow.

Would be nice if you could upload it to google code when ready.
Originally posted 12 months ago. (permalink)
headlights2 edited this topic 12 months ago.

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Partha1b says:

@headlight2, I will announce it here when I have it ready.

Thanks,
Partha
Posted 12 months ago. (permalink)

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headlights2 says:

NIce, I read your discussing with Pacek.

Perhaps you have it allready perhaps not.

Here precompiled WxWidgets 2.18.12 Both 64 and 32 version:

code.google.com/p/mingw-w64-dgn/downloads/list
Posted 12 months ago. (permalink)

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headlights2 says:

saw this nice review:

libregraphicsworld.org/news.php?readmore=795
Posted 12 months ago. (permalink)

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headlights2 says:

Jacek,

In Photivo there was a complain about the sensiivity / adjustability of the curves. mike did add a very nice feature:

set the mouse to a spot one did set on the curve with mouse wheel one can then move the spot on each mouse scroll one pixel up or down when pressing alt one pixel left or right. That works great. Perhaps an idea to implement that in delab also?
Posted 12 months ago. (permalink)

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jacek.poplawski says:

To postprocess photo it's common to use Tablet, not mouse. But I could try to implement this idea. The only problem is that I mark curve point as selected when you press mouse button - so when you release it the point is not selected anymore. Not sure how it will look with mouse wheel at the same time :)

headlights2 is you want to help please update SVN code after I am making commits and please check is it still works (I added prelimitary code for blur yesterday but it doesn't blur yet)

UPDATE I checked in functional blur, you just can't control it yet :)
Originally posted 12 months ago. (permalink)
jacek.poplawski edited this topic 12 months ago.

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headlights2 says:

Jacek

Yes i do update all the time when i see you did something. I saw i could not control it. but i did not want to bother you with it. I just wanted to wait tilll your ready then i will give feedback ok?

About tablets. I am a poor guy atm. So i have to work with poor man tools. Nothing wrong with btw. As it leads to new solutions.
Posted 12 months ago. (permalink)

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jacek.poplawski says:

OK I checked in blur controls. Looks better than I expected. Hint: create two layers, one for horizontal blur, another for vertical blur and control them at the same time.
Posted 12 months ago. (permalink)

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headlights2 says:

Ok works like a charm. I only don't a function for it yet. Though i am sure later on i will get why you need it.

About the mouse solution. Get a current version of Photivo from trunk and see. Works reall neat.

Also did Partha stop on the windows compile? As i know a British guy who made a whole website around Lab. And i would like him to show delab. Unfortunately he runs windows.

see: www.broadhurst-family.co.uk/lefteye/MainPages/Lab.htm
Originally posted 12 months ago. (permalink)
headlights2 edited this topic 12 months ago.

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jacek.poplawski says:

1) open source image (A)
2) add blur layer (B)
3) add blend layer (C)
4) in blend layer (C) set source to A and overlay to B
5) try different blend modes and watch
Posted 12 months ago. (permalink)

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headlights2 says:

Thnx , I got it. Very nice
Posted 12 months ago. (permalink)

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jacek.poplawski says:

first version of ND filter added, I am close to 0.2 release
Posted 12 months ago. (permalink)

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n k l s says:

when i want to compile from source, i get an error:

cc: error trying to exec 'cc1plus': execvp: No such file or directory
src/source_image.h:24:20: error: tiffio.h: No such file or directory
In file included from src/project.h:26:
src/source_image.h:24:20: error: tiffio.h: No such file or directory
make: *** [depend] Error 1

>>ubuntu/linux 10.04
Posted 12 months ago. (permalink)

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jacek.poplawski says:

please put "cc: error trying to exec 'cc1plus': execvp: No such file or directory" on google, there are many hits, problem is probably lack of "g++" package in your Ubuntu installation

the second error looks like lack of libtiff package

I suspect you also have no wxgtk, so that will be 3 packages to install :)
Posted 12 months ago. (permalink)

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n k l s says:

jacek

thanks for help, i instaled all that and it works now. the only thing that does not work is when i want to open one image from dir. everything is empty in dir where i want to open some images???

only images that work is processing images. (all that went through the gimp)
Posted 12 months ago. (permalink)

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jacek.poplawski says:

You can only open *.jpg and *.tif images.
If you have different format you need to convert them, if you have RAW files you need RAW converter like RawTherapee or Ufraw.
Posted 12 months ago. (permalink)

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headlights2 says:

or run dcraw from command line, nice and fast.

f.i dcraw -w -6 -T myrawfile

this will create a 16 bit myrawfile.tiff with if available camera white balance.

type dcraw for more options

i tried to pipe the output of this command directly to delab, but failed doing that.

though by addiding the draw command and the start of delab to natautilus. one can open the file very fast in delab using only 2 right mouse clicks.
Originally posted 12 months ago. (permalink)
headlights2 edited this topic 12 months ago.

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jacek.poplawski says:

delaboratory 0.2 has been released

- Blur layer
- ND layer
- GUI improvements and bugfixes
Posted 12 months ago. (permalink)

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PhotoComiX is a group administrator PhotoComiX  Pro User  says:

thank
Posted 12 months ago. (permalink)

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jacek.poplawski says:

I added spline curves on SVN if anyone missing them :)
Posted 12 months ago. (permalink)

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n k l s says:

jacek yes, i know what are you talking, but this is strange because the fact that those files is jpg/jpeg/tiff.. no raw. straight from camera - jpeg.

the only photos that can i open is from gimp (post-processing) (jpeg or tiff)

i will try with another new version. probably missing something in my installation.
Posted 12 months ago. (permalink)

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Partha1b says:

@headlght2 - No, I have not abandoned it. I have been busy. :)

Jacek,

I finally have delaboratory 0.2 compiled for Windows. Left you a message...

Thanks,
Partha
Posted 12 months ago. (permalink)

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tmihai says:

Hi Jacek

Another flickr member told me that delab will be able to do photo stacking very soon.

What I want to ask you if you have thisin mind and if it is will it have the algorithms for increase depth of field and increase resolution that can be obtained by combining more photos together?
Posted 12 months ago. (permalink)

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jacek.poplawski says:

Increasing resolution doesn't fit the design. Each layer should have same resolutiion.
Increasing DOF looks better, but what exactly do you want to achieve and which way? You want to combine few images to create one image with increased DOF? Is it used for macro shots? Does it require painting on masks?
Posted 12 months ago. (permalink)

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Partha1b says:

I have complied Delaboratory 0.2 for Windows, both 64 bit and 32 bit. Definitely need volunteers to test it.

It is available at www.partha.com

I have added an installer as well and the details are on my website. Please install like any other software. If you don't like it, just uninstall using your control panel. I think it should work, but as usual no guarantees. In case it complains of missing DLLs, let me know.

Thanks,
Partha
Posted 12 months ago. (permalink)

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Partha at gmail says:

Sorry, meant to say "compiled"
Posted 12 months ago. (permalink)

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tmihai says:

Hi Jacek

Yes I want to achieve is one image with increased DOF.
Yes photo stacking is used for macro shots. For photo stacking it is used alignment and then painting on mask.

For super resolution I attach a link to a GPL code : lcav.epfl.ch/software/superresolution/index.html it consists in combining several images of lower resolution and obtaining one whit greater. It's used in macros for going beyond diffraction limit, but is not limited to just this.

From my knowledge there are some software that combine bought this processes in obtaining one image whit bought characteristics.

Thank you
Mihai
Posted 12 months ago. (permalink)

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jacek.poplawski says:

Delaboratory won't support painting soon.
Posted 12 months ago. (permalink)

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Iain Fergusson  Pro User  says:

I have tried the 32-bit windows version on windows XP. It is missing zlib1.dll but once that is copied into the directory it runs fine.
Originally posted 12 months ago. (permalink)
Iain Fergusson edited this topic 12 months ago.

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Partha at gmail says:

Thanks! I will fix that in the next build. Did you have any other issues in terms of speed etc.? Did the installer work as expected?

I just need a 64-bit tester now. :)

Partha
Posted 12 months ago. (permalink)

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Iain Fergusson  Pro User  says:

I'm not sure about the speed etc. It's at 0.2 so I'm not expecting amazing things. The image does black out while making adjustments but comes back when the mouse stops moving.
Posted 12 months ago. (permalink)

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jacek.poplawski says:

"The image does black out while making adjustments but comes back when the mouse stops moving. "

This is wrong. One of the main features of delaboratory is realtime preview. When you move mixer slider or curve point it should show current preview so you could finetune your settings. Image should be black only when it's not possible to render it, for instance if you are trying unsupported coversion like from CMYK to HSV.
Posted 12 months ago. (permalink)

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Iain Fergusson  Pro User  says:

What is happening on my windows build seems to be that the CPU maxes out and that result in a black image. If I continuously move a point on a curve it goes black and the CPU maxes out on one core.

If I have something selected in the histogram window, the image does not black out, but it does not update until the mouse stops moving.

I'm not concerned, and am really just gratefull that I can get to try it out. Thanks for the program and the windows build!
Posted 12 months ago. (permalink)

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jacek.poplawski says:

So this is a bug related to rendering system, and I am not able to fix it myself because I am not a Windows user. We can fix it together by trying small changes in the code but I will need someone to test it in Windows (including compiling), but if I understand correctly only Partha is currently able to compile this code on Windows.
Posted 12 months ago. (permalink)

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Partha at gmail says:

Let me know what you need. For what it's worth, I'm not noticing this, but then I have not yet tested it extensively. Busy getting Gimp out.

Thanks,
Partha
www.partha.com
Originally posted 12 months ago. (permalink)
Partha at gmail edited this topic 12 months ago.

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jacek.poplawski says:

1) open image
2) add curves layer
3) go to curve editor and grab the curve point, don't release it

do you see picture or black panel?

I think it's possible that the order of processing works different on Windows, because wxWidgets on Linux uses gtk+ and on Windows it uses WinAPI.
Posted 12 months ago. (permalink)

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Mr Tickle - Wachoo Wachoo Tribe Congressman  Pro User  says:

Partha at gmail I have tried x64 version, and gives the same zlib error as 32bit version. Unfortunately, I don't have a version of this file knocking around to test any further.
Posted 12 months ago. (permalink)

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Partha at gmail says:

Sorry about that.

I just uploaded a new version which includes the missing DLL. Can you try now?

Thanks,
Partha
Posted 12 months ago. (permalink)

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Mr Tickle - Wachoo Wachoo Tribe Congressman  Pro User  says:

Partha at gmail, It works now, thanks!
Posted 12 months ago. (permalink)

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Partha at gmail says:

Whew! Good to know. :)

Can you also check to see if you have any rendering issues as mentioned above?

Thanks again,
Partha
Posted 12 months ago. (permalink)

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Iain Fergusson  Pro User  says:

1) open image
2) add curves layer
3) go to curve editor and grab the curve point, don't release it

do you see picture or black panel?


When I click the curve point the image goes black for a small moment and the returns.
Originally posted 12 months ago. (permalink)
Iain Fergusson edited this topic 12 months ago.

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Partha at gmail says:

I agree. The picture momentarily goes black. I have a pretty fast machine and so I think based on your previous post that you might actually see a bigger lag.

Jacek, Don't think you can speed that up. However, I could optimize the build with -g -O3?

Thanks,
Partha
Posted 12 months ago. (permalink)

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jacek.poplawski says:

There are flags in the Makefile.
-g means "put debugging symbols into binary", it won't make it faster, it will make it bigger
you could try options like -O3 and -march=i686

but the problem you are noticing with rendering is something different, it needs new code, I will send you some changes later or make it an option so you could try it
Posted 12 months ago. (permalink)

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Partha at gmail says:

I figured optimizing might help.

OK, let's take it offline. Once you have something, let me know.
Posted 12 months ago. (permalink)

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Iain Fergusson  Pro User  says:

I have had a bit more of a play with it, and I am starting to get my head around making adjustments in different colour spaces.

I really like where this software is going. I may have to rethink my whole workflow in the future.
Posted 11 months ago. (permalink)

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headlights2 says:

@Partha and Jacek,

Running delab 32 bit windows version today download from partha.com in wine did not give black window issue.

Last time i did run it on a 32 bits windows 7 machine (last saturday) it did had the black window issue on all commands, also f.i when i did add an layer.
Posted 11 months ago. (permalink)

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jacek.poplawski says:

Buffering code is on SVN, I have no idea will it helps, because as you know the problem is not visible on Linux, so we need to wait for Windows build :)
Posted 11 months ago. (permalink)

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headlights2 says:

I did forget to mention that on both the wine and the windows 7 installation the curves are no splines tough straight lines. This opposite to a linux installation.
Posted 11 months ago. (permalink)

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jacek.poplawski says:

splines are only on SVN version
Posted 11 months ago. (permalink)

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headlights2 says:

I allways complile the SVN version, I did assume Partha did also.
Posted 11 months ago. (permalink)

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Partha at gmail says:

No, I didn't. I had to make sure that it would compile on Windows first. SVN can sometimes be messy. :)

Anyway will be posting the new version (from SVN) which fixes the dark screen issue.
Posted 11 months ago. (permalink)

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jacek.poplawski says:

delaboratory 0.3 has been released

load/save support via libxml2
spline curves
unified layer GUI
improved blur control
final image progress dialog
lots of bugfixes
Posted 11 months ago. (permalink)

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headlights2 says:

Jacek, I just got home from France, did compile 0.3 seems to run sweet and nice. thnx.
Posted 11 months ago. (permalink)

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